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Originally Posted by
karl_k0ch
Class progression looks reasonable; I'd shift the last rogue level to 20, in order to top off all the skills with the spare points.
For the skill progression, I'd keep an eye on Disable Device and Search, and keep them maxed at all levels, except for the Barbarian one. Low scores in UMD will only benefit you to a margin, so I don't see anything wrong in dumping it for a while, and getting the needed skills with the rogue levels. Of course, DD, UMD and Search should all be at 23 ranks, once you reach 20.
I don't consider Balance to be an essential skill, but that's a matter of preference. The same hold for Open Locks and Spot, which can be compensated by a knowledgeable player, teammates, or a look at the ddowiki.
For FE choices, I'd consider Undead, Elementals and Evil Outsider. If you don't consider Elementals to be a threat, then also Giant, Construct or Dragon might be viable choice, depending on the content you are planning to run most. Imho, only Plant is is worse than Goblinoid.
13 Wis is an interesting choice, as it allows you to be independent of +Wis items, but I'd consider less Wis and more Int, acutally. In order to cast Ranger spells, your enhanced score (base + items + tomes) is taken into account.
Healing Metamagic.
At Ranger Level 15, CSW heals for 3d6 + 6 + 15, i.e. for 31.5 points on average, for 12 SP, which results in 2.625 HP per SP.
With Empower healing, you get 47.25 for 22 SP, i.e. 2.16 HP per SP.
With Maximize, you get 63 HP for 37 SP, i.e. 1.7 HP per SP.
This means that the best HP/SP value is given by a non-meta'd CSW. Of course, this changes with the Efficient Metamagic attributes, and with quicken, it's also a bit different, bringing the Empowered Healing slightly ahead of the non-Meta'd CSW. Also, if you are in the midst of battle, you will either need to step outside or make a concentration check. Both is not wanted, usually. I'd consider dropping Emp Heal for Quicken.