... because some of us need a theorycraft tangent to think about.
Summary
Ireroot the Arcane Aegis is a versatile character. At its core it is a hate tank built on an arcane platform (using spells and a shield). However, being rooted on an arcane character it is capable of elemental damage and (should you choose) some melee damage as well.
Warforged 12 Sorcerer/6 Paladin/2 Monk (36 pt.)
STR - 14
DEX - 15
CON - 16
INT - 14
WIS - 6
CHA - 14
* Lower point builds can siphon off some STR, DEX, INT, or CHA. Below are the recommended minimums to work with the build:
STR - 10
DEX - 8
CON - 16
INT - 12
WIS - 6
CHA - 14
Itemized & Buffed attributes
STR - 25 - Base 14 + 2 tome + 6 Item + 3 Profane (Abishai Set)
DEX - 28 - Base 15 + 2 tome + 7 Item + 2 Exceptional + 2 Essence of Betrayal
CON - 34 - Base 16 + 2 tome + 7 Item + 3 Exceptional + 2 Warforged Constitution II + 2 Defender Stance + 2 Essence of Desire
WIS - 14 - Base 06 + 2 tome + 6 Item
INT - 16 - Base 14 + 2 tome
CHA - 30 - Base 14 + 2 tome + 6 Item + 5 Level + 1 Sorcerer Charisma I + 2 Essence of Seduction
Fort - 46 - Base 12 + 12 CON + 10 Divine Grace (CHA) + 2 Aura + 5 Resistance + 4 Insight + 2 Luck + 2 Defender Stance - 4 Seduction
Refl - 43 - Base 09 + 09 DEX + 10 Divine Grace (CHA) + 2 Aura + 5 Resistance + 4 Insight + 2 Luck + 2 Defender Stance
Will - 40 - Base 13 + 02 WIS + 10 Divine Grace (CHA) + 2 Aura + 5 Resistance + 4 Insight + 2 Luck + 2 Defender Stance
Feats and Leveling Order
1 - Sorc (1) - Maximize Spell
2 - Monk (1) - (Monk) Two-Weapon Fighting (Alternatives: Toughness, Combat Expertise, Dodge)
3 - Sorc (2) - Empower Spell
4 - Sorc (3) -
5 - Sorc (4) -
6 - Sorc (5) - Spell Focus: Conjuration (Alternatives: Spell Focus: Evocation, Past Life: Arcane Prodigy)
7 - Sorc (6) -
8 - Sorc (7) -
9 - Sorc (8) - Quicken Spell
10 - Monk (1) - (Monk) Toughness
11 - Sorc (9) -
12 - Sorc (10) - Improved Two-Weapon Fighting (Alternatives: Toughness, Completionist, Past Life: Arcane Initiate, Combat Expertise, Extend Spell, Skill Focus: Intimidate)
13 - Sorc (11) -
14 - Sorc (12) -
15 - Pal (1) - Shield Mastery
16 - Pal (2) -
17 - Pal (3) -
18 - Pal (4) - Greater Two-Weapon Fighting (Alternatives: Toughness, Improved Shield Mastery, Completionist, Past Life: Arcane Initiate, Combat Expertise, Extend Spell, Skill Focus: Intimidate)
19 - Pal (5) -
20 - Pal (6) -
Skills during Leveling
1 - Concentration (4), Use Magic Device (2), Intimidate (2)
2 - Spot (5), Tumble (1)
3 - Concentration (2), Use Magic Device (1)
4 - Concentration (1), Use Magic Device (0.5), Intimidate (1)
5 - Concentration (1), Use Magic Device (0.5), Intimidate (1)
6 - Concentration (1), Use Magic Device (0.5), Intimidate (1)
7 - Concentration (1), Use Magic Device (0.5), 2 open skill points
* +2 INT tome assumed to be taken now. Those who don't should use 12 open skill points for Intimidate.
