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  1. #1
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Default Re-innovate the TR system.

    As it stands with the current system, your character gains more points to put into their build each time they TR, but after the second TR, they stop becoming more powerful (and are only given the passive past life feat for the class they picked first/leveled the most in).

    Here's what I think should be done to make TR'ing more interesting:

    1) Enable post-36 point-build TR's to continue gaining ability points with which to make their characters more powerful. Up to a 46 point build.

    or

    2) Grant an occasional/additional free feat that is related to the class that a TR has an active past life for (up to three). For instance, I TR'ed from a paladin once, so I would get a free feat that is related to the class that I currently am (however, if I TR into a wizard from a paladin or fighter, I would not get any free feats unless I TR from the wizard into another arcane).

    and/or

    3) "Liven up" the passive and active past life feats.


    To counter these suggestions, the TR would then be locked into doing the quests on hard, elite, or even a new difficulty level that's between elite and epic (there would be a greater chance of named loot/tomes dropping, but it would not contain any named-item upgrade components as an epic quest would).

    EXP would not scale beyond 36 point build requirements, but the monsters would scale to the player(s) power in addition to receiving a generic buff related to the increased difficulty level of the quest. This would make the game much more challenging (and, perhaps, on par with epic-level difficulty), and beating these challenges would require a thorough understanding of your character, game mechanics, as well as teamwork.

    Thoughts anyone?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  2. #2
    Community Member kernal42's Avatar
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    More power is gained from the passive and active past life feats than from the additional build points.

    Furthermore, TRs are currently powerful, as evidenced by the large number of players that engage in them. I'm not sure what failing you see that brings a desire to see more powerful TRs?

    -Kernal

  3. #3
    Community Member der_kluge's Avatar
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    The TR system isn't broken.

    The only thing I would change is to echo the sentiment of those who've reached completionist, to make the completionist feat a free feat. They've earned it.

    Otherwise, change nothing.
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  4. #4
    Community Member Thrudh's Avatar
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    Quote Originally Posted by der_kluge View Post
    The TR system isn't broken.

    The only thing I would change is to echo the sentiment of those who've reached completionist, to make the completionist feat a free feat. They've earned it.

    Otherwise, change nothing.
    I agree with this.

    Edit: I didn't notice the OP also talked about the leveling process for TRs... That I think should change, but the TR benefits are just fine.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  5. #5
    Community Member Purgatory's Avatar
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    Quote Originally Posted by der_kluge View Post
    The TR system isn't broken.

    The only thing I would change is to echo the sentiment of those who've reached completionist, to make the completionist feat a free feat. They've earned it.

    Otherwise, change nothing.
    YES it
    should be free,

    1. it is a hard earned feat
    2. have to TRx2 if new class comes out to get it back ( u lose all ur hard earned tomes just to get the feat back)
    3. make some build that are feat starved bad completionist toons otherwise

  6. #6
    Community Member stoopid_cowboy's Avatar
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    Quote Originally Posted by der_kluge View Post
    to make the completionist feat a free feat. They've earned it.
    This ^^
    /signed

    Something I am too sane to try for LOL

    yuda
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    I guess pants can be optional

  7. #7
    Community Member
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    Question

    I don´t want to be rude, but:

    How you can say that without test? You seem do not have a double tr toon yet.

  8. #8
    Community Member licho's Avatar
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    How u imagine creating content which will be chalengefull (khe khe) for both 28pb and 46pb + some free feats?

    Do u really want to take part in the game where "first you need to grind 5 PL and maybe your toon will be invited into top players group" ?

    Also do not underestimate power of the passive PL, things like +1/2SR +1 tohit, +1/+2 dmg is not a bad to have. And actually its equal to what some feats offer. (the fact that some feats are "pre preq" only, is another story)

    What could be done:
    1. Relook at some passive past live feats, and make sure they are good enought. for example:
    Ranger PL could get melee side, like +2% double strike proc when dualwielding.

