Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Elf Male (1 Fighter \ 1 Rogue \ 18 Ranger) Hit Points: 272 Spell Points: 442 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 19 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 20 Dexterity 16 17 22 Constitution 14 14 14 Intelligence 10 10 10 Wisdom 12 12 12 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 3 6 6 Bluff -1 -1 -1 Concentration 2 2 2 Diplomacy -1 -1 -1 Disable Device 4 23 24 Haggle -1 -1 -1 Heal 3 3 3 Hide 7 11 11 Intimidate -1 -1 -1 Jump 7 10 10 Listen 1 1 3 Move Silently 6 10 10 Open Lock 7 28 29 Perform n/a n/a n/a Repair 0 0 0 Search 4 23 33 Spot 5 19 29 Swim 3 5 5 Tumble 4 7 7 Use Magic Device n/a n/a n/a Level 1 (Rogue) Skill: Disable Device (+4) Skill: Heal (+2) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+3) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Feat: (Selected) Point Blank Shot Feat: (Automatic) Attack Feat: (Automatic) Elven Keen Senses Feat: (Automatic) Enchantment Save Bonus Feat: (Automatic) Heroic Durability Feat: (Automatic) Immunity to Sleep Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Longbow Feat: (Automatic) Martial Weapon Proficiency: Longsword Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Ranger) Skill: Disable Device (+1) Skill: Hide (+1) Skill: Jump (+1) Skill: Move Silently (+1) Skill: Search (+1) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Automatic) Bow Strength Feat: (Automatic) Defensive Fighting Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Sunder Feat: (Automatic) Trip Feat: (Automatic) Wild Empathy Level 3 (Fighter) Skill: Disable Device (+1) Feat: (Selected) Toughness Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Tower Shield Proficiency Level 4 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+2) Feat: (Automatic) Rapid Shot Feat: (Automatic) Two Weapon Fighting Level 5 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1.5) Skill: Search (+1) Feat: (Automatic) Diehard Level 6 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1.5) Skill: Search (+1) Feat: (Selected) Mental Toughness Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 7 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1.5) Skill: Search (+1) Feat: (Favored Enemy) Favored Enemy: Construct Level 8 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Open Lock (+1.5) Skill: Search (+1) Feat: (Automatic) Improved Two Weapon Fighting Feat: (Automatic) Manyshot Level 9 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Dodge Feat: (Automatic) Improved Wild Empathy Level 10 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Spell (2): Barkskin Spell (2): Bear's Endurance Spell (2): Cat's Grace Spell (2): Cure Light Wounds Spell (2): Hold Animal Spell (2): Mass Camouflage Spell (2): Owl's Wisdom Spell (2): Protection From Energy Spell (2): Snare Spell (2): Spike Growth Spell (2): Summon Nature's Ally II Level 11 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Evasion Level 12 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+3) Feat: (Favored Enemy) Favored Enemy: Aberration Feat: (Selected) Mobility Level 13 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Automatic) Greater Two Weapon Fighting Feat: (Automatic) Improved Precise Shot Feat: (Automatic) Precise Shot Spell (3): Cure Moderate Wounds Spell (3): Neutralize Poison Spell (3): Remove Disease Spell (3): Summon Nature's Ally III Spell (3): Wild Instincts Level 14 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Level 15 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Shot on the Run Level 16 (Ranger) Ability Raise: STR Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Spell (4): Cure Serious Wounds Spell (4): Freedom of Movement Spell (4): Mass Longstrider Spell (4): Summon Nature's Ally IV Level 17 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Favored Enemy) Favored Enemy: Human Level 18 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Feat: (Selected) Iron Will Level 19 (Ranger) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Level 20 (Ranger) Ability Raise: DEX Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Enhancement: Fighter Haste Boost I Enhancement: Ranger Skill Boost I Enhancement: Ranger Arcane Archer: Imbue Acid Arrows Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows Enhancement: Ranger Arcane Archer: Imbue Terror Arrows Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Elven Perception I Enhancement: Elven Perception II Enhancement: Elven Perception III Enhancement: Elven Perception IV Enhancement: Elven Keen Eyes I Enhancement: Elven Keen Eyes II Enhancement: Elven Keen Eyes III Enhancement: Elven Keen Eyes IV Enhancement: Fighter Critical Accuracy I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer: Conjure +3 Arrows Enhancement: Ranger Arcane Archer: Conjure +4 Arrows Enhancement: Ranger Arcane Archer: Conjure +5 Arrows Enhancement: Ranger Arcane Archer I Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Disable Device I Enhancement: Improved Open Lock I Enhancement: Improved Search I Enhancement: Improved Search II Enhancement: Improved Search III Enhancement: Improved Search IV Enhancement: Improved Spot I Enhancement: Improved Spot II Enhancement: Improved Spot III Enhancement: Improved Spot IV Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Energy of the Wild II Enhancement: Ranger Energy of the Wild III Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II Enhancement: Ranger Dexterity III Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I