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Thread: 2 rog/ 18 art

  1. #21
    Community Member flaggson's Avatar
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    Quote Originally Posted by Calebro View Post
    Then the better choice would be 2 monk.
    Artificer already has trap skills. If you want evasion, grab two more feats as well, and better saves.
    And there are no alignment restrictions if I recall correctly, so yYour OP should state 18 art/2 monk.
    you are definitely correct
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  2. #22
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    I have a feeling that artificers will be like sorcerers: best when played as a single class build. I'm going to assume that infusions will be based on the level of the artificer...better infusions at higher level.

  3. #23
    Community Member flaggson's Avatar
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    Quote Originally Posted by Gkar View Post
    Have the details of the DDO Artificer been published? Because otherwise its just a complete shot in the dark.
    nope not yet... shots in the dark were pretty much what I was looking for
    Infynity, Flaggson, Grazzit, Liryc
    Yep, I think I facepalmed my nose off.

  4. #24
    Community Member Chai's Avatar
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    Quote Originally Posted by Pewf View Post
    WF 20 Artificer.

    I don't know but it sounds like it'd be fun to play.
    So fun in fact that the servers will be flooded with them. This will be the time to level lowbies of other classes as well because trapsmiths will be easy to come by.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  5. #25
    Community Member Calebro's Avatar
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    Quote Originally Posted by Thrudh View Post
    I'm dying to know what the past-life feats will be.
    +2 UMD?
    *crosses fingers and squeals like a little girl*

    .... never gonna happen

  6. #26
    Community Member Therigar's Avatar
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    Artificer DD is only supposed to apply to traps with DC > 20. I guess that people could just ignore traps with lower DC's. Otherwise, splashing 2 rogue for evasion and full DD and then building on rogue skills with the overlaps from artificer could make sense.

    And, I honestly don't know how many traps in the game have DC's under the threshold. It could be moot.

    OTOH, DDO could set the DC value higher simply because it is an MMO and certain elements of PnP end up being adjusted.

    It will also be interesting to see if they get a blue bar or some different color. IIRC they are not supposed to have spell points per se. That could throw a monkey wrench into plans to use them for PrEs like AA. Again, it may depend on how Turbine interprets things and how they kluge it to fit DDO.

  7. #27
    Community Member Calebro's Avatar
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    Quote Originally Posted by Therigar View Post
    Artificer DD is only supposed to apply to traps with DC > 20. I guess that people could just ignore traps with lower DC's. Otherwise, splashing 2 rogue for evasion and full DD and then building on rogue skills with the overlaps from artificer could make sense.

    And, I honestly don't know how many traps in the game have DC's under the threshold. It could be moot.

    OTOH, DDO could set the DC value higher simply because it is an MMO and certain elements of PnP end up being adjusted.
    The fact that they can disable traps with a DC > 20 isn't exclusive to traps with DCs > 20.
    As per the PnP rules, characters without the Trapfinding ability cannot find or disable traps if the DC is higher than 20, regardless of their Search or Disable scores.
    Even if your search score was 1,283, if you don't have the Trapfinding ability, you can't find traps unless the DC < 20.

    It's meant to show that they are as skilled as a rogue, and that they are considered to have the Trapfinding ability. It isn't a floor on their trapping abilities. Instead it's meant to show that the ceiling has been removed.

    An example of this was the first printing of the Scout class. It had search and disable as class skills. But it did not have the Trapfinding ability, nor any indication that they were considered having it, making their dd class ability essentially useless.
    It was later errata'd in that they had the Trapfinding ability, which is the equivalent of that line in the Artificer's entry.
    Last edited by Calebro; 08-09-2011 at 01:36 PM.

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