I can't find a single flawCode:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Luos Enots Level 20 True Neutral Elf Male (20 Wizard) Hit Points: 162 Spell Points: 1671 BAB: 10\10\15\20 Fortitude: 7 Reflex: 10 Will: 11 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 8 8 8 Dexterity 16 18 19 Constitution 12 12 12 Intelligence 18 23 28 Wisdom 8 8 8 Charisma 8 8 8 Tomes Used +2 Tome of Dexterity used at level 17 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 5 15 15 Bluff -1 -1 -1 Concentration 5 24 27 Diplomacy -1 -1 -1 Disable Device n/a n/a n/a Haggle -1 10 10 Heal 1 10 10 Hide 3 4 4 Intimidate -1 -1 -1 Jump 1 10 10 Listen -1 -1 1 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair 4 10 10 Search 6 20 22 Spot -1 -1 1 Swim -1 -1 -1 Tumble 5 15 15 Use Magic Device n/a n/a n/a Level 1 (Wizard) Skill: Balance (+2) Skill: Concentration (+4) Skill: Heal (+2) Skill: Jump (+2) Skill: Search (+2) Skill: Tumble (+2) Feat: (Wizard Bonus) Spell Focus: Illusion Feat: (Selected) Toughness Feat: (Automatic) Attack Feat: (Automatic) Dismiss Charm Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Inscribe Scroll Feat: (Automatic) Magical Training Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency: Club Feat: (Automatic) Simple Weapon Proficiency: Dagger Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff Feat: (Automatic) Simple Weapon Proficiency: Throwing Dagger Feat: (Automatic) Simple Weapon Proficiency: Unarmed Feat: (Automatic) Sneak Spell (1): Shocking Grasp Spell (1): Sonic Blast Spell (1): Summon Monster I Spell (1): Jump Spell (1): Hypnotism Spell (1): Feather Fall Spell (1): Expeditious Retreat Enhancement: Elven Ranged Damage I Enhancement: Improved Concentration I Enhancement: Wizard Energy of the Scholar I Level 2 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Spell (1): Ray of Enfeeblement Spell (1): Grease Enhancement: Charged Spellcasting I Enhancement: Storm Manipulation I Enhancement: Wizard Intelligence I Level 3 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Point Blank Shot Spell (2): Electric Loop Spell (2): Blur Enhancement: Elven Dexterity I Enhancement: Racial Toughness I Enhancement: Storm Manipulation II Level 4 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (2): False Life Spell (2): Knock Enhancement: Elven Ranged Attack I Enhancement: Improved Concentration II Enhancement: Deadly Shocks I Level 5 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Wizard Bonus) Mental Toughness Spell (3): Haste Spell (3): Displacement Enhancement: Storm Manipulation III Enhancement: Wizard Energy of the Scholar II Level 6 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Rapid Shot Spell (3): Lightning Bolt Spell (3): Heroism Enhancement: Wizard Archmage I Enhancement: Illusion I - Invisibility Level 7 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (4): Phantasmal Killer Spell (4): Stoneskin Enhancement: Wizard Intelligence II Level 8 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (4): Dimension Door Spell (3): Rage Enhancement: Charged Spellcasting II Enhancement: Deadly Shocks II Enhancement: Storm Manipulation IV Enhancement: Archmage Spell Mastery I: Illusion Level 9 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Extend Spell Spell (5): Eladar's Eletric Surge Spell (5): Cyclonic Blast Enhancement: Racial Toughness II Enhancement: Wizard Archmage II Enhancement: Illusion II - Blur Level 10 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Wizard Bonus) Maximize Spell Spell (5): Protection From Elements Spell (5): Hold Monster Enhancement: Improved Concentration III Enhancement: Wizard Energy of the Scholar III Level 11 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (6): Mass Suggestion Spell (6): Greater Heroism Enhancement: Elven Ranged Attack II Level 12 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Weapon Focus: Ranged Weapons Spell (6): Chain Lightning Spell (6): Summon Monster VI Enhancement: Elven Arcane Archer I Level 13 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (7): Mass Protection From Elements Spell (7): Finger of Death Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Storm Manipulation V Level 14 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (7): Summon Monster VII Spell (7): Otto's Sphere of Dancing Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Storm Manipulation VI Enhancement: Storm Manipulation VII Level 15 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+0.5) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Greater Spell Focus: Illusion Feat: (Wizard Bonus) Quicken Spell Spell (8): Mass Charm Monster Spell (8): Otto's Irresistable Dance Enhancement: Charged Spellcasting III Enhancement: Charged Spellcasting IV Enhancement: Wizard Archmage III Enhancement: Illusion III - Displacement Level 16 (Wizard) Ability Raise: INT Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (8): Summon Monster VIII Spell (7): Mass Hold Person Level 17 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (9): Wail of the Banshee Spell (9): Summon Monster IX Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Wizard Intelligence III Level 18 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Feat: (Selected) Manyshot Spell (9): Mass Hold Monster Spell (9): Dominate Monster Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Wizard Archmage IV Enhancement: Archmage Spell Mastery II: Illusion Enhancement: Illusion IV - Phantasmal Killer Level 19 (Wizard) Skill: Balance (+0.5) Skill: Concentration (+1) Skill: Haggle (+1) Skill: Heal (+0.5) Skill: Jump (+0.5) Skill: Search (+0.5) Skill: Tumble (+0.5) Spell (7): Waves of Exhaustion Spell (7): Greater Teleport Enhancement: Elven Arcane Archer: Imbue Terror Arrows Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Haggle (+3) Skill: Repair (+1) Feat: (Wizard Bonus) Augment Summoning Spell (7): Control Undead Spell (6): Reconstruct Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Wizard Master of Magic Enhancement: Elven Ranged Damage II Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Actually, this COULD make a fun gimp build, methinks.