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  1. #1
    Community Member darkniteyogi's Avatar
    Join Date
    Oct 2010
    Posts
    600

    Default Lvl 10 Monk: Is my build optimal?

    Hi. this is my 2nd toon, just to make sure he's not gimped. Im also not aware of the changes to the game over the months since i played him last December. Are the stats alright? And what direction do u think i need to take him?
    thanks.
    --------------------

    class: monk
    lvl: 10
    race: elf
    align: Lawful neutral

    current stats:
    str: 12
    dex: 22
    con: 12
    int: 8
    wis: 15
    cha: 8

    hp: 154
    ki: 14/150
    ac: 22 +2

    saves:
    fort: 8
    reflex: 13
    will: 9

    BAB +7 +10
    Spell res: 0
    Fort: 0

    Resistances: 4/4/4/4/4

    ----------------------------
    Skills:
    (Total Mod/Rank/Ability Mod/Misc Mod)

    Balance 16 8 +6 +2
    Bluff -1 0 -1 0
    Concentration 14 11 +1 +2
    Diplo -1 0 -1 0
    Disable n/a
    Haggle 1 0 -1 +2
    Heal 2 0 +2 0
    Hide 6 0 +6 0
    Intimidate -1 0 -1 0
    Jump 14 11 +1 +2
    Listen 4 0 +2 +2
    Move silently 12 6 +6 0
    Open lock n/a
    Perform n/a
    Repair -1 0 -1 0
    Search 1 0 -1 0
    Swim 1 0 +1 0
    Tumble 9 1 +6 +2
    UMD 0 1 -1 0


    Feats taken:
    Improved two weapon fighting
    stunning fist (not sure if taken or free)
    toughness
    two weapon fighting
    improved two weapon fighting
    weapon finesse

    path feats:
    path of inevitable dominion: fists of darkness
    Curse of the Void

    racial feats:
    immunity to sleep
    elven keen senses
    enchantment save bonus

    monk feats:
    evasion
    fast movement
    dodge
    improved evasion
    wholeness of body
    still mind
    slow fall
    purity of body
    moment of clarity
    meditation
    flurry of blows
    fast movement
    AC bonus

    Enhancements:
    Elven Dexterity I
    Monk: Air Special attacks: Static charge
    Monk: Way of Air: Adept of Wind: Storm Strike II/Wind Stance
    Monk: Animal paths: Way of the Clever Monkey I/II
    Monk: Dark special attacks: touch of death
    Monk: Water/Earth/Fire special attacks I
    Racial Toughness I/II
    Skill: Balance: Improved balance I/II
    Skill: Concentration: Improved concentration I/II
    Skill: Jump: Improved jump I/II
    Skill: Tumble: Improved tumble I/II
    Stat: Monk Wisdom I
    Last edited by darkniteyogi; 08-06-2011 at 02:53 AM.

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