Excellent suggestions. The tempest feats are too much, and a +2 dex tome isn't impossible (I just don't have one).
My main goal is to dual wield Dwarven axes for better dps. So my next question is when should I enter the level of fighter?
Here is a remake of the build
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Tempest Rogue
Level 20 Chaotic Good Dwarf Female
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 340
Spell Points: 170
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 18
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 17 22
Dexterity 15 20
Constitution 16 20
Intelligence 14 14
Wisdom 11 12
Charisma 6 6
Tomes Used
+1 Tome of Wisdom used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 19
Bluff -2 3
Concentration 3 13
Diplomacy -2 -1
Disable Device 6 27
Haggle -2 -1
Heal 0 8
Hide 6 35
Intimidate -2 -1
Jump 7 23
Listen 0 2
Move Silently 6 35
Open Lock 6 30
Perform n/a n/a
Repair 2 3
Search 6 28
Spot 4 27
Swim 3 7
Tumble 6 10
Use Magic Device 2 22
Level 1 (Rogue)
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Past Life: Warrior of the Wild
Level 4 (Ranger)
Level 5 (Rogue)
Level 6 (Ranger)
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Monstrous Humanoid
Level 8 (Ranger)
Level 9 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Toughness
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Level 17 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 18 (Rogue)
Feat: (Selected) Mental Toughness
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Attack II
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Spell Defense I
Enhancement: Dwarven Spell Defense II
Enhancement: Dwarven Spell Defense III
Enhancement: Fighter Critical Accuracy I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Disable Device I
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Open Lock I
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I