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  1. #1
    The Hatchery Drekisen's Avatar
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    Default Seriously, PM light damage......nerf it PLZ!!!!

    I really am all for being more vulnerable to light damage while in PM form.....but it's crazy as it stands now, 2x-4x damage taken is simply too much.

    Make it 1x-2x........seriously, player character PM's are the equivalent of red named dungeon bosses in power....maybe not mega HP-wise, but we shouldn't be equivalent to the trash.......you can't one shot those bosses unless you are doing the content way under your level....why is it we should suffer that fate.

    I know I can just turn off form for situations like this and use my hireling.....but the damage taken seems a bit excessive IMO.

    I know use tactics, and I do, but when you walk into a room with 2-3 casters spamming light rays...you don't even have time to think....much less react.

  2. #2
    Community Member The_Brave2's Avatar
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    First off, 1-2x damage is uh.. lol.. 1x damage is normal damage

    Second, PM should have a weakness, they have good damage mitigation to everything else, I dont see a problem with it especially as almost nothing uses light damage.
    Zunez 40 WF Wiz ~Archmage~
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  3. #3
    Community Member Simplesimon1979's Avatar
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    2x is fine. Now I won't use vampire form cause 4x does stink. As long as you started with some CON you won't get one or two shotted and a quckened max/empower burst will put you right back up

  4. #4
    Community Member TheDearLeader's Avatar
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    I'm rather pleased with it. Running with the Devils on a First-Time Pale Master = Hilarious.

  5. #5
    Community Member haku-ba's Avatar
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    Many quests have mobs that use light damage. You would be surprised how often searing light is cast, and in some quests it can be very heavily spammed by casters. The only way to avoid it is to have no aggro or to kill them before they can get it off!

    I imagine some quests are quite a bit tougher on a PM because of it, but it is up to the player to decide whether the benefits of being PM outway the negatives.

  6. #6
    Community Member KillEveryone's Avatar
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    I'm quite fine with it.
    Disappointed and without trust in the powers that be.
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  7. #7
    Community Member gerardIII's Avatar
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  8. #8
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    Quote Originally Posted by The_Brave2 View Post
    Second, PM should have a weakness, they have good damage mitigation to everything else, I dont see a problem with it especially as almost nothing uses light damage.
    You never realize just how many enemies use light damage until you roll a PM and watch your health get demolished while in form. Everybody knows about Running with the Devils, but pretty much every healing caster casts Searing Light. Wight Priests (which are everywhere), 2 types of enemies on Sorrowdusk Island, a lot of scorrow bosses (in the Xorian Cipher and other places), and many, many more. I'd wager at least half the quests in the game have at least one monster that uses light damage. Maybe just a touch less.

    And I don't have the best-equipped PM (only 100 HP at level 8), but they do about half my health in a non-Vampire form. One-shot in Vampire. Those aren't even super-powered bosses casting those, either. That's what your run-of-the-mill Searing Light does. Not to mention it's a guaranteed Concentration check fail if you don't have Quicken running.

    Obviously people better equipped than me will have an easier time with it, but it's certainly not easy for an average person, nor does almost nothing use light damage. 4x light damage on Vampire form is completely absurd, and basically unlivable for an untwinked character.

  9. #9
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by The_Brave2 View Post
    First off, 1-2x damage is uh.. lol.. 1x damage is normal damage

    Second, PM should have a weakness, they have good damage mitigation to everything else, I dont see a problem with it especially as almost nothing uses light damage.
    replace "almost nothing" with "every enemy shaman or cleric"

    IMO, it should be about 1.5 for all forms besides vamp, 2 for vamp. I mean, weakness, good, disabling the form in 30% of quests, bad
    adversity is something we face every day - for a true test, give someone power

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  10. #10
    Community Member Dawnsfire's Avatar
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    Unhappy

    I just gave up on them personally. I leveled my Aov Fvs to 20 instead. He has all the self healing he needs, an awesome pre and a decent assortment of powerful attack spells without dealing with the BS. There is no other Pre in this game that has such a dramatic downside.

    Some people are cool with making the tradeoffs. If you want to play a mage and do not want to risk being oneshotted in quests I suggest a WF AM Necro. It is what the devs want you to play anyways

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  11. #11
    The Hatchery Drekisen's Avatar
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    Quote Originally Posted by The_Brave2 View Post
    as almost nothing uses light damage.
    This statement tells me you obviously do not play PM's, so why are you even in this thread?

    Funny thing is, there are actually quite a few, and you are usually being bombarded by multiples at once. It's excessive, and there is no save or resistance item that will help when you are getting slammed that bad.

    IMO, this is just a typical example of Turbine DEV extremity.

