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Thread: Pm Iii

  1. #1
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    Default Pm Iii

    uploading for friends, feel free to leave comments

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
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    Level 20 Lawful Good Warforged Male
    (20 Wizard) 
    Hit Points: 252
    Spell Points: 1727 
    BAB: 10\10\15\20
    Fortitude: 11
    Reflex: 5
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         20                    21
    Intelligence         18                    27
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10.5
    Bluff                -2                    -2
    Concentration         9                    28
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  1                    10.5
    Listen               -2                    -2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                4                     8
    Search                4                     8
    Spot                  0                     9.5
    Swim                 -1                    -1
    Tumble                1                    10.5
    Use Magic Device      0                     9.5
    
    Level 1 (Wizard)
    Feat: (Selected) Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 2 (Wizard)
    
    
    Level 3 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 4 (Wizard)
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 6 (Wizard)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Wizard)
    Feat: (Selected) Empower Spell
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Wizard)
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 16 (Wizard)
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Wizard)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Enhancement: Wizard Master of Magic
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Wizard Improved Maximizing III
    Enhancement: Racial Toughness I
    Enhancement: Glacial Spellcasting I
    Enhancement: Glacial Spellcasting II
    Enhancement: Glacial Spellcasting III
    Enhancement: Glacial Spellcasting IV
    Enhancement: Glacial Spellcasting V
    Enhancement: Glacial Spellcasting VI
    Enhancement: Deadly Ice I
    Enhancement: Deadly Ice II
    Enhancement: Deadly Ice III
    Enhancement: Deadly Ice IV
    Enhancement: Deadly Ice V
    Enhancement: Deadly Ice VI
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Vampire

  2. #2
    The Mad Multiclasser Failedlegend's Avatar
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    Couple Notes

    - There's little reason to go warforged as a palemaster and there's alot of robes that are VERY powerful on a PM that don't come in docent form...I'd recommend Human if you splash rogue or Half-Elf if you remain pure (Cleric or FvS dilly)...although Half-Elf w/ Pally dilly would be epic with evasion (16 Con/18Int/14Cha)

    - SF/GSF:Enchant aren't needed especially if you go human

    - Consider splashing Rogue for UMD (Inflict and Harm scrolls ftw...as well as many others), Trap Skills (makes life easier and can get yoiu extra loot) and Evasion (this + insighful reflexes = win)

    - Improved Mental Toughness isn't needed take insightful reflexes instead (this is far more powerful with evasion) the only reason you should keep Mental Toughness is because its a pre-req for wraith which is an awesome form (I use Lich for groups and wraith for soloing)

    - Don't bother putting any points into Jump, also .5 in a skill does nothing.
    Last edited by Failedlegend; 08-06-2011 at 08:21 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  3. #3
    Community Member stille_nacht's Avatar
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    i frown on the whole rogue splash ting :/, but its its mostly a playstyle choice. (better CC vs. better Survival)

    alignment- be true neutral.

    race- id say WF is still a pretty good choice as a race, as there are times when you cant turn on form, but i would seriously suggest human or drow (if you feel minmaxy for dcs).

    also, sf and gsf ench are still very important, dont drop them...

    levelling up wise, id consider moving GSF: necro later if you can, earlier, on other feats help more (you wont really utilize necro dc based spells for some time). Get toughness earlier for example
    adversity is something we face every day - for a true test, give someone power

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  4. #4
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    1: this is not a leveling up build the feats are all messed up don't worry xD my wizard is already 20,
    2: i am going WF because very often i need to be out of undead form and reconstruct does the job as healers don't tend to heal wizards that much for what i've seen so far and if i wouldn't go warforged it would be drow for the DC surely not a human because i don't need another feat too much and not a half elf because its a waste of con against dex that i don't need either,
    3:the skill points are [ridiculous] i don't care about these i think i put my last points into something else instead of the 0.5 either, there ain't any needed skills to have as a wizard you mind aswell ignore that
    4:going evasion wizard now days is stupid, i go max con no spell can kill me unless i PVP which i never do and traps are disabled by rogues too not only that but i also lose some very important DC because nowdays thats what wizards are all about
    5:failedlegend i don't know if you've rolled a wizard you sound like a sorc to me and if you are a wizard you're DC is prolly low and can't do epics
    6:alignment:i don't [care] about that because its no requirement for anything i wanted to use, its nice to be true neutral for stability but really not a must or any reason to TR my wiz/buy alignment change

    AND MOST IMPORTANTLY WHICH IS NOW I CAPS CUZ THATS THE ONLY THING PPL READ SADLY
    THIS BUILD IS PURELY A FEAT/ENHANCEMENTS LVL 20 BUILD AND IS NOT MADE FOR LVLING AND ALL OTHER ASPECTS OF IT ARE TO BE IGNORED.
    sorry i didn't point it out earlier
    Last edited by IWIronheart; 08-08-2011 at 07:52 AM.

