The concept is to have a crowd controlling monk/ftr that can successfully stun and maximize damage output while stunned (speed)
Polespinner had a great comment if you dont have wf the concept can be directly applied to dwarf
I STRESS TO SAY EVERYTHING ON THIS BUILD CAN BE BETTER
but my goal is to show a low gear intensive toon that has a great spot for in epic content without needing Epic or grind intensive gear.
The entry level on being an effective stun gunner is so low you can go without all the extra oomph gear i have put in (titans grips/+2 guild shrines) and still have a great dc
you use stunning fist to perma stun 1 mob. stunning blow is your emergency oh Sh*t stun the caster as it is virtually guaranteed to land. maxed out you can stun the orange devils in chrono with your stunning blow obv past life ftr would only increase this.
quick draw is mainly for the dps increase on the clickies to re attacking but also if you swap from stun wraps to non stun wraps after a successful stun
Healing amp is a must minimum jidz (you could push more healing amp into enhancements)
So Im pretty sure this is the highest atk speed possible (I may be wrong ) at worst its very close to the highest. Kensai 2 gives you plenty of boost for extended fighting
The main differing point from this build than other 12ftr/8mnk builds is i focus on
stun enhancements giving the following (buffed number)
Stunning fist : 10 Base + 10 Stunner + 4 Wis(breakdown below) + 10 (1/2 level) + 2 wf tactics + 4 stunning blow enhancements + 2 kensai = 42
Stunning blow : 10 Base + 10 Stunner + 21 Str (breakdown below) + 2 wf tactics + 4 stunning blow enhancements + 2 kensai = 49!
wisdom
8 base
2 tome
1 enhancement
6 item
2 guild buff
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17 or +4 bonus (eventually exceptional wisdom +1 and 2 on goggles of time sensing but not included but would add 2 more to dc)
Strength
23 base
2 tome
3 enhancement
6 item
8 power surge
6 Grips
2 rage
2 guild buff
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52 or +21 (eventually +1 str from ring and +3 str tome or +7 str gloves etc )
My Hp endgame should be about in wind stance 616 (no specialized gear)
in fire stance 636
and in earth 656
add 20 for rage
add 20 for +2 con shrine
add 5-20 for guild augment hp
add 20-40 for 2-4 extra con (+7 con item +3 exceptional)
add madstone yugo blah blah blah
as you can see he has a metric (*&(ton of hp.
additionally can hate tank easily with a xorian madness : obsession as his super fast
attack speed guarantees procs . Ive tanked elite vod/ and (normal) tods so far with no agro switch.
if you find your more daring/technical better geared (Great I say) I might suggest dropping the greater specialization that adds 2 to hit and snagging another toughness for added hp
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Gimpii v1.0 Level 20 Lawful Good Warforged Male (12 Fighter \ 8 Monk) Hit Points: 459 Spell Points: 0 BAB: 18\18\23\28\28 Fortitude: 19 Reflex: 13 Will: 10 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 18 25 28 Dexterity 15 17 17 Constitution 16 18 20 Intelligence 8 8 8 Wisdom 8 10 11 Charisma 6 6 6 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Wisdom used at level 7 Level 1 (Monk) Feat: (Monk Bonus) Power Attack Feat: (Selected) Toughness Level 2 (Monk) Feat: (Monk Bonus) Two Weapon Fighting Level 3 (Monk) Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Selected) Stunning Blow Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Toughness Level 7 (Monk) Level 8 (Monk) Level 9 (Fighter) Feat: (Fighter Bonus) Improved Two Weapon Fighting Feat: (Selected) Toughness Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Level 11 (Fighter) Level 12 (Fighter) Feat: (Selected) Quick Draw Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Level 15 (Fighter) Feat: (Selected) Toughness Level 16 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Kensei Unarmed Mastery I Enhancement: Kensei Unarmed Mastery II Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Strategy (Stunning Blow) I Enhancement: Fighter Strategy (Stunning Blow) II Enhancement: Fighter Strategy (Stunning Blow) III Enhancement: Fighter Strategy (Stunning Blow) IV Enhancement: Fighter Unarmed Specialization I Enhancement: Way of the Patient Tortoise I Enhancement: Monk Improved Recovery I Enhancement: Adept of Wind Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Strength III Enhancement: Monk Wisdom I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Healer's Friend I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Enhancement: Warforged Tactics I Enhancement: Warforged Tactics II