Probably something like this would be the max. I didn't fill out the skills. 38/38/41 naked and unbuffed, with an extra +4 vs poison and +3 vs fear, +4 to all saves whenever Resilience is active. Then add on all your equipment, buffs, action boost, stand by a high lvl pally who doesn't know how to spend his action points wisely, etc.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Halfling Male
(2 Paladin \ 6 Monk \ 12 Favored Soul)
Hit Points: 289
Spell Points: 1129
BAB: 15\15\20\25\25
Fortitude: 38
Reflex: 38
Will: 41
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 6 6
Dexterity 18 24
Constitution 16 20
Intelligence 8 8
Wisdom 8 8
Charisma 18 29
Tomes Used
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Charisma used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 7
Bluff 4 9
Concentration 3 8
Diplomacy 4 9
Disable Device n/a n/a
Haggle 4 9
Heal -1 -1
Hide 4 11
Intimidate 4 11
Jump -2 0
Listen -1 1
Move Silently 4 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot -1 -1
Swim -2 -2
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Paladin)
Feat: (Selected) Force of Personality
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Level 2 (Paladin)
Level 3 (Monk)
Feat: (Selected) Iron Will
Feat: (Monk Bonus) Lightning Reflexes
Level 4 (Monk)
Ability Raise: CHA
Feat: (Monk Bonus) Resilience
Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Monk)
Feat: (Selected) Luck of Heroes
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: CHA
Feat: (Monk Bonus) Great Fortitude
Level 9 (Favored Soul)
Feat: (Selected) Bullheaded
Level 10 (Favored Soul)
Level 11 (Favored Soul)
Level 12 (Favored Soul)
Ability Raise: CHA
Feat: (Selected) Discipline
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Snake Blood
Level 16 (Favored Soul)
Ability Raise: CHA
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Resist Poison
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: CHA
Enhancement: Favored Soul Saves Boost I
Enhancement: Favored Soul Saves Boost II
Enhancement: Favored Soul Saves Boost III
Enhancement: Favored Soul Saves Boost IV
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Fear Resistance I
Enhancement: Halfling Fear Resistance II
Enhancement: Halfling Fear Resistance III
Enhancement: Halfling Luck (Fortitude) I
Enhancement: Halfling Luck (Fortitude) II
Enhancement: Halfling Luck (Fortitude) III
Enhancement: Halfling Luck (Reflex) I
Enhancement: Halfling Luck (Reflex) II
Enhancement: Halfling Luck (Reflex) III
Enhancement: Halfling Luck (Will) I
Enhancement: Halfling Luck (Will) II
Enhancement: Halfling Luck (Will) III
Enhancement: Way of the Patient Tortoise I
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Charisma II
Enhancement: Favored Soul Wand and Scroll Mastery I