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  1. #1
    Community Member
    Join Date
    Aug 2009
    Posts
    28

    Default Dwarven Rog/Rng/Figh Repeating Heavy Crossbow

    I started looking in the Fighter forum with the idea of a Dwarven Fighter that used Heavy Repeating Crossbows.
    Found Here.
    http://forums.ddo.com/showthread.php...=1#post3974638

    As people started giving me advice I realized that a better route would be to go Rog 13 / Rng 6 / Figh 1 and someone came up with this build for me.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (1 Fighter \ 13 Rogue \ 6 Ranger) 
    Hit Points: 318
    Spell Points: 50 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 20
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    19
    Dexterity            16                    24
    Constitution         16                    20
    Intelligence         14                    16
    Wisdom                8                    10
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    26
    Bluff                -2                    -1
    Concentration         3                     5
    Diplomacy             1                    21
    Disable Device        6                    32
    Haggle               -2                    -1
    Heal                 -1                     0
    Hide                  7                    32
    Intimidate           -2                    -1
    Jump                  7                    27
    Listen               -1                     0
    Move Silently         7                    32
    Open Lock             7                    29
    Perform              n/a                   n/a
    Repair                2                     7
    Search                6                    32
    Spot                  3                    29
    Swim                  3                     4
    Tumble                4                     9
    Use Magic Device      2                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Improved Spot I
    
    
    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    Enhancement: Dwarven Constitution I
    Enhancement: Racial Toughness I
    Enhancement: Improved Move Silently I
    
    
    Level 4 (Ranger)
    Enhancement: Ranger Favored Damage I
    Enhancement: Improved Hide I
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Ranger)
    Enhancement: Dwarven Spell Defense II
    Enhancement: Improved Move Silently II
    Enhancement: Improved Spot II
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Resistance I
    Enhancement: Improved Hide II
    
    
    Level 7 (Ranger)
    Enhancement: Ranger Deepwood Sniper I
    
    
    Level 8 (Rogue)
    Enhancement: Ranger Dexterity II
    
    
    Level 9 (Rogue)
    Feat: (Selected) Precise Shot
    Enhancement: Dwarven Constitution II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Skill Boost II
    Enhancement: Improved Disable Device I
    Enhancement: Improved Open Lock I
    
    
    Level 11 (Rogue)
    Enhancement: Rogue Fire Trap Lore I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Improved Disable Device II
    Enhancement: Improved Open Lock II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Rogue Mechanic I
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Racial Toughness III
    
    
    Level 15 (Rogue)
    Feat: (Selected) Improved Precise Shot
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Improved Trap Sense II
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost II
    
    
    Level 17 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Improved Disable Device III
    Enhancement: Improved Open Lock III
    
    
    Level 18 (Rogue)
    Feat: (Selected) Rapid Reload
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Rogue Mechanic II
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Crippling Strike
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Rogue Subtle Backstabbing IV
    Enhancement: Fighter Toughness I
    If you think this build can be improved upon please respond and let me know what should be changed. I have little experience with Dungeons and Dragons and any help would be appreciated!

    Note I do not have the 32 point build but may be able to get it and I may not have access to tomes.
    Last edited by Oddkaos; 08-08-2011 at 05:11 AM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    19,465

    Default

    Have a look at my Deepwood Mechanic build; I only posted human & drow versions but it can be adapted to dwarf, I think.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Founder smyter's Avatar
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    Default

    Any reason you take till level 20 to pickup your fighter level? That extra feat could be useful earlier on perhaps.

  4. #4
    Community Member NovaNZ's Avatar
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    Jul 2010
    Posts
    396

    Default

    Good idea by Smyter. Could take Fighter as early as lvl 13 and pick up greater TWF. You would have Imp TWF and your BAB is 11 at lvl 13.
    May well be worth considering Oddkaos.
    Last edited by NovaNZ; 08-10-2011 at 03:11 AM.
    Quote Originally Posted by DawnofEntropy View Post
    Who wouldn't want to see Flizik the dwarf jamming to 'Devil went down to georgia' and smoking a pipe ...

  5. #5
    Community Member
    Join Date
    Aug 2009
    Posts
    28

    Default

    Every thing is up in the air at the moment. I've been hearing of a "Ranged Pass" Coming in U11 but when I looked at the release notes I only noticed some changes to how crossbows work and feats associated with them. I'm hoping that Turbine will be adding more to the notes as time goes on and the "Ranged Pass" isn't just a false hope for ranged damage to be more viable.

    On another note I found this.
    http://forums.ddo.com/showthread.php?t=266855
    Jackpot.

    So, Fighter at an earlier level?
    Why not.

    I may even go more into Rogue if Mechanic III is coming in U11.
    Really, every thing is up in the air.
    I think I might just wait until U11 is released to roll this character.

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