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Thread: Tavern Brawls

  1. #1
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    Default Tavern Brawls

    I think it would be hilarious and entertaining if brawling pits:

    *Prohibited all equipment with the exception of handwraps and cloth.

    *Prohibit all spells, bard songs, etc when in the pit, with the exception of feats such as Trip, Stunning Blow, Sap, Stances, etc.

    *Only flag you for PVP if you met the above requirements


    Then we'd had a real tavern brawl that would fit perfectly in the D&D/DDO universe. After all, we've got Death Match and CTF for anyone who wants to go all out. Why not have a real tavern brawl?

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    Community Member Phidius's Avatar
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    So, this is a request to change the balance of power in the PvP pits by placing further restrictions on what's allowed?
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    Community Member Bodic's Avatar
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    Quote Originally Posted by RastSekyd View Post
    I think it would be hilarious and entertaining if brawling pits:

    *Prohibited all equipment with the exception of handwraps and cloth.

    *Prohibit all spells, bard songs, etc when in the pit, with the exception of feats such as Trip, Stunning Blow, Sap, Stances, etc.

    *Only flag you for PVP if you met the above requirements


    Then we'd had a real tavern brawl that would fit perfectly in the D&D/DDO universe. After all, we've got Death Match and CTF for anyone who wants to go all out. Why not have a real tavern brawl?
    So l see you want to modify the coding in place that will impact the entire game so your monk will have a better chance at winning in pit.

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    Founder & Hero cdbd3rd's Avatar
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    (hang on to your shorts, I'm about to defend a PvP post...)


    I think all the OP is referring to is taking out lethal type damage that most bar-room brawls usually are. Old western movies, for instance, where all the patrons were punching each other, with occasional kicks, bottles, and chairs thrown in for good measure - NOT pulling the hogleg on their hip and killing folks.


    Tis unrealistic for DDO, and would never happen without integrating it into a separate instance. But I understand where the thought is coming from a lot more than the usual PvP ideas.

    Last edited by cdbd3rd; 08-03-2011 at 06:27 PM.
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    Quote Originally Posted by Phidius
    So, this is a request to change the balance of power in the PvP pits by placing further restrictions on what's allowed?
    Uh, no? It's a suggestion. An idea. I said nothing of balance. If you read, I said I personally thought it would be hilarious and entertaining.


    Quote Originally Posted by Bodic View Post
    So l see you want to modify the coding in place that will impact the entire game so your monk will have a better chance at winning in pit.
    Again, no. It would only impact tavern brawls, which have absolutely no effect on the rest of the game. There's no risk nor benefit to a tavern brawl. Also, I have no monk. I play bards 90% of the time. Tell me how that would give me a better chance at winning and/or why I would want to win in the first place, considering there's no reward whatsoever.


    cdbd3rd got it about right, really. It just seems like it could be a nice change.

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    Community Member Bodic's Avatar
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    when they make a change for pvp it effects the entire game as that is 1 less dev working on The PVE portion (99.9%) of the game and changing coding in 1 place can impact coding in another.

    So yes doing anthing for pvp does effect the entire game.

    sidenote: Why has this thread not been hit by that person whom loves pvp threads?

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    Quote Originally Posted by Bodic View Post
    when they make a change for pvp it effects the entire game as that is 1 less dev working on The PVE portion (99.9%) of the game and changing coding in 1 place can impact coding in another.

    So yes doing anthing for pvp does effect the entire game.

    sidenote: Why has this thread not been hit by that person whom loves pvp threads?

    Two things:

    1) Claiming that changing PVP = less developers working on the game itself? Old. Overused. It's said no less than 3 times(probably more) in each PVP topic. Seriously. It's also blatantly obvious. Did you know companies often have multiple employees working on specific parts of their company? For example, in multimedia(games, movies, etc) you have departments that handle graphics, sound, presentation, public relations, advertising, and otherwise specific parts of the media.

    You may as well say they should stop adding new audio and visual effects, because that's one less developer working on PVE. And the forum mods? Several less people who could be helping out with the game. Get it yet? Since the addition of PVE in the first place, they more than likely have someone who manages that portion of the game, and by your statement, all focus should be solely on PVE. There should be no development elsewhere. Because that would mean less developers working on PVE.


    2) Less developers working on the game(which may or many not be true, depending on how they manage development of the game) will not effectively change the game. Also, Simply disallowing equipment and abilities while in a pit wouldn't take a huge amount of effort, nor would it effect gameplay in any way, shape or form outside of the pit.




