Build Name: Half Staff
Author: Sigfried Trent
Requester: AZGreenTea
Last Updated: 08/06/2011
Key Words [Half Orc, Acrobat, Pure, Quarterstaff]
Objectives
The request was for a Rogue Accrobat without using tomes in the build or at least explaining why they are required. He aslo wonders about why there is so much multi classing in acrobat builds.
Design
Acrobat is an interesting prestige enhancement. You can add your dex bonus to q-staff damage when sneak attacking and also get an attack speed bump with it. You also get a special use of haste boost that pumps movement skills, dex and run speed. Level 2 bumps the attack speed and you get a great immunity to knock down and base movement speed increase. You also get some skill bumps and extra uses of uncanny dodge.
While the run speed is nice, and the no knockdown is really handy, the thing most builders focus on is the quarterstaff. Conventinal wisdom for rogues is lots of attacks and lots of sneak attack = massive damage. And while the Q staff is getting a speed bump, its not the +75% bump in attack rate you get from TWF and you miss the extra sneak attack from assassin.
The quarterstaff however benefits more from strength and power attack so when not getting sneak attack it may well deal more damage. This leads a lot of builders into crafting more durable solo style rogues that can work well without sneak attack and this is what leads to multi class building. Extra feats and greater durability come from classes like fighter and monk and make for a tougher stick fighter.
I’m going to go for pure rogue despite the limited durability. I’m thinking that half-orc makes a lot of sense here. Its a struggle on the skills end due to low Int but they have high built in strength, bonuses with two handed weapons, and very synergistic enhancements. Extra action boost plays well into the haste boost focus, two handed damage and weapon effect proc rate enhancements play well to quarterstaff, and of course there is the extra strength enhancements.
On the Rogue side we go for dex bonuses, sneak attack and of course haste boost. At low level I would take a smattering of trap skill enhancements but once you are geared up and into mid level those can be dropped.
Starting ability scores are 18Str and 16Dex with 14 Con and 12 int. You could get away with 10 Int but there weren’t really better places to spend the points. Strength is the core stat but you want to buff all your physical stats as much as you can as each offers nice benefits.
Feats are limited. I decided to focus on base damage, accuracy and sneak attack and didn’t take improved critical which I am normally very fond of. We start with Toughness which I consider near essential on any character now, then Power Attack which is a huge damage boost, then quick draw as it minimizes the activation time of action boosts, weapon focus Blunt to help counteract the lower BAB and Power Attack, and we finish out with the three two handed fighting style feats.
Skills wise this fellow has a nice range of skills, but his spot is weakish, and his overall trapping skills are only decent. At low level this can be a challenge but by mid/high level they should be fine for nearly any quest. Just keep in mind you need to boost those skills up with items and buffs. This build has great jump, tumble and balance which is always nice. UMD is there, but its a stretch to make much use of it due to the abysmal charisma. I wouldn’t call it a build feature but if you work at it you can use wands and some scrolls at mid or high levels.
The real weakness of the build is it hits really hard but is pretty vulnerable. Hit-points are modest and will saves are pretty bad. With very high DPS controlling agro is a challenge. Any times you can get to reduce agro will go a long way to helping you not get killed. Ideally you can play with a good tank and not have to worry about it.
PlayCode:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 True Neutral Half-Orc Male (20 Rogue) Hit Points: 222 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 8 Reflex: 16 Will: 5 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 16 19 Constitution 14 14 Intelligence 12 14 Wisdom 8 8 Charisma 6 6 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 20 Bluff -2 -2 Concentration 2 2 Diplomacy -2 -2 Disable Device 5 25 Haggle -2 -2 Heal -1 -1 Hide 5 22 Intimidate -2 -2 Jump 8 34 Listen -1 -1 Move Silently 5 22 Open Lock 7 27 Perform n/a n/a Repair 1 2 Search 5 25 Spot 3 22 Swim 4 7 Tumble 7 33 Use Magic Device 2 21 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Hide (+2) Skill: Jump (+4) Skill: Move Silently (+2) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Selected) Toughness Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Orcish Melee Damage I Level 2 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Dexterity I Level 3 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Power Attack Enhancement: Orcish Extra Action Boost I Enhancement: Orcish Strength I Enhancement: Racial Toughness I Level 4 (Rogue) Ability Raise: STR Skill: Balance (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost II Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Faster Sneaking I Level 5 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Level 6 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Quick Draw Enhancement: Rogue Thief-Acrobat I Level 7 (Rogue) Skill: Balance (+1) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Orcish Melee Damage II Level 8 (Rogue) Ability Raise: STR Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Subtle Backstabbing II Enhancement: Racial Toughness II Level 9 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Weapon Focus: Bludgeoning Weapons Enhancement: Rogue Dexterity II Level 10 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Sneak Attack Training II Level 11 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Dexterity III Level 12 (Rogue) Ability Raise: STR Skill: Disable Device (+1) Skill: Jump (+1) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Two Handed Fighting Enhancement: Orcish Power Attack I Enhancement: Orcish Great Weapon Aptitude I Enhancement: Rogue Thief-Acrobat II Level 13 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Enhancement: Orcish Extra Action Boost II Enhancement: Orcish Power Attack II Level 14 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Orcish Strength II Level 15 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Two Handed Fighting Enhancement: Rogue Subtle Backstabbing III Level 16 (Rogue) Ability Raise: STR Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Defensive Roll Enhancement: Orcish Power Attack III Enhancement: Orcish Great Weapon Aptitude II Level 17 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Haste Boost III Level 18 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Handed Fighting Enhancement: Orcish Extra Action Boost III Enhancement: Rogue Sneak Attack Accuracy II Level 19 (Rogue) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Crippling Strike Enhancement: Rogue Haste Boost IV Level 20 (Rogue) Ability Raise: STR Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Tumble (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Extra Action Boost I Enhancement: Rogue Deadly Shadow
I mentioned the agro control issues and durability which is a main concern. Mastring the use of your action boosts is key to maximizing damage output so get used to firing that off in any challenging fight. Fortunately you have lots of them so they should be there for you whenever needed. Keep in mind that while this is a beat down character, its still a rogue so don’t play like a barbarian charging it at the front of the group. Let someone else get in the first shot while you follow up with devastating attacks, hopefully dropping the foe before it realizes the threat you pose.
Variations
This build works fine as a 28pt character, just drop starting dex to 14 and you are good to go. You could also go with less of a combat focus and up int and charisma at the cost of some strength to get a more well rounded but still fairly hard hitting rogue. Multi classing a bit with fighter or monk can bring extra durability into the build as well as more feat options but you loose out on that 4d6 sneak attack from the rogue capstone so final damage output is likely to drop a fair bit.