  5. #5
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by stille_nacht View Post
    also, sf and gsf ench are still very important, dont drop them...
    Enchant DC breakdown (assuming Pure Human wizard):

    INT - 18 base, +5 level-up, +3 Wiz Enhance, +7 item, +3 exceptional bonus, +2 capstone, +4 tome, +2 yugoloth potion, +2 guild shrine +1 Human Enhance +1 Litany = 48

    48 INT gives +19 to spell DCs

    10 base
    19 INT
    9 spell level
    2 item with greater spell focus
    1 wizard past life feat
    -----------------------
    41 DC

    See easy.

    1 Lich
    ----------
    42

    Than add the feats in

    1 SF
    1 GSF
    -------------------------------------------
    44 DC

    Definitely not worth 2 feats that's like a 4% Increase per feat and 45DC is refereed to as god mode(which this palemaster would have 45 Necro DC in Lich Form).
    Last edited by Failedlegend; 08-07-2011 at 07:21 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #6
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    well you built a god necro there thats for sure... +4 tome +7 int item +you gave him litany and a nice yugo potion also you didn't put 2 rogue levels as you got capstone there so eventually you just disproved everything you said in last comment in order to be DC efficent
    Last edited by danlapid; 08-07-2011 at 07:35 PM.

  7. #7
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    also you should know that on a d20 dice roll a +2 to DC means +10% chance to succeed not to mention you gave him a pretty past life which this build doesn't require or have...

  8. #8
    The Mad Multiclasser Failedlegend's Avatar
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    Well Dan you can figure out how to build your wizard by yourself I come here with some helpful advice but you don't seem to want it so your on your own....oh and grow up.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  9. #9
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    oh you got offended? i am really sorry! maybe i should just sit back and have no opinion
    look man.. if i have an opinion i can share it and we can have a discussion to see which is the better way to go but if you think you will write something and ill take it as a word from god and do it with no questioning then i won't before i change something in my character that requires a TR i wanna be perfectly sure that its correct, also having the perfect character put out in the forums and saying there you go thats why you don't need feats is something i can argue with because i doubt you got this kind of character and even if you do then you know just how hard it is to get there so there's no need to feel like you're above it all, people have discussions all the time to see which side is right and which side got a better argument.
    now, i agree if you get this kind of a perfect character you don't NEED these feats but they are definitely useful and having a 45 enchantment DC in vampire form is supremeness which will get you into every group out there while a normal 43 DC will be nice and fine but still nothing epic, also with this character if you go drow you can get up to 46 DC which is very nice aswell (not sure about that last part tho cuz you will lose human +1 int) but anyways if i had this kind of a character i would prefer to be in god mode-45 DC instead of nice mode-43 DC
    Last edited by danlapid; 08-07-2011 at 07:55 PM.

  10. #10
    The Mad Multiclasser Failedlegend's Avatar
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    Not offended I have no issue with a calm intelligent debate but your first response contained foul language, Caps, and a general negative and and condescending attitude and frankly not worth my time.

    Regardless I didn't say you needed that much DC (nor a TR) , hell before I LR'd him my first life wizard had 35ish DC (don't remember exactly) because he was pretty much randomly built being that he was one of my first characters (made when I first started) and yet he only had a few issues making spells stick I was just showing that its not needed.

    So clean up your posts and I'll debate the finer points of a wizard (well non-Archmages haven't done much with that PrE) with you without complaint. Oh and keep your mind open too ideas just like I can be wrong so can you (I swear by the 2 rogue splash but I can see the benefits to pure)

    FYI: That DC breakdown was originally used to prove to someone that under the current state of game Human can easily match drow DC wise as they don't get enhancements to Int only dex (personally i think they should be changed to _2 Con +2 Cha with the ability to use 32pt and take cha enhancements.)
    Last edited by Failedlegend; 08-07-2011 at 08:26 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. 08-08-2011, 05:28 PM

    Reason
    Profanity

  12. 08-08-2011, 10:41 PM

    Reason
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  13. #11
    Moderation Team IWBronzefury's Avatar
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    Try and keep on topic guys, if you don't have anything positive to contribute don't find means to wreck someone else's thread

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