    Now that that's done, I posted an idea/suggestion/whatever. It'd be nice to see an on-topic discussion instead of the usual "Less developers doing this" arguments.
    Last edited by IWZincedge; 08-03-2011 at 07:31 PM.

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    Community Member Shishizaru's Avatar
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    I kind of imagined you'd need to have had something to drink before being eligible to brawl. Maybe it would give you a Disorientation style effect that limits your visibility, and perhaps a movement penalty or periodic knockdown effect. If you really wanted to go all out, make tiers of the effects (get progressively worse as you drink more). But for each drink you down, you get a bottle to use in combat that'll do a good chunk of damage (I guess for a single swing). Basically the "strategy" to the game would be that drinking more makes you more "powerful," but also makes it harder to see/get around.

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    Community Member articwarrior's Avatar
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    Quote Originally Posted by RastSekyd View Post
    I think it would be hilarious and entertaining if brawling pits:

    *Prohibited all equipment with the exception of handwraps and cloth.

    *Prohibit all spells, bard songs, etc when in the pit, with the exception of feats such as Trip, Stunning Blow, Sap, Stances, etc.

    *Only flag you for PVP if you met the above requirements


    Then we'd had a real tavern brawl that would fit perfectly in the D&D/DDO universe. After all, we've got Death Match and CTF for anyone who wants to go all out. Why not have a real tavern brawl?
    so you want a monk to beat everyone up then eh?
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  10. 08-04-2011, 05:32 PM

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  11. 08-04-2011, 05:54 PM

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    Community Member slothinator's Avatar
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    Interesting - you say don't post if you have nothing to say about this thread, then get mad at the the people who do have something to say when they post. It's a bad idea; that seems to be the opinion of most people regarding anything PVP. Someone working on code for PVP means they are not working on PVE; that seems pretty simple to figure out. Monks would have a huge advantage over punch/punch/kick non-monks. Casters wouldn't be able to use spells under your plan; why would they want to participate?

    Re-reading your post, I think you are implying that this would be a separate option in PVP. Sounds like a good idea for those who want that specific PVP experience, but again, we are talking about developer resources going towards something that a huge majority of the player base does not want or support. Sorry that you are so upset about everyone disagreeing with you or not liking your idea, but that is the nature of this game. PVP is not popular in DDO.
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    It's not much that they're ranting about PvP, and I really don't PvP much in the first place. I posted this topic with an idea/suggestion/whatever in hopes that people would comment on it in some way, not repeat the same arguments you always see in a PVP topic.

    I made a post about tavern brawls. What replies did I get? One liners along the lines of "That would mean less developers doing this!" or "So you want [insert class here] to always win?". It's barely been a full page and that one's come up -twice-. That's the problem I see.


    Or is my caster not aloud in your DnD/DDO World?
    Magic? In -MY- DDO? Eh, sure. Honestly, it's just an idea I've been tossing around. Even on the offchance it was picked up and thrown into DDO, it would probably be a lot different.

    I think a tavern brawl would fit perfectly in DDO, though. Moreso than a bunch of heroes running to a Tavern in full gear and going at it with with real weapons and spells. I can't really remember how many DnD campaigns I've played or DM'd that started because someone got a little to drunk at the local tavern.


    Interesting - you say don't post if you have nothing to say about this thread, then get mad at the the people who do have something to say when they post. It's a bad idea; that seems to be the opinion of most people regarding anything PVP. Someone working on code for PVP means they are not working on PVE; that seems pretty simple to figure out. Monks would have a huge advantage over punch/punch/kick non-monks. Casters wouldn't be able to use spells under your plan; why would they want to participate?

    Re-reading your post, I think you are implying that this would be a separate option in PVP. Sounds like a good idea for those who want that specific PVP experience, but again, we are talking about developer resources going towards something that a huge majority of the player base does not want or support. Sorry that you are so upset about everyone disagreeing with you or not liking your idea, but that is the nature of this game. PVP is not popular in DDO.
    Well, repeating something that's already been said in the thread before(and as before, a single line that adds nothing to the topic whatsoever) isn't really adding to the discussion. What do you expect me to say?


