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  1. #121
    Hero RandomKeypress's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    Wow! That rocks! Love the idea. So many questions though

    If I did an elite Haverdashers four times with a mid-level toon and then did an elite GH Tor at level, would I get the stacked exp bonus?
    And if I did four Tors in a row on elite, and then did a hard, would I get the stacked hard bonus, or would the stacking reset?
    Counterwise, if I did four hard quests and then an elite, would I get the stacked hard bonus (x4 or x5) or just the first level of the elite bonus?

  2. #122
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    Well done devs. Question is the hard/elite bravery bonus for the same quest or different quests. It would be great if we got rewarded for doing 5-6 different quests in a row on elite.
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  3. #123
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    no more rep for me today ... but nice!

  4. #124
    Community Member Trillea's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    It would be great if we got rewarded for doing 5-6 different quests in a row on elite.
    This is what I thought he said. Like take the Tangleroot chain - you do the whole thing on elite - 1st quest has no bonus, 2nd one has 10%, 3rd has 20%, until you get to 50% on the 5th part, and it continues until you do a quest not on elite.
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
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    That tears it. I need to get a donkey.
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  5. #125
    Community Member grodon9999's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    I wish to name my next toon after you. Bigwood McGee it is!

  6. #126
    Community Member Crusad's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    Awesome, love it! :-)
    Khyber - Cobryn, Calvyr, Panrry, Metroplex, Rakosniczek

  7. #127

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    Quote Originally Posted by Emili View Post
    No,

    Shade is correct in his statement. Elite is suppose to be a challenge, Elite is suppose to poise you to resort to your intuition, some strategy and force you to adjust to your skills above that which the character possess ... use the character to the best of it's tools but the greatest utility is suppose to be your knowledge and skill in use of them. Not the character itself.

    If you could steamroll through elite setting it would not be very elite... and not all the content is suppose to be 100% soloable by 100% of the populace 100% of the time. Elite should be among that... and to be honest in 99% of the game it is not.

    You're here arguing about a FvS and the challenge of elite - a FvS is by far the most powerful class in the game, yet I'll have you know I've favour capped much less resourceful classes - I'd say 90% at level and 90% of it "alone". 3767 on a pure fighter (wo umd), a ranger... eight favour capped toons at one time, and all the while keep thinking to myself "Something is wrong."

    Yes something is Wrong! When the quests offer little challenge and risks then there is NOTHING left to the point of them outside the scope of a few pixels in the end chests. When that becomes the case the quest itself is no longer a journey nor fun and only the PiXels are. When the quest itself become irrelevant and only the end rewards have any importance we no longer have “a game.”

    I was going to say something like this, but Emili said it better...darn it! +1 rep
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  8. #128
    Community Member dkyle's Avatar
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    Quote Originally Posted by RandomKeypress View Post
    If I did an elite Haverdashers four times with a mid-level toon and then did an elite GH Tor at level, would I get the stacked exp bonus?
    And if I did four Tors in a row on elite, and then did a hard, would I get the stacked hard bonus, or would the stacking reset?
    Counterwise, if I did four hard quests and then an elite, would I get the stacked hard bonus (x4 or x5) or just the first level of the elite bonus?
    I think the bonus is meant to be on a per quest basis. So it stacks up each time you do Haverdashers, for the next time you run Haverdashers. Tor would be entirely separate.

    The issue with mixing Hard and Elite could go many ways, but I'm guessing it's just separate counters. So 3x Hard, then 2x Elite, means 15% if you run another Hard, or 20% if you run another Elite.

    Overall, a very neat idea.

  9. #129
    2015 DDO Players Council Seikojin's Avatar
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    I read the bonus as something for that quest only and it probably decays if you do a different quest... But maybe not? Run on lam and find out is what I will do. LOL

  10. #130
    Hero Gkar's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!


    I think I like it... Sure will change levelling pratices. Right now it usually makes sense to grind norm, then do 1 h and 1 e. With this change that might not be the case anymore...

  11. #131
    Hero RandomKeypress's Avatar
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    Quote Originally Posted by dkyle View Post
    I think the bonus is meant to be on a per quest basis. So it stacks up each time you do Haverdashers, for the next time you run Haverdashers. Tor would be entirely separate.

    The issue with mixing Hard and Elite could go many ways, but I'm guessing it's just separate counters. So 3x Hard, then 2x Elite, means 15% if you run another Hard, or 20% if you run another Elite.

    Overall, a very neat idea.
    Thanks.

    That'd work and makes sense. Shame about quest chains (Deleras, for example, unless you window farm).

  12. #132
    Community Member dragons1ayer74's Avatar
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    Quote Originally Posted by dkyle View Post
    I think the bonus is meant to be on a per quest basis. So it stacks up each time you do Haverdashers, for the next time you run Haverdashers. Tor would be entirely separate.

    The issue with mixing Hard and Elite could go many ways, but I'm guessing it's just separate counters. So 3x Hard, then 2x Elite, means 15% if you run another Hard, or 20% if you run another Elite.

    Overall, a very neat idea.
    Hopefully it does incorporate and encourage different quests with a caveat of you still need to get XP from the quest to count toward the counter. So at 10th level you can’t just go do 3 haberdashers on elite before going to start Tear on elite.

  13. #133
    Community Member Shade's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    Awesome.

    Could you make the survival bonus work like that, but for loot?

    Thats how a few other rpgs do it, and its pretty fun.. As you get that extra incentive not to die, but the penalty isn't too bad as you just go back to basics.

    EG: 50 dungeons completed without deaths = +1 loot bonus (unstackable)
    150 dungeons completed without deaths = +2 loot bonus

    That way.. Dieing really WILL make it harder. Least on your loot pulls!

