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  1. #1
    Community Member Windex69's Avatar
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    Default Update 11 (release notes)

    All of us get lost in the darkness.
    Dreamers learn to steer by the stars.

  2. #2
    The Hatchery
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    Epic Brawn's Spirits: The weapon now includes Incite 10% and Exceptional Constitution +2.

    Epic Brawn's Spirits: The weapon

    Epic Brawn's Spirits: weapon

    Lol

  3. #3
    Community Member grodon9999's Avatar
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    I don't see any mention of the raids . . .

  4. #4
    Community Member omastar444's Avatar
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    Quote Originally Posted by grodon9999 View Post
    I don't see any mention of the raids . . .
    Above the area talking about the new quests it says "(raids currently not available for preview on Lammania.)"

  5. #5
    Community Member grodon9999's Avatar
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    "Rapid Shot is now significantly more effective."

    Details!!!!!!

  6. #6
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    What I'm absolutely loving is that we'll be able to customize which metamagics apply to each spell on the hotbars

  7. #7
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Release Notes
    Guilds

    Officers can now usurp a guild after 60 days if there is no successor, or if the successor has been inactive for 60 days.
    This is worded exactly right, to usurp is to:

    to seize and hold (as office, place, or powers) in possession by force or without right

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  8. #8
    Hero Gkar's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    This is worded exactly right, to usurp is to:
    They did it right though. Both the leader and successor have to be gone for 2 months, and only officers can usurp. That's reasonable. You made them officers for a reason right? If neither you nor your successor has been around for 2 months its fair to let your trusted officers step in for you. The original plan to let any member do it was foolhardy, but they listened to us

  9. #9
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Gkar View Post
    They did it right though. Both the leader and successor have to be gone for 2 months, and only officers can usurp. That's reasonable. You made them officers for a reason right? If neither you nor your successor has been around for 2 months its fair to let your trusted officers step in for you. The original plan to let any member do it was foolhardy, but they listened to us
    Maybe I am the one being unreasonable. As a premium player I would have to purchase a charter to start a guild (which I haven't because I didn't like the way they were going with it). So I don't like any change that would transfer my property to another person. I agree with the successor portion. That is what a successor is for after all. Officers however, would be appointed to help lead groups, recruit new members and other important things like that.

    I guess I really just need to stop arguing and accept the fact that the only way Turbine will leave my stuff alone in an emergency situation is to run a 'one man show' leadership wise or a solo guild.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  10. #10
    Community Member Postumus's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    Maybe I am the one being unreasonable. As a premium player I would have to purchase a charter to start a guild (which I haven't because I didn't like the way they were going with it). So I don't like any change that would transfer my property to another person. I agree with the successor portion. That is what a successor is for after all. Officers however, would be appointed to help lead groups, recruit new members and other important things like that.
    No bigee. Just don't appoint officers.

  11. #11
    The Hatchery
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    Quote Originally Posted by Dawnsfire View Post
    Maybe I am the one being unreasonable. As a premium player I would have to purchase a charter to start a guild (which I haven't because I didn't like the way they were going with it). So I don't like any change that would transfer my property to another person. I agree with the successor portion. That is what a successor is for after all. Officers however, would be appointed to help lead groups, recruit new members and other important things like that.

    I guess I really just need to stop arguing and accept the fact that the only way Turbine will leave my stuff alone in an emergency situation is to run a 'one man show' leadership wise or a solo guild.
    Don't appoint officers.

    Demote officers if you need to leave for awhile.

    Don't be offline for so long.

    Problem solved....

  12. #12
    Community Member Falco_Easts's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Don't appoint officers you don't trust which is just common sense.

    Tell your trusted officers if you need to leave for awhile and know they will look after things in your abcence.

    Don't be so selfish to wish the guild you are in to die because you go offline for a while.

    Problem solved....
    Fixed that in red for you.

    My only two wishes are they add a "Resume the Leadership" button to any guild leader that has been usurped and make usurped guild leaders unbootable. That would stop the paranoia that people have about "loosing" the guild they founded.
    A friend will bail you out of jail.
    A mate will be sitting in there beside you saying "**** that was awsome!!!"