    Re-reading your post, I think you are implying that this would be a separate option in PVP. Sounds like a good idea for those who want that specific PVP experience, but again, we are talking about developer resources going towards something that a huge majority of the player base does not want or support. Sorry that you are so upset about everyone disagreeing with you or not liking your idea, but that is the nature of this game. PVP is not popular in DDO.
    Again about developer resources. Turbine is a company. For the most part, it seems like they work on what they feel needs to be done. If they need more people, they hire more people. It's pretty simple, really.
    Last edited by RastSekyd; 08-04-2011 at 06:20 PM.

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    Quote Originally Posted by Shishizaru View Post
    I kind of imagined you'd need to have had something to drink before being eligible to brawl. Maybe it would give you a Disorientation style effect that limits your visibility, and perhaps a movement penalty or periodic knockdown effect. If you really wanted to go all out, make tiers of the effects (get progressively worse as you drink more). But for each drink you down, you get a bottle to use in combat that'll do a good chunk of damage (I guess for a single swing). Basically the "strategy" to the game would be that drinking more makes you more "powerful," but also makes it harder to see/get around.
    Can't see it happening, but it is kind of funny.

    Maybe the drink also un-centers you so everyone has the same punch-punch kick animation?

    Perhaps have the drink make you PvP positive so you can brawl any other PvP positive player. That means brawls can spill out into the streets

  15. #13
    Community Member slothinator's Avatar
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    Quote Originally Posted by RastSekyd View Post
    Well, repeating something that's already been said in the thread before(and as before, a single line that adds nothing to the topic whatsoever) isn't really adding to the discussion. What do you expect me to say?
    Ignore the snazzy one-liners and defend your position? Don't do an end around on the profanity filter and come across as a teen-age WOW loving pvp'er? Those are some things you could do or say.

    Seriously, if you really support this idea, you need to address the monk issue. They would be incredibly OP in this scenario, and casters would be useless. Forget the player base as a whole; what's the appeal to the PVP player base for this idea? It would just be melee characters standing around doing that punch/punch/kick animation that happens when your weapon breaks fighting an ooze. Then along comes a monk and - POW - BIFF - ZOP - it's over.

    It needs spice. Picking up chairs, tables, and bottles as weapons? That might be fun. Breakables to knock opponents into such a windows, tables, and crates? A falling chandalier perhaps? I hate PVP as much as anyone, but I might - MIGHT - suck it up and try something like this.

    EDIT - Saw your last post about the dev resources. There is no way to make money off of PVP, so they are not going to put money (hire someone) into PVP. Quest packs, races, and classes make money; PVP is just a diversion for the small group that likes it.
    Last edited by slothinator; 08-04-2011 at 06:29 PM. Reason: Response to dev resource post
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  16. #14
    Community Member Sequell's Avatar
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    Quote Originally Posted by RastSekyd View Post
    It's not much that they're ranting about PvP, and I really don't PvP much in the first place. I posted this topic with an idea/suggestion/whatever in hopes that people would comment on it in some way, not repeat the same arguments you always see in a PVP topic.

    People say the same things because PvP players always say the same sort of "disable this character ability so we can have funzz in PvP!" which to the rest of the player base is a waste of time and resources.

    I made a post about tavern brawls. What replies did I get? One liners along the lines of "That would mean less developers doing this!" or "So you want [insert class here] to always win?". It's barely been a full page and that one's come up -twice-. That's the problem I see.

    That may be YOUR problem. I'd say the majority of the subscribers problem is the waste of time PvP is to them. That is why you are going to get some of the same responses. Most people dislike PvP.




    Magic? In -MY- DDO? Eh, sure. Honestly, it's just an idea I've been tossing around. Even on the offchance it was picked up and thrown into DDO, it would probably be a lot different.

    I think a tavern brawl would fit perfectly in DDO, though. Moreso than a bunch of heroes running to a Tavern in full gear and going at it with with real weapons and spells. I can't really remember how many DnD campaigns I've played or DM'd that started because someone got a little to drunk at the local tavern.




    Well, repeating something that's already been said in the thread before(and as before, a single line that adds nothing to the topic whatsoever) isn't really adding to the discussion. What do you expect me to say?

    These threads are all the same over and over. You shouldn't expect different results from the community for the same type of suggestions. You could attempt to be more respectful and maybe the community wouldn't attack you so quickly. The forums are full of sharks and when blood is in the PvP water they are going to frenzy.


    Again about developer resources. Turbine is a company. For the most part, it seems like they work on what they feel needs to be done. If they need more people, they hire more people. It's pretty simple, really.
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