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  1. #1
    Community Member Darkstar1996's Avatar
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    Post The Fghter/Wizard Class (HELP)

    Yeah i still kinda wanna do the Fighter/Wizard but more Fighter? like only a lvl 5 Wizard so i can get some Decent Spells like Bear Endurance, Risest Energy, False Life, Blur, Displacement, Haste. All the ones that will help me not doany damage on them, Maybe Throw a Fireball (Hense the lvl 5) in there IF POSSIBLE! So can anyone help me with a build? Like lvl 15 Fighter/5 Wizard or 16Fighter/4Wizard? And is it possible to Exchange Fighter for Barbarian? or would it just be better to go Fighter/Wizard. Cause all i want is a Class that can Buff me while im up in there Face Whirlwind and all That Fun Stuff.

    So Final thing i need help at is:
    -Can i go Barbarian/Wizard or ONLY Fighter/Wizard? Pros and Cons?
    -Would it be better just to go Pure Wizard with like a 14 Str to get up in there face a little?
    -What Race Would go Best with it? (WF,Elf,Human,Dwarf,Halfling?)
    -Last can someone tell me lvls? 14/6, 15/5, 13/7,16/4?

    ~Thanks Whoever can Help me

  2. #2
    Community Member nat_1's Avatar
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    DDO currently does not reward spellsword multiclass builds. You will end up being kind of lousy at both casting and hitting things.

    Barb rage does not play well with spell casting.
    WF Sorc can take some splash to end up with survivability and melee capability, but these are extremely dependent on good gear and a great player.

    One solution is to roll a bard. Bards excel at buffing, can be built to melee with the best of them, and UMD if you really want to throw around some fireballs.

    Check the bard spell list. All the spells you mentioned are on there.

    If you have your heart set on a Wiz/Fighter split, invest in items with the Divine Power clicky. You will want to keep that buff up any time you try to hit something.

    glhf
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
    Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.

  3. #3
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    One of the better splits for this are 12wiz/6ftr/2monk (or rogue) PM II/Kensei. You'll want to use wraith form and Displace+stoneskin+haste & evasion etc. Which will give you decent survivability and self-healing. Your melee dps won't be great, and you'll run on DP clickies/scrolls. but with aoe & dots youll be able to do decent dmg. And you'll be extremely survivable and versatile.

    Caster heavy versions are workable too
    Going WF is good for reconstructs. A WF 17wiz/2Rog/1ftr Texas Hold 'em build is pretty good, THF, enchantment archmage, hold 'em and frag 'em.) or 18sorc/2monk split water savant, THF, lots of DP clickies and some points in str and you'll be able to do decent meleeing and grab tierIII PrE. (PM)

    All of them rely on lots of gear to reach full potential. For non wraith/displace builds, you Usually want a Torc, docent of defiance, guards, and taking shield mastery is an option these days. To reduce damage, and let torc & guards proc.

  4. #4
    Community Member Darkstar1996's Avatar
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    Post Im a new player

    Quote Originally Posted by nat_1 View Post
    One solution is to roll a bard. Bards excel at buffing, can be built to melee with the best of them, and UMD if you really want to throw around some fireballs.
    glhf

    What Does UMD Mean? Im new to game. and im not trying to kill as wizard just buff my self and Deal Damage

  5. #5

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    Quote Originally Posted by Darkstar1996 View Post
    What Does UMD Mean? Im new to game. and im not trying to kill as wizard just buff my self and Deal Damage
    Use
    Magic
    Device

    It's a skill that any character can train which allows said character to utilize magical, racial or alignment-specific items they would not normally be able to use.
    Last edited by sebastianosmith; 08-01-2011 at 12:53 PM.

  6. #6
    Community Member Alternative's Avatar
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    If you want to be a fighter with buffs do yourself a favor and play a bard. You get blur, displacement, haste, greater heroism rage... you dont have resist energy but Use Magic Device skill (UMD) will let you use arcane wands for that. On top of that you will be able to heal yourself with cure spells, and get bard songs which alone will be worth more than any wiz/fighter multiclass.

  7. #7
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Darkstar1996 View Post
    What Does UMD Mean? Im new to game. and im not trying to kill as wizard just buff my self and Deal Damage
    Use Magic Device - lets you use scrolls/items/wands that you aren't normally to be able to use because you're the wrong class/race/etc.

  8. #8

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    As other have said, building a bard will net you much more than any fighter/wizard spellsword/battlemage combination you will ever conceive. Spec'd for melee plus a Warchanter PrE, your bard should kick some serious mob butt and have among the best self-buffs in the game.