8 - Concentration (1), Use Magic Device (0.5), 3 open skill points
9 - Concentration (1), Use Magic Device (0.5), 3 open skill points
10 - Spot (7)
11 - Concentration (2), Use Magic Device (1), 1 open skill points
12 - Concentration (1), Use Magic Device (0.5), 3 open skill points
13 - Concentration (1), Use Magic Device (0.5), 3 open skill points
14 - Concentration (1), Use Magic Device (0.5), 3 open skill points
15 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
16 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
17 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
18 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
19 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
20 - Concentration (1), Use Magic Device (0.5), Intimidate (3)
Spells during Leveling
Sorc 1 - Shield, Hypnotism
Sorc 2 - Acid Spray (Change to Ray of Enfeeblement around Level 7)
Sorc 3 - Jump
Sorc 4 - Melf's Acid Arrow (Change to Otto's Resistable Dance around level 14)
Sorc 5 - Invisibility
Sorc 6 - Acid Blast
Sorc 7 - Resist Energy, Haste
Sorc 8 - Wall of Fire (Alternative: Ice Storm)
Sorc 9 - Web, Frost Lance, Dimension Door (Change to Burning Blood if you desire)
Sorc 10 - Cone of Cold (Change to Eladar's Electric Surge around level 18)
Sorc 11 - Displacement, Acid Rain, Niac's Biting Cold
Sorc 12 - Reconstruction
Enhancements
Monk Way of the Tortoise I
Paladin Bulwark of Good I
Paladin Focus of Good I
Paladin Resistance of Good I
Paladin Courage of Good I
Paladin Armor Boost I
Paladin Divine Righeousness
Paladin Defender of Siberys I
Paladin Intimidate II
Paladin Item Defense I
Paladin Toughness II
Sorcerer Charisma I
Sorcerer Acid Manipulation VI
Sorcerer Frost Manipulation VI
Sorcerer Storm Manipulation VI
Sorcerer Flame Manipulation I (Remove if not using Wall of Fire)
Sorcerer Repair Manipulation VI
Sorcerer Corrosive Spellcasting IV
Sorcerer Charged Spellcasting I
Sorcerer Glacial Spellcasting I
Sorcerer Reconstructive Spellcasting I
Sorcerer Deadly Acid IV
Sorcerer Energy of the Dragonborn II
Sorcerer Earth Savant II
Sorcerer Wand and Scroll Mastery I
Warforged Healer's Friend I
Warforged Inscribed Armor I
Warforged Constitution II
Warforged Racial Toughness III
Itemization (Pre-Epic, handy things)
Goggles - Crafted Blindness Ward of Persuasion with Guild Augment Slot, Tharne's Goggles
Hat - Minos Legens / Teraza's Sight
Necklace - Torc of Raiyum / Greensteel Concordant Opposition Tier I / Silver Flame Talisman
Trinket - Voice of the Master / Head of Good Fortune / Crafted Lesser Arcane Casting Dexterity Trinket
Cloak - Cloak of Protection +5 / Stormreaver's Napkin
Belt - Belt of Thoughtful Remembrance / Belt of the Defender of Siberys (Or Knost's/Occult)
Gloves - Spectral Gloves / Gloves of the Glacier / Crafted Lesser Arcane Casting Dexterity Gloves / Maenya's Fists
Boots - Striding 30% / Boots of the Innocent
Bracers - Tharrak Bracers / Levik's Bracers / Bracers of the Glacier / Bracers of the Claw
Rings - Katra's Wit / Anathema
Docents - Crafted Blood Rage Docent / Docent of Defiance / Dragontouched Docent
Weaponry - Assorted Handwraps, weaponry, and clickable elemental damage boost items
Shield - +5 Heavy Mithral Shield / Light and Darkness
Itemization (Post-Epic & Ideal)
Goggles - Greensteel Concordant Opposition (Blindness Immunity, +5 CHA skills, +150 SP, Con.Op. stuff)
Hat - Crystal Cove (+15 Intimidate/Superior Potency VI), Alternative: Epic Mask of Comedy
Necklace - Epic Torc of Raiyum
Trinket - Eardweller / Crafted Improved Maximize II of Dodge +2 Trinket / Epic Brawn's Spirits / Greater Stalwart Trinket
Cloak - Envenomed Cloak (Green slot: Heavy Fortification)