    As far as the x's amount, I guess I was thinking....

    normal 25
    1x 50
    2x 75
    3x 100
    4x 125





    Last edited by vVvAiaynAvVv; 07-31-2011 at 11:37 PM.

  12. #12
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by vVvAiaynAvVv View Post
    This statement tells me you obviously do not play PM's, so why are you even in this thread?

    Funny thing is, there are actually quite a few, and you are usually being bombarded by multiples at once. It's excessive, and there is no save or resistance item that will help when you are getting slammed that bad.

    IMO, this is just a typical example of Turbine DEV extremity.



    Nope, never played a PM, never will. Sure, i might be wrong on that count, but still... 'omg im taking dmg, stop that please' is kinda... lol.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
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    Now now, only I may eat the kittens. *burp*
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  13. #13
    Community Member gerardIII's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    I just gave up on them personally. I leveled my Aov Fvs to 20 instead. He has all the self healing he needs, an awesome pre and a decent assortment of powerful attack spells without dealing with the BS. There is no other Pre in this game that has such a dramatic downside.

    Some people are cool with making the tradeoffs. If you want to play a mage and do not want to risk being oneshotted in quests I suggest a WF AM Necro. It is what the devs want you to play anyways
    I leveled up my Drow PM just fine. Some trouble in Coal Chamber when trying the Vampire form, but nothing else. I wasn't in undead form in Running with Devils until the end fight (also that's when I saved the party, they all died, I solo'd the bosses and I brought them Soulstones back to the shrine).

    Now I have 422hp (not uber I know) raged in lich form (GS +45HP coming soon for a total of 467), I do OK in epics as CC, and I do very good in Shroud with Wail/Circle of Death/FOD/Necrotic Ray in part 1,2,4 where I'm always at the top of the kill count, even when there are other casters in the group.

    Of course light spells are a problem when you are lvl 15 with as low as 150hp, but that's not because of the PM prestige enhancements. CON is not a dump stat.

    lvl 15 wizard:
    starting con 14+6item = 20 => +75hp
    (+6 items at lvl 15 are not really expensive)
    +20 heroic durability
    +60 wizard
    Total 155hp.
    Now with Toughness: +17hp
    let's say +20hp Toughness enhancements
    +30 greater false life (not expensive at lvl 15)
    that's 222hp at lvl 15 if my math is correct.

    Add to that Minos Legens, +2 tome, +2 airship, + 2 rage and you have +65hp, so total 287. Not too bad.
    The Death aura is 25 hp /2 seconds, also you have the burst for emergencies, around 150hp.

  14. #14
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by gerardIII View Post
    starting con 14+6item = 20 => +75hp
    Why are you starting with 14 con when all you need is Int and Con on a wizard? o_O
    Zunez 40 WF Wiz ~Archmage~
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    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  15. #15
    Community Member gerardIII's Avatar
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    Quote Originally Posted by The_Brave2 View Post
    Why are you starting with 14 con when all you need is Int and Con on a wizard? o_O
    I start with 14 Con on a drow. Also all classes need Str.
    Starting stats (TR 1 drow):
    STR 12
    DEX 10
    CON 14
    INT 20
    WIS 8
    CHA 10

    If I had 15 Con(costs 3 points) I would have ended up with 9 STR.

  16. #16
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by gerardIII View Post
    all classes need Str.
    .
    Absolutely not. +6 item will fix any carrying compacity problems you have at cap, +2 tome also helps. no reason to gimp your HP for no reason imo.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  17. #17
    Community Member gerardIII's Avatar
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    +1 Con wouldn't make me get +20hp at the moment.

  18. #18
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by gerardIII View Post
    +1 Con wouldn't make me get +20hp at the moment.
    I believe you could start with 16 con and 20 int, or am I over estimating the amount of points/starting stats you get on a drow?
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

  19. #19
    Community Member gerardIII's Avatar
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    Quote Originally Posted by The_Brave2 View Post
    I believe you could start with 16 con and 20 int, or am I over estimating the amount of points/starting stats you get on a drow?
    Drow start with 8 10 6 10 8 10. I put +10 (16 points) into INT, +8 (10 points) into CON. Rest 4 points. Increasing CON by 1 costs 3 points.

  20. #20
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by gerardIII View Post
    Drow start with 8 10 6 10 8 10. I put +10 (16 points) into INT, +8 (10 points) into CON. Rest 4 points. Increasing CON by 1 costs 3 points.
    Fair enough.
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
    Quote Originally Posted by Cubethulu View Post
    Now now, only I may eat the kittens. *burp*
    Quote Originally Posted by IWZincedge View Post
    This horse is dead, y'all. Quit ridin' it.

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