    Unguilded of Orien

  13. #13
    Community Member Phemt81's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    Originally Posted by Release Notes
    Guilds

    Officers can now usurp a guild after 60 days if there is no successor, or if the successor has been inactive for 60 days.
    This is worded exactly right, to usurp is to:
    Let me know when the hilarious ITSDATHEEEEEFTTTTT!!!!11!!11!!!111 comments arrive please
    How to revamp past life reward system <--- working again
    Quote Originally Posted by Vargouille View Post
    We absolutely planned for Fighter to still have Haste Boost. It's absolutely a bug. Any similar issues that look "wrong" to any player should be bugged.
    Developers should fix this <--- 2020 edition!

  14. #14
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    Just frustrated with the "New mirror cloak". The most useful change on the item was removed. So much for Greater Light Resist.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  15. #15
    Time Bandit Renegade66's Avatar
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    Quote Originally Posted by Kabaon View Post
    Just frustrated with the "New mirror cloak". The most useful change on the item was removed. So much for Greater Light Resist.
    What gives with this? I already swapped my HP item and collected the items to craft on my PM. I realize there are no promises until live, but is this a situation of not being able to get it in this release or a decision to not include it . . . ever?
    [RENEGADE (Monk) - LEGION - FOUNDER AUG 2005]
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    Marauder, Renaissance, Rigormortiss, Ungajinga, Valkyrie
    1st ww Tower/Vision/Abbot/Shroud, Epic VoN/Chrono, Reaver Xoriat * 1st capped Permatoon

  16. #16
    Community Member badbob117's Avatar
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    Quote Originally Posted by Kabaon View Post
    Just frustrated with the "New mirror cloak". The most useful change on the item was removed. So much for Greater Light Resist.
    I am really hoping that they just forgot to add that into release notes. Most players i talked to wanted the Light resist more then anything .

    /shrug, lets hope this is just a mistake
    Born to play, Forced to work !

  17. #17
    Community Member dkyle's Avatar
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    No Artificer yet? Kinda disappointing... at least it's better than that time we were all expecting an update preview and got a minor patch instead

    The Dragonmarks of Making now grant bonuses (+3 for Least, +3 for Lesser, and +4 for Greater) to crafting skills.
    What are crafting skills? Please tell me this isn't something to do with Cannith Crafting.

    Ghost Touch crafted handwraps now work correctly.
    Crafted GT wraps work fine. It's the others that were broken.

    No word on crafted wraps enhancement bonus?

    Adamantine Ore now stack up to 150
    Ugh... the right answer here was not to require ingredients that only come from grinding a trivial mid-level quest.

    Metamagic feats can now be applied to specific spells. Players can select a spell on a toolbar, click the right mouse button, and set the metamagic feats that apply to that spell.
    Oh god yes. Thank the lord.

  18. #18
    Community Member Seph1roth5's Avatar
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    Wow I don't care what new handwrap bug happens (there's gotta be one) if the selectable metamagics are working right. I can finally use soundburst again on my fvs without it costing a ton of SP for **** damage!

    Some extra info on the bravery bonus would be nice though. It sounds like it's a buff that lasts until you run a quest on a different difficulty regardless of what quest you run. So you can just blow through 5 runs of an easy elite, then go to the real stuff and get +50% xp? Seems a bit silly if it works that way...

  19. #19
    Community Member Trillea's Avatar
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    Quote Originally Posted by Seph1roth5 View Post
    Wow I don't care what new handwrap bug happens (there's gotta be one) if the selectable metamagics are working right. I can finally use soundburst again on my fvs without it costing a ton of SP for **** damage!

    Some extra info on the bravery bonus would be nice though. It sounds like it's a buff that lasts until you run a quest on a different difficulty regardless of what quest you run. So you can just blow through 5 runs of an easy elite, then go to the real stuff and get +50% xp? Seems a bit silly if it works that way...
    That seems to be how it works but they are apparently going to be tweaking elite so that there aren't any easy elites anymore.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  20. #20
    Community Member dkyle's Avatar
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    Quote Originally Posted by Trillea View Post
    That seems to be how it works but they are apparently going to be tweaking elite so that there aren't any easy elites anymore.
    There's no indication of a level limit, so, 4x Elite Haverdasher before each series of runs of Elite high-level quests?

    But I don't think that's how it will work. I think it's a per quest bonus, completely unconnected to other quests. I think it's more likely that the release notes are unintentionally ambiguously worded, than that the devs thought it would be a good idea to have quest XP be affected by other quests.

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