Belt - Greensteel Tempered Belt (HP, Concentration, Elemental Mastery Guard)
Gloves - Epic Gloves of the Claw
Boots - Epic Boots of Corrosion (Green: Natural Armor +4)
Bracers - Epic Scorched Bracers (Green: Toughness)
Ring 1 - Thamor's Ring (Potential: +2 CON)
Ring 2 - Epic Ring of the Buccaneer Tier 3 (Green: Greater False Life) / Anathema
Docents - Dragontouched Docent (Heal Amp 10%, Heal Amp 20%, Dodge +3) / Crafted Blood Rage Docent / Docent of Defiance
Weapon - Skiver / Assorted handwraps, weaponry, and cickable elemental damage boost items
Shield - Epic Swashbuckler Tier 3 (Green: Casting Dexterity) / Epic Kundarak Warding Shield (Blue: Casting Dexterity, Purple: +7 Enhancement Bonus)
Hit Points
48 Sorcerer
16 Monk
60 Paladin
20 Heroic Vitality
10 Draconic Vitality
240 CON
22 Feat: Toughness
30 Racial Toughness III
20 Paladin Toughness II
5 Monk Way of the Tortoise I
20 Item: Toughness
30 Greater False Life
45 Greensteel HP Belt
20 Effect: Essence of Desire
586 Total
Armor Class (Self-contained, assuming AC-based gear)
10 Base
7 Armor Bonus
2 Reinforced Plating
1 Alchemic Ritual: Armor
8 Shield
1 Alchemic Ritual: Shield
9 DEX
4 Natural Armor
5 Protection
4 Insight
5 Dodge (+2 Dodge Trinket, +3 Dodge Dragontouched Docent)
2 Siberys Defender Stance I
2 Aura of Good
2 Earth Savant
3 Profane Natural (Might of the Abishai: 3-set)
1 Haste
66 Total
Armor Class continued (Other influences, assuming AC-based gear)
3 Airship crew
2 Recitation (via Use Magic Devices)
2 Blocking
1 Blocking: Defender of Siberys I
76 Total
Armor Class continued (MOAR influences, assuming AC-based gear)
2 Paladin Armor Boost I
1 Natural Armor more (Caster Level 12 Barkskin)
4 Inspire Heroics
4 Defender of Siberys III full aura
87 Total
General unbuffed Armor Class given an AC setup will be around 60. A DR and/or intimidation setup forgos up to -17 AC (Docent of Defiance, Epic Kundarak Warding Shield, Epic Brawn's Spirits, Anathema are swapped in).
Intimidate
23 Ranks
15 Item Enhancement (Crystal Cove hat)
10 Charisma
02 Coin Lord Finishing School Training
04 Greater Heroism
02 Luck
02 Paladin Intimidation II
05 Greensteel Concordant Opposition (Exceptional CHA skills)
05 Item Competence (Gloves of the Claw)
68 Total
Intimidate continued
05 Item Enhancement more (Epic Brawn's Spirit [Update 11 version])
73 Total
Concentration
23 Ranks
10 Item Enhancement (Greensteel Tempered Belt)
12 Constitution
04 Greater Heroism
02 Luck
03 Focus of Good I
01 Monk Way of the Tortoise I
03 Greensteel Tempered (Exceptional CON skills)
58 Total
Spell Data
- The following is a set of average damage for spells based on the following assumptions:
- Maximize and Empower are on.
- The character's prime element has 6 ranks in elemental damage, 4 ranks in elemental critical chance, and 4 ranks in elemental critical damage.
- The character's other elements have 6 ranks in elemental damage and 1 rank in elemental critical chance.
- Greater Arcane Lore is being used.
- +75% item-based elemental spell damage effects are present (unless otherwise noted for "Eardweller").
- All spells that can be saved against are saved against, omitting the fact that rolling a 1 causes a failed save (for column "Saved Damage").
- Spells are cast with 12 levels in sorcerer with an Elemental Savant Prestige, the elemental type noted.
- The Greater Abishai Might set's increased Evocation caster level is handled in a separate section.
- Resists are based on a devil who is immune to fire, 50 points resistant to cold and acid, and takes full damage from electricity. (for column "Devil Damage").
- The creature in question is assumed to have no evasion when it saves.
