Quote Originally Posted by The_Brave2 View Post
But ending that discussion, I agree that PM is dificult to level due to light damage, where I think that there should be vulnerability to light damage, I also think there should be vulnerability to heals.

So possibly lower the amount you get hit for from light damage, so it would hit for about double of normal spells hitting you, but also add enemy divines to heal you to death, granted not for much more than a normal spell would hit you for, but some varity would be nice.
As i have said to Truga one problem i can see is that with the current implementation PMs are simply immune to heals so maybe divine mobs are already trying to heal us to death (again) getting "immune" floating over our heads.
I'll be ok with something like raise dead (or equivalents) dispelling the forms but by the time they give raise dead to mobs and the AI learns to handle it i think the payerbase will have other troubles.
Maybe with the toning down of the light damage arcane mobs can start carrying undeath to death.