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  1. #1
    Community Member Neouni's Avatar
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    Default (Passive\Free) Pastlife feat


  2. #2
    Community Member Valindria's Avatar
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    You picture is not showing up for me. It said:

    5% chance not to use a charge on rod, staff, or wand and +1 UMD (can be stacked 3 times).

    http://ddowiki.com/images/Artificer_Pastlife.png

    Edit: not sure the issue cause after I posted I could see the pic...

  3. #3
    Community Member Cyr's Avatar
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    Zero percent chance of not using a charge on a rod, staff, or wand would not excite me...

    +1 UMD is okay, but the toons which have it are generally going to have enough that a +1 to +3 to it is not going to make much difference.

    Very unimpressive past life benefits...bard might even be better /shudder.
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  4. #4
    Community Member Pewf's Avatar
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    Excuse my noobiness, but what are rods?
    [Tyrs Paladium]
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  5. #5
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Pewf View Post
    Excuse my noobiness, but what are rods?
    standard (pen and paper) D&D magical item. basically, they're scepters, sometimes they'll have "clickies" and sometimes they'll have permanent abilities.

    edit: oh, and in the event that it applies to all clickies, this could be quite interesting. it could mean a chance to not use up your SP recharge clickies, for example, or another use of an eardweller, or more lesser maximise clickies, and so on. it might not be a big deal, but then again it might be a really big deal.

  6. #6
    Community Member Shade's Avatar
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    Quote Originally Posted by Pewf View Post
    Excuse my noobiness, but what are rods?
    In ddo, they the same as wands.

    Rod of Teleport is the only one i can thnk of offhand thats ingame atm. Works like any other wand.

  7. #7
    Community Member HarveyMilk's Avatar
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    Pretty lackluster. Maybe if it was 15% stacking, instead of 5%, it'd be fun

  8. #8
    Community Member Tuney's Avatar
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    You guys might be thinking the +1 umd is 'lackluster' but you are thinking 'just end game.' Mid-early game that +1 UMD can make a diffence! The past life sounds intresting all togeather, If the class is fun I might alter my build to use the past life or even change from bard to it hehe.

  9. #9
    Uber Completionist Lithic's Avatar
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    Quote Originally Posted by Cyr View Post
    Zero percent chance of not using a charge on a rod, staff, or wand would not excite me...

    +1 UMD is okay, but the toons which have it are generally going to have enough that a +1 to +3 to it is not going to make much difference.

    Very unimpressive past life benefits...bard might even be better /shudder.
    It could be better, but up to +3 UMD could mean the difference between starting with an 8 cha, or 11 cha to hit +39, or using up an item slot for a UMD item, or not needing to switch gear at all.

    For my rogue for example, at 20 I'll have:

    23 ranks
    03 completionist
    03 3x artificer past lives
    05 titan gloves
    06 20 cha (12 start, +6 item, +2 tome)

    Saves me my cloak spot, which is currently a +5 cha skills/blindness immunity/disease immunity, conc opp 2 cloak. I could even take skill focus UMD, bump cha to 14 to start, and get a +4 cha tome to drop the titan gloves if there ever comes a decent OL/DD item. If you don't mind taking GH into account, you can even drop the cha item and +4 tome.

    Don't get me wrong, +2 would be way better, but for any UMD user, these past lives (especially if stacked) will allow for more flexibility. Now the question is will an artificer life be too painfull to stack 3 of them?
    Star Firefall
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    Currently on life 42 of 42 (Final Life!)

  10. #10
    Community Member Neouni's Avatar
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    Most people seem to forget, pastlife feats mirror what the class is about.
    So if the pastlife gives this, the class itself probably has much better versions as class enhancements or prestige lines.

  11. #11
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by Shade View Post
    In ddo, they the same as wands.

    Rod of Teleport is the only one i can thnk of offhand thats ingame atm. Works like any other wand.
    It's like a clicky club with non-recharging charges, because you can hit people with it.

    Edit: Monsters. You can hit monsters. Don't hit people. PvP is bad. Drugs are bad. Stay in school.
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  12. #12
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by Lithic View Post
    3x artificer past lives
    You need to change your signature if you're going for 36 past lives.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  13. #13
    Community Member Jay203's Avatar
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    ionno, i kinda like the artificer past life

    granted the % could use a bit of boost like 10% per stack?
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  14. #14
    Community Member Cyr's Avatar
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    Quote Originally Posted by Lithic View Post
    It could be better, but up to +3 UMD could mean the difference between starting with an 8 cha, or 11 cha to hit +39, or using up an item slot for a UMD item, or not needing to switch gear at all.

    For my rogue for example, at 20 I'll have:

    23 ranks
    03 completionist
    03 3x artificer past lives
    05 titan gloves
    06 20 cha (12 start, +6 item, +2 tome)

    Saves me my cloak spot, which is currently a +5 cha skills/blindness immunity/disease immunity, conc opp 2 cloak. I could even take skill focus UMD, bump cha to 14 to start, and get a +4 cha tome to drop the titan gloves if there ever comes a decent OL/DD item. If you don't mind taking GH into account, you can even drop the cha item and +4 tome.

    Don't get me wrong, +2 would be way better, but for any UMD user, these past lives (especially if stacked) will allow for more flexibility. Now the question is will an artificer life be too painfull to stack 3 of them?
    Luck bonus, GS item, greater hero...

    Again the point here is that you either have the UMD or you do not and 3 points is not really tipping over some break even point.
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  15. #15
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Cyr View Post
    Luck bonus, GS item, greater hero...

    Again the point here is that you either have the UMD or you do not and 3 points is not really tipping over some break even point.
    It certainly helps with all the builds that only have 11.5 UMD skill from cross-class...

    but not enough to take 3 past lives...

    If the "no-charge" thing actually worked on clickables... that could be very interesting.
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  16. #16
    Community Member Cyr's Avatar
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    Quote Originally Posted by Thrudh View Post
    It certainly helps with all the builds that only have 11.5 UMD skill from cross-class...

    but not enough to take 3 past lives...

    If the "no-charge" thing actually worked on clickables... that could be very interesting.
    If the no charge thing worked on all items then it would be interesting. It would give you 5% more average sp per epic ring of spell storing and give you 5% more xp pots for your money then...
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  17. #17
    Founder Riggs's Avatar
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    Store rods of healing.

    Unless a lot more useful rods enter the game - or wands start doing some real damage - pretty meh.

  18. #18
    Hero Gkar's Avatar
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    I think it would be much more useful and within the flavor of artificer if the PL gave:

    +1 UMD
    +1 crafting rolls

    The selected PL feat could either be a larger active boost (+5 UMD +5 crafting for 1 minute) or a smaller passive bonus (your +1 UMD/Crafting increases to +3)

    Or give them something for that selcted feat that is a spell like ability mirroring something unique to them, such as "imbue armor with quicken enchantment, 3x/rest"

  19. #19
    Community Member Bodic's Avatar
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    the APL should be either a buff spell or summon Addy defender that lvls as you do.

  20. #20
    Community Member Letrii's Avatar
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    Quote Originally Posted by Lithic View Post
    It could be better, but up to +3 UMD could mean the difference between starting with an 8 cha, or 14 cha to hit +39, or using up an item slot for a UMD item, or not needing to switch gear at all.
    Fixed

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