Code:Earth Basic Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Acid Spray 7 7d4(w) 24.5 7.15 175.2 1 175.2 0.5 87.6 40 47.6 Melf's Acid Arrow 16 2d4+8 13 7.15 93.0 6 557.7 6 557.7 40 317.7 Acid Blast 16 16d6(w) 80 7.15 572.0 1 572.0 0.5 286.0 40 246.0 Acid Rain 16 1d4x16 40 7.15 286.0 4 1,144.0 3.5 1,001.0 40 841.0 Burning Blood (Acid) 16 2d4+8 13 7.15 93.0 4 371.8 4 371.8 40 211.8 Burning Blood (Fire) 16 2d4+8 13 7.15 93.0 4 371.8 4 371.8 Immune 0.0 Ice Storm (Cold) 10 1d6+10 13.5 6.325 85.4 14 1,195.4 14 1,195.4 50 495.4 Ice Storm (Blunt) 10 2d6 7 6.325 44.3 14 619.9 14 619.9 0 619.9 Eladar's Surge 6 2d6+6 13 6.325 82.2 7 575.6 7 575.6 0 575.6 1,151.2 1,726.7 Niac's Biting 12 2d6+12 19 6.325 120.2 7 841.2 7 841.2 50 491.2 1,332.5 2,173.7 Wall of Fire 12 2d6+12 19 6.325 120.2 15 1,802.6 14.5 1,742.5 Immune 0.0 Earth Eardweller Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Acid Spray 7 7d4(w) 24.5 7.96 195.0 1 195.0 0.5 97.5 40 57.5 Melf's Acid Arrow 16 2d4+8 13 7.96 103.5 6 620.9 6 620.9 40 380.9 Acid Blast 16 16d6(w) 80 7.96 636.8 1 636.8 0.5 318.4 40 278.4 Acid Rain 16 1d4x16 40 7.96 318.4 4 1,273.6 3.5 1,114.4 40 954.4 Burning Blood (Acid) 16 2d4+8 13 7.96 103.5 4 413.9 4 413.9 40 253.9 Burning Blood (Fire) 16 2d4+8 13 7.96 103.5 4 413.9 4 413.9 Immune 0.0 Ice Storm (Cold) 10 1d6+10 13.5 7.04 95.0 14 1,330.6 14 1,330.6 50 630.6 Ice Storm (Blunt) 10 2d6 7 7.04 49.3 14 689.9 14 689.9 0 689.9 Eladar's Surge 6 2d6+6 13 7.04 91.5 7 640.6 7 640.6 0 640.6 1,281.3 1,921.9 Niac's Biting 12 2d6+12 19 7.04 133.8 7 936.3 7 936.3 50 586.3 1,522.6 2,459.0 Wall of Fire 12 2d6+12 19 7.04 133.8 15 2,006.4 14.5 1,939.5 Immune 0.0 Water Basic Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Niac's Ray 7 7d10(w) 56 7.15 400.4 1 400.4 0 0.0 40 0.0 Snowball Swarm 12 6d6(w) 30 7.15 214.5 1 214.5 0.5 107.3 40 67.3 Melf's Acid Arrow 12 2d4+6 11 6.325 69.6 6 417.5 6 417.5 50 117.5 Acid Rain 12 1d4x12 30 6.325 189.8 4 759.0 3.5 664.1 50 464.1 Burning Blood (Acid) 12 2d4+6 11 6.325 69.6 4 278.3 4 278.3 50 78.3 Burning Blood (Fire) 12 2d4+6 11 6.325 69.6 4 278.3 4 278.3 Immune 0.0 Ice Storm (Cold) 12 1d6+12 15.5 7.15 110.8 14 1,551.6 14 1,551.6 40 991.6 Ice Storm (Blunt) 12 2d6 7 7.15 50.1 14 700.7 14 700.7 0 700.7 Eladar's Surge 12 2d6+12 19 6.325 120.2 7 841.2 7 841.2 0 841.2 1,682.5 2,523.7 Niac's Biting 16 2d6+16 23 7.15 164.5 7 1,151.2 7 1,151.2 40 871.2 2,022.3 3,173.5 Wall of Fire 6 2d6+6 13 6.325 82.2 15 1,233.4 14.5 1,192.3 Immune 0.0 Frost Lance 11 4d6x3(w) 60 7.15 429.0 1 429.0 0.5 214.5 40 174.5 Water Eardweller Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Niac's Ray 7 7d10(w) 56 7.96 445.8 1 445.8 0 0.0 40 0.0 Snowball Swarm 12 6d6(w) 30 7.96 238.8 1 238.8 0.5 119.4 40 79.4 Melf's Acid Arrow 12 2d4+6 11 7.04 77.4 6 464.6 6 464.6 50 164.6 Acid Rain 12 1d4x12 30 7.04 211.2 4 844.8 3.5 739.2 50 539.2 Burning Blood (Acid) 12 2d4+6 11 7.04 77.4 4 309.8 4 309.8 50 109.8 Burning Blood (Fire) 12 2d4+6 11 7.04 77.4 4 309.8 4 309.8 Immune 0.0 Ice Storm (Cold) 12 1d6+12 15.5 7.96 123.4 14 1,727.3 14 1,727.3 40 1,167.3 Ice Storm (Blunt) 12 2d6 7 7.96 55.7 14 780.1 14 780.1 0 780.1 Eladar's Surge 12 2d6+12 19 7.04 133.8 7 936.3 7 936.3 0 936.3 1,872.6 2,809.0 Niac's Biting 16 2d6+16 23 7.96 183.1 7 1,281.6 7 1,281.6 40 1,001.6 2,283.1 3,564.7 Wall of Fire 6 2d6+6 13 7.04 91.5 15 1,372.8 14.5 1,327.0 Immune 0.0 Frost Lance 11 4d6x3(w) 60 7.96 477.6 1 477.6 0.5 238.8 40 198.8 Earth Eardweller