  9. #9
    Community Member Thrudh's Avatar
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    Turbine has made the iconic fighter/wizard multi-class kind of pointless to play...

    All the good low-level spells can be found on items, so you can be a full powered fighter AND have all the wizard spells.

    I had a 11/5 ranger/wizard (Back when the cap was 16) that I enjoyed very much way back in the early days. Back then, we only had short-time haste potions and no way to cast blur, or displacement, or shield, or a long-lasting jump spell that gave more than a +10 bonus... 25% and 30% Striding boots were rare, so having self-cast Exp Retreat was actually useful. As a sneaking ranger, I liked having invisibility as a spell too... but ALL of those spells are easily available after you've played a while.

    So having low-level wizard spells was very nice... Self-cast displacement is HUGE.. it really helps a melee.

    Since you're a new player, you won't have all the items that make a melee/wizard redundant yet... so you might get something out of a fighter/wizard... at least for a while... at some point you'll collect all those items and you'll want to reroll or TR.

    It's a tough build, and you have to know the game pretty well...

    I agree with the others that a bard is what you want... Read up on the Warchanter PrE and take that at level 6 ...

    http://compendium.ddo.com/wiki/Class:Bard

    Bards can self-caste haste and displacement and blur... A warchanter bard is solid at melee plus you get all the spells. That's probably the best way to go
    Last edited by Thrudh; 08-01-2011 at 01:30 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #10
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by Thrudh View Post
    Turbine has made the iconic fighter/wizard multi-class kind of pointless to play...
    That wasn't Turbine, it was Wizards of the Coast when they released the third edition of the game...

    That said, it definitely sounds to me like you should check out the bard class as others have already mentioned. Splashing a casting class into your melee isn't going to do enough to make it worth it for you casting-wise, and splashing melee into your wizard isn't going to do enough melee-wise.


    Proud officer of Crate and Barrel Smashing, LLC

  11. #11
    Community Member gloopygloop's Avatar
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    If you like casting spells and smashing things with big melee weapons and you don't care if the spells are Arcane spells, then you might also look into Clerics and Favored Souls. Both can do a fine job at melee if they choose to.

  12. #12
    Community Member Chai's Avatar
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    Bards are awesome. If you are looking to buff yourself up and then wade in, 16 bard - 2 fighter - 2 barbarian is pretty well suited.

    Also, I see some earth savant 16 sorc 2 paladin 2 monks which do well.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  13. #13
    Community Member Darkstar1996's Avatar
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    Post Bard?

    So if i Go bard, i can use UMD and get Firball and all those spells while staying melee, while buffing MYSELF AND NO ONE ELSE! But would it be good to add another melee class into it? like Bard/Fighter or Bard/Barbarian?

    So can anyone help with:
    -Should i just stay Bard or can i go Bard/Barbarian or Bard/Fighter?
    -Can i add spells like Fireball and all those?
    -What race would be best for Bard?
    -TwF or ThF?
    -Can somone tell me how to setup Customize? (? Str, ? Dex, ? Con, ? Int, ? Wis, ? Cha. What Feat?)

    ~Thank you

  14. #14
    Community Member Ugumagre's Avatar
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    Darkstar, take a look at this, is a good build:

    http://forums.ddo.com/showthread.php?t=249865
    Goat, Sammich, Poultry

  15. #15
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    I love my fighter wiz. I went with a wraith fighter THF HOrc Kensai for extra dps over WF.

    46str (20+2ftr+2Horc+5lvl+3exe+3tom+7item+2ship+2rage) sustainable str with extra +6 from titans = 52str is kinda nice, esp with 8 haste boost 20%.

    WF is nice for total self-healing, but kinda negates the PM. I put on both auras and with 500hp, you're golden as most of the time you have only 37.5% chance to be hit.

    I have the build in the multiclass forums (I can link if you want).

    As normal, skill > Gear > build. My build has nice gear, so would proabably out-dps alot of pure builds. Downside is the dp clickies but since they extended them a while ago, they aren't that much of a pain.

    If you could buy harm scrolls, then that would be awesome.
    Flufty, Flufs, Fluffi, Fluffit

  16. #16
    Community Member Darkstar1996's Avatar
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    Post

    Quote Originally Posted by fluffi View Post
    (I can link if you want).
    HELL YEAH LINK IT! How do you do in battle are you still powerful?

