So I've been doing a lot of Soloing lately. Got my FvS up to level 12 and am still going strong. But I noticed when I went back to fill out some of my favor on elite runs of low level quest(level 5/6) I ran into an issue where I was actually getting killed for the first time since the Red-named Beholder in "The Jungle of Khyber"(and he only got me twice before I took him down).
Traps on elite difficulty just seem massively over-tuned. My FvS fully buffed has a base of 198 HP at lvl 12, with an additional +21 from Aid, and 5/adam DR. Physical traps often one-shot me if I happen to fail a single save, with traps often hitting 3-5 times. Elemental based traps also do horrendous damage, even through res30 and 120 points of protection. I've been dropped to less than 20 HP by some elemental traps even through all that.
To me this seems a little ridiculous. Even though the quest is on elite difficulty, it doesn't seem quite right for traps to be able to take down a player 5 levels above the quest with that many HP and resistances. What it seems like to me is a gimmick to force players to either take evasion, or more likely, to bring a trapmonkey along for the ride.
Now, I'm sure there will be people who throw up the argument "DDO is a team game!", which I have no problem with. But sometimes teams don't include rogues, and contriving a reason to take them just doesn't seem like good game design.
One of the greatest parts of DDO, from what I've seen, is the ability to take nearly any combination of classes and builds into a run and come out victorious. And the only exception I've seen to this so far are the traps on elite, which force you to take a rogue or wipe, since there is no other option to bypass them other than disarm.
Now, granted these situations are few and far between, and really only amount to an annoyance in the long run since doing every single quest on elite isn't a mandatory part of the game. Its just something that I noticed that really bothered me, since in almost every other situation I was able to figure out a way to work around an obstacle.
NOTE: I understand that there were rogue hirelings available at one point, but they were disabled due problems with them or something? Any word on when they're returning? Also, I guess you can buy a rogue hireling for TP, but that seems like a terrible terrible waste of hard-earned TP for only a few runs. Are there any other options available for overcoming these redonkulous traps on elite runs?