Abishai Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Eladar's Surge 9 2d6+9 16 7.04 112.6 7 788.5 7 788.5 0 788.5 1,577.0 2,365.4 Niac's Biting 15 2d6+15 22 7.04 154.9 7 1,084.2 7 1,084.2 50 734.2 1,818.3 2,902.5 Water Eardweller Abishai Name Caster Level Damage Dice Average Damage Muliplier Multiplied Damage Ticks Max Damage Saves Saved Damage Energy Resist Devil Damage Devil Damage (2nd) Devil Damage (3rd) Eladar's Surge 15 2d6+15 22 T7.04 154.9 7 1,084.2 7 1,084.2 0 1,084.2 2,168.3 3,252.5 Niac's Biting 19 2d6+19 26 7.96 207.0 7 1,448.7 7 1,448.7 40 1,168.7 2,617.4 4,066.2
Example Spell Rotation and Threat (using Earth Basic)
Being an Earth Savant generally produces lower single-target damage (for a better Acid Rain and the HP/AC) compared to a Water Savant it is probably the setup that is more important to show.
Threat Percent = Base + Divine Righteousness + Shield Block Intimidation + Anathema
Threat Percent = 100% + 100% + 80% (+100% for 80% of the time) + 25%
Threat Percent = 305%
Earth Savant Rotation I (Initial Rotation)
0:00 to 0:04 - Intimidate, Acid Rain, Vulnerability: Acid, Ice Storm
0:04 to 0:14 - Niac's Biting, Eladar's Surge, Melf's Acid Arrow, Burning Blood, Acid Rain, Block/Heal
0:14 to 0:24 - Niac's Biting (2), Eladar's Surge (2), Melf's Acid Arrow, Burning Blood, Acid Rain, Block/Heal
0:00 to 0:14 Average Damage over time - 3222
0:00 to 0:14 Average Threat over time - 9827
0:00 to 0:14 Average Threat per Second - 701
0:14 to 0:24 Average Damage over time - 3682
0:14 to 0:24 Average Threat over time - 11230
0:14 to 0:24 Average Threat per Second - 1123
SP use - 522 (622 Quicken)
Earth Savant Rotation II (Post-Initial Rotation, repeat as needed)
0:00 to 0:15 - Intimidate, Niac's Biting (3), Eladar's Surge (3), Ice Storm, Vulnerability: Acid, Melf's Acid Arrow, Acid Rain,
Intimidate, Block/Heal
0:15 to 0:30 - Intimidate, Niac's Biting (3), Eladar's Surge (3), Melf's Acid Arrow, Acid Rain, Block/Heal
0:00 to 0:30 Average Damage over time - 11433
0:00 to 0:30 Average Threat over time - 34870
0:00 to 0:30 Average Threat per Second - 1162
SP use - 401
* If SP use needs to be limited a rotation of Melf's Acid Arrow (No vulnerability), Niac's Biting and Eladar's Surge maintains ~850 threat per second. SP use 101 (121 Quicken) per 15 seconds.
Ireroot the Arcane Aegis can threat-cast for about 3 minutes (2.5 minutes with quicken) before running low on SP (assuming no external sources of SP), accumulating an approximate total of 148000 threat (122500 with quicken). Unless aggro is cleared (due to death, monster teleportation, or other reasons) this is often enough to hold a creature's attention throughout the rest of the fight. About a 4-10 second lead should be given for Ireroot to establish aggro before attacking.
Variations of Ireroot the Arcane Aegis are expected and to some extent can be accommodated, such as going Water Savant over Earth Savant, dumping DEX to increase CON, feats changed to suit the user, and so on. This is but one snapshot of the character.
* Interesting note during leveling *
Being Ireroot the Arcane Aegis can be capable of some melee damage it should be noted that the Elemental Resistance Bypass gained from an Elemental Savant also applies to weapon effects. Due to this, an Earth Savant would gain some Elemental Resistance Bypass on their acid weaponry or a Fire Savant would gain some Elemental Resistance Bypass on their flaming/incineration weaponry.