    2. Some of the PL Active feats need indeep inlook, and:
    - increase the amout of use per rest
    - increase the scaling so it matters at lv20
    - increase the number of option so any1 will care.

    So far it looks like wizard APL is overpowered, rogue and sorcer are situacional good, rest is trash about which nobody cares, whats fine since most class are feat starving.

    3. Maybe, autogrant Active past live feat after u did 3x said class. But its very maybe factored by the state when im not willing to pick most of APLF otherwise.


    The second part of OP post sounds as "hey lets make it really hard to party TR with 1st lifers". WHich could be good option, since some TR could present some really bad experience to newbies, but otherwise i do not wish any1 will limit how and with who i play.

    Also: why in every post "this game is soooo easy, give us a challenge" there is automatically attached "and better loot ofc"? You want challenge or loot?
    Last edited by licho; 08-09-2011 at 01:10 PM.

  9. #9
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by kernal42 View Post
    More power is gained from the passive and active past life feats than from the additional build points.

    Furthermore, TRs are currently powerful, as evidenced by the large number of players that engage in them. I'm not sure what failing you see that brings a desire to see more powerful TRs?

    -Kernal
    Ah, but how many TR players actually TAKE the active past life feat(s)? There is no increase in the number of feats you get per life unless you go pure fighter (or some other class that regularly awards extra feat slots in the same frequency as the fighter class).
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  10. #10
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by licho View Post
    How u imagine creating content which will be chalengefull (khe khe) for both 28pb and 46pb + some free feats?

    Do u really want to take part in the game where "first you need to grind 5 PL and maybe your toon will be invited into top players group" ?

    Also do not underestimate power of the passive PL, things like +1/2SR +1 tohit, +1/+2 dmg is not a bad to have. And actually its equal to what some feats offer. (the fact that some feats are "pre preq" only, is another story)

    What could be done:
    1. Relook at some passive past live feats, and make sure they are good enought. for example:
    Ranger PL could get melee side, like +2% double strike proc when dualwielding.

    2. Some of the PL Active feats need indeep inlook, and:
    - increase the amout of use per rest
    - increase the scaling so it matters at lv20
    - increase the number of option so any1 will care.

    So far it looks like wizard APL is overpowered, rogue and sorcer are situacional good, rest is trash about which nobody cares, whats fine since most class are feat starving.

    3. Maybe, autogrant Active past live feat after u did 3x said class. But its very maybe factored by the state when im not willing to pick most of APLF otherwise.


    The second part of OP post sounds as "hey lets make it really hard to party TR with 1st lifers". WHich could be good option, since some TR could present some really bad experience to newbies, but otherwise i do not wish any1 will limit how and with who i play.
    That would actually be a good idea - to tr three times in the same class and wind up with the active past life given freely after the third TR.

    ... And I agree that the Completionist feat should be given for free.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  11. #11
    Community Member Indoran's Avatar
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    Quote Originally Posted by der_kluge View Post
    The TR system isn't broken.

    The only thing I would change is to echo the sentiment of those who've reached completionist, to make the completionist feat a free feat. They've earned it.

    Otherwise, change nothing.
    this!
    Khyber: Pinel / Laerak / Sibeli / Kaeral / Gilmara - Crafter

  12. #12
    Community Member kernal42's Avatar
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    Quote Originally Posted by Ziindarax View Post
    Ah, but how many TR players actually TAKE the active past life feat(s)? There is no increase in the number of feats you get per life unless you go pure fighter (or some other class that regularly awards extra feat slots in the same frequency as the fighter class).
    The wizard PL is taken on all DC casters, the pal and rogue PLs are taken if there are spare feats available, and every barb who can takes the barb PL.

    Certainly some are better than others. Balance there would be nice certainly, but it's not particularly necessary. Also, in many cases, the passive PLs are better when the active PLs are worse. For example, the FvS active PL feat isn't usually worth taking, but the passive PL is worth investing a few lives for. Similarly, the barb passive PL isn't really worth TRing for, but the active PL is great (for barbs).

    -Kernal

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