    PS: Also would be cool if these will show up as "buffs" in your bio, for a sort of bragging rights thing. And also work at cap, for epic.. Just for fun reasons only.

  14. #134
    The Hatchery NytCrawlr's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!


    Yeah, definitely just made my day. Thank you!
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  15. #135
    Community Member Cyr's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    oh wow.

    Let me see if I understand this correctly...

    I run irestone inlet on hard for the 'normal' xp. I then run STK part 3 on elite (with a 5% xp bonus since I ran one quest on hard previously). I then run Von 5 elite (with a 15% xp bonus from one hard and one elite previous bonus). I then run Von 6 hard, because it's alot easier on hard and might be a failure for the group otherwise (with a 25% xp bonus)...

    Or does it work on a by quest bonus like as follows...

    I run irestone inlet hard (no bonus). Then run it on elite (5% bonus). Then run it on hard (15% bonus). Then run it on elite (20% bonus, three bonuses and counting). Then run it on elite (30% bonus, four bonuses). Then run it on elite (40% bonus).

    I could see issues either way honestly...

    If it's the first way then it would be tempting to cheat the system running haverdashers 5 times on elite and then an elite vale quest...unless some mechanic such as elite/hard quests only counting towards your counter if they are within a certain level range of your toon.

    If it's the second way it really further encourages the same quest grinding (although in a way that at least grants some incentive to at least run those quests on harder difficulties).
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  16. #136
    Community Member Emili's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!
    Is about bloody time... Still I walked into ringleader and one shot the ogre on elite with my level 2 TR - rather anti-climatic. Same is true all the way up through the quests until you get to a few high end raids...

    Ever since TR become available, I get irritated, I see all these people doing nothing but optimizing XP in the trail path XP quests. Instead of reviewing content off the beaten path and challenging themselves they maintain nothing but a complete XP farm... what about the game?

    If all their is to the game is build the biggest badest toon and the quests only purpose is to produce the easiest route - least resistance - to such. We've lost a point to building the biggest badest character in the first place. Plus we lost the journey to building it. The game becomes about items/build and nothing more.



    Quote Originally Posted by maddmatt70 View Post
    Well done devs. Question is the hard/elite bravery bonus for the same quest or different quests. It would be great if we got rewarded for doing 5-6 different quests in a row on elite.
    Very good question... I'd like to know also.
    Last edited by Emili; 08-09-2011 at 12:56 PM.
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  17. #137
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    Quote Originally Posted by FlimsyFirewood View Post
    As to the Elite/Hard not being rewarding enough, we got this change coming soon(tm). I'm quoting from Lammania release notes:

    * A new bonus has been created that awards players for running quests consecutively on hard and elite difficulties. This Bravery Bonus is a 5% bonus (10% bonus on Elite) that will "stack" up to five times, or until a player runs a quest on Normal difficulty.
    * XP Rewards for first time completion on normal, hard, and elite are now 25%, 40% and 80% respectively.

    So, yeah. Die harder!

    You forgot to mention the part about raising the XP required for TR 2's to 5.5 million


    J/K

  18. #138
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by flimsyfirewood View Post
    as To The Elite/hard Not Being Rewarding Enough, We Got This Change Coming Soon(tm). I'm Quoting From Lammania Release Notes:

    * A New Bonus Has Been Created That Awards Players For Running Quests Consecutively On Hard And Elite Difficulties. This Bravery Bonus Is A 5% Bonus (10% Bonus On Elite) That Will "stack" Up To Five Times, Or Until A Player Runs A Quest On Normal Difficulty.
    * Xp Rewards For First Time Completion On Normal, Hard, And Elite Are Now 25%, 40% And 80% Respectively.

    So, Yeah. Die Harder!
    Rock On!

  19. #139
    Hero QuantumFX's Avatar
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    Quote Originally Posted by FlimsyFirewood View Post
    soon(tm). I'm quoting from Lammania release notes:
    No.

    Quote Originally Posted by FlimsyFirewood View Post
    THOON™. I'm quoting from Lammania release notes:
    Yes. All changes that are in the next Lamannia release are considered THOON™
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  20. #140
    Community Member Shade's Avatar
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    Quote Originally Posted by Cyr View Post
    oh wow.

    Let me see if I understand this correctly...

    I run irestone inlet on hard for the 'normal' xp. I then run STK part 3 on elite (with a 5% xp bonus since I ran one quest on hard previously). I then run Von 5 elite (with a 15% xp bonus from one hard and one elite previous bonus). I then run Von 6 hard, because it's alot easier on hard and might be a failure for the group otherwise (with a 25% xp bonus)...

    Or does it work on a by quest bonus like as follows...

    I run irestone inlet hard (no bonus). Then run it on elite (5% bonus). Then run it on hard (15% bonus). Then run it on elite (20% bonus, three bonuses and counting). Then run it on elite (30% bonus, four bonuses). Then run it on elite (40% bonus).

    I could see issues either way honestly...

    If it's the first way then it would be tempting to cheat the system running haverdashers 5 times on elite and then an elite vale quest...unless some mechanic such as elite/hard quests only counting towards your counter if they are within a certain level range of your toon.

    If it's the second way it really further encourages the same quest grinding (although in a way that at least grants some incentive to at least run those quests on harder difficulties).
    Dont think it should work either way. Hard and elite bonuses should be seperated, to encourage both.. and not just always hard, and only elite if your confident. And to give elite a higher total (+50% maximum versus +25% maximum on hard)

    And yea far as cheating it, yea it should only work within a few levels.. No haverdashers at lvl10+.

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