Community Member
Sure, or keep it as it is proposed now. I'm not really fussed about this - I just wanted to counter the feeling I got that some posters don't think premium should be counted as customers. We are.
If Turbine wants another perk for VIPs, fine - as I said, I'll survive just fine. It's still more xp with the new bonuses, eve if I might not always find direct elite openers.
Do note that not everyone *can* get VIP subscription even if they wanted to... my credit card won't work with turbine for some reason, and they won't allow paying with paypal which is just ridiculous.
(NOT AN AMERICAN)
Everybody's cute. Everybody's cute! Even me. But in purple, I'm stunning!
+1
This is exactly how I'm feeling right now... I really hope they reconsider how they've implemented this.
EDIT: To make this clear, I understood when I went premium I'd have to buy future content (classes/races/packs etc). I did not expect to be excluded from new game mechanics.
Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
Main - Death - Completionist and then some...
Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more
Hahaha oh wow, this thread.
Ok here's the deal: I'm premium, I have no agenda here against myself and definitely I don't favour VIPs as a premium players.
There's plenty people around that can open hard/elite. I have a wizard dude that can open any quest in the game, minus a couple really annoying ones on elite. If a guildie wants to run something on elite, all they have to do is ask, and they can. VIP has nothing to do with it. All VIP is in this case is convenience of not having to ask someone to open it for you. Nothing more nothing less.
Therefore, I think VIP should keep their perk of having the ability to open E/H off the bat, and premiums not.
But some people are excluded.
You don't seem to be considering that many people which would otherwise be taking advantage of this new feature will not be able to because they're running solo.
Maybe you don't have a second account to open it yourself. Maybe no one from your guild is online. Maybe no one within your guild is of the proper level to run with you. Maybe no one from your guild wants the inconvenience of joining your groups every few minutes to allow you to enter a quest. Maybe you have no idea if any of your friends are within your level range because the Friends List panel shows total character level due to TR'ing rather than true character level. Maybe you don't want to pug it because it's faster and more efficient to solo it. Maybe you just like to solo.
Not being able to take advantage of a game feature = being excluded. So Premium soloists are certainly excluded, and to claim otherwise is absurd.
F2P should be able to open normal.
Premium should be able to open hard.
VIP should be able to open elite.
Last edited by Calebro; 08-10-2011 at 09:56 AM.
No. Again, this is merely a convenience, and VIPs deserve it. Solo or not, you can always put up a LFM saying "need someone to open this on elite for me". I join such groups often, wait for the person to enter dungeon and drop it. It costs me nothing while I'm running quest <-> quest, and it helps other people out.
I solo a lot. I'm excluded from A WHOLE LOT OF THINGS while solo, and opening elite off the bat is the least of my concerns when I'm solo.
Look, I don't really care if you think I'm right or wrong, fact is VIPs need some kind of a bonus. This might be the bonus they need, and I might even subscribe if I ever bother running for completionist, if there's this bravery bonus. It's a nice convenience, worth the 10 bucks/mo. Everything else VIPs get is just worthless fluff, seeing how you can get the entire game for 50 bucks plus some patience and waiting for the cheapo sales.
Firstly, everyone is looking at this under the current model. After this goes into effect, there will be PLENTY of elite/hard LFMs up. Just join one, finish it then repeat it solo as often as you want.
I'll be interested to see how this will affect more difficult quests. As of now it's pretty common for quests like The Shroud or VoD to be run on normal. With people not wanting to break their streak, there will be a higher demand for these more challenging quests to be run on hard/elite.
No, but there's about to be something that I'll be excluded from in comparison to everyone else. Namely, a bunch of XP.
Would you like it if your account never added a first time completion bonus whenever you played solo?
This is essentially what will happen to soloists. They'll lose XP that everyone else has access to, simply because they're playing solo.
This is a bad way to implement a proposed bonus.
I don't care about opening elite. I care about not having access to XP that other players have access to.
This is specifically why I said that premium should be able to open hard, leaving the opening of elite for VIPs.
This gives soloists access to some of that extra XP, while keeping the juicy bits for subscribers.
As it stands, this is only available to solists if they subscribe, even though many premium players actually spend more money than VIPs do. There's a problem somewhere in there that you seem to be missing.
BUT at the time people decided to go VIP or premium there was not a significant game mechanic that favored having access to hard/elite. Heck, at the time I went premium, VIPs didn't have access to elite either.
Having a "pocket VIP" is not going to be a viable solution for most players. I'm in a large guild and I can only imagine every 5 minutes in guild chat seeing "Hey can a VIP group with me so I can open elite, I don't want to loose my bravery bonus." *puke* While it's quite obvious the outspoken majority of the forum may be VIPs in favor of this change and want to feel some return for their paid subscription, I'd wager that the vast majority of players both in numbers and revenue are premium. I really hope turbine doesn't screw over the population that brought this game back to life (yeah I was here for the "dark ages"). Personally, even if they don't make a change it won't affect me much, I have a second account opener, but most people do not.
I'm guessing this change was implemented to help TR's; hopefully, without wanting to ignite a premium/VIP holy war. In that case I'd offer the following suggestions:
1) Someone else has suggested give TR's access to hard and maybe TRx2+'s to open elite, although I'd expect a similar thread from angry VIPs if this was done.
2) Lower the price of elite unlocks in the store to something reasonable. Approx $1 (they are 95 TP if IIRC) for a single use quest unlock is no where near reasonable. Especially not for a mechanic that was designed for people the run 100's of quests a month.
3) Sell a permanent elite unlock in the store. I understand turbine is a business and has to make money, and I certainly cough up my share and will continue to do so to support the game. Sell an account unlock or even single toon unlock for 2K TP or 4K TP, as long as its permanent and persists through TRs.
Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
Main - Death - Completionist and then some...
Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more
Don't get me wrong, I'd love to just open elites, or even hard, on my premium account, but what's left for vips then? Couple days earlier access to content? Hah!
I guess reaching 3500 favour could have the effect of letting you open hard on that character in subsequent lives...