  17. #17
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Darkstar1996 View Post
    So if i Go bard, i can use UMD and get Firball and all those spells while staying melee, while buffing MYSELF AND NO ONE ELSE! But would it be good to add another melee class into it? like Bard/Fighter or Bard/Barbarian?

    So can anyone help with:
    -Should i just stay Bard or can i go Bard/Barbarian or Bard/Fighter?
    -Can i add spells like Fireball and all those?
    -What race would be best for Bard?
    -TwF or ThF?
    -Can somone tell me how to setup Customize? (? Str, ? Dex, ? Con, ? Int, ? Wis, ? Cha. What Feat?)

    ~Thank you
    Fireball and other combat spells aren't very useful off a scroll or from a low-level caster... If you were fighter/wizard or if you play a bard, the spells you will be using are buffs...

    And why would you only buff yourself and no one else? You won't get a good reputation if you never buff anyone in your party.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  18. #18
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    Quote Originally Posted by Darkstar1996 View Post
    HELL YEAH LINK IT! How do you do in battle are you still powerful?
    http://forums.ddo.com/showthread.php?t=306801

    As mentioned, my toon is well geared with 3 Greensteel items (being a TR I get them at 11 and 12). This means I have a very nice universal weapon (min2), 150extra sp and 45extra hp over most level 12's. Add onto this having alot of plat means I have +6 stat items and GFL item all at min level at the correct slots. I also have 4 sets of 5/day div power clickies which increases your attack speed alot.

    The toon is now level 15 and I can do most quests under level and they also can be done or hard/elite (esp since I hit 13 and can pure solo instead of hireling solo). Remember I'm well geared and know the quests (been around about 4 years) which always helps.

    For me, there was a huge easy button boost at 11 (GS hp/sp items) and at 12 (min2) and then at 13 (wraith for self healing).
    Flufty, Flufs, Fluffi, Fluffit

  19. #19
    Community Member Darkstar1996's Avatar
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    Post Well i did this this morning, can someone rate it out of 5?

    Im not gunna lvl as Directed unless it makes it better? other wise im gunna do Wizard,Fighter,Wizard,Fighter,Wzard, Etc till 20.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (14 Fighter \ 6 Wizard) 
    Hit Points: 388
    Spell Points: 580 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 6
    Will: 7
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            10                    10
    Constitution         16                    18
    Intelligence         16                    18
    Wisdom                6                     6
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     5
    Bluff                -2                    -2
    Concentration         7                    19
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                 -2                    -2
    Hide                  0                     0
    Intimidate           -2                    -2
    Jump                  5                    30
    Listen               -2                    -2
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     4
    Search                5                     6
    Spot                 -2                    -2
    Swim                  5                    20
    Tumble                n/a                   n/a
    Use Magic Device      0                     0
    
    Level 1 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Selected) Toughness
    Enhancement: Improved Concentration I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Warforged Damage Reduction I
    
    
    Level 2 (Wizard)
    Enhancement: Wizard Intelligence I
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Inscribed Armor I
    
    
    Level 3 (Wizard)
    Feat: (Selected) Extend Spell
    Enhancement: Racial Toughness I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Combat Training I
    
    
    Level 4 (Wizard)
    Enhancement: Improved Concentration II
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Warforged Healer's Friend I
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Wizard Spell Penetration I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Power Attack
    Enhancement: Racial Toughness II
    Enhancement: Flame Manipulation III
    Enhancement: Warforged Power Attack I
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Improved Jump I
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Fighter Strength I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Warforged Hardiness I
    Enhancement: Warforged Combat Training II
    Enhancement: Warforged Tactics I
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Warforged Constitution II
    
    
    Level 11 (Fighter)
    Enhancement: Warforged Brute Fighting II
    Enhancement: Warforged Power Attack II
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Item Defense I
    
    
    Level 13 (Fighter)
    Enhancement: Improved Swim I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Racial Toughness III
    Enhancement: Improved Jump II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Power Critical
    Enhancement: Fighter Greataxe Specialization I
    Enhancement: Fighter Toughness III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Racial Toughness IV
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Wizard Intelligence II
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Warforged Brute Fighting III
    Enhancement: Warforged Great Weapon Aptitude I

  20. #20
    Community Member Thrudh's Avatar
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    Don't bother making your INT so high... You're not going to be using any spells with a save.. You just need just enough INT to cast 3rd level spells (11 to cast 1st level spells, 12 to cast 2nd level spells, 13 to cast 3rd level spells).


    I'd probably get Extend at level 1... That's your best meta-magik feat to keep the buffs going...

    Have fun with it.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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