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  1. #1

    Default No ideas for my next life, need rogue build

    Hello everyone

    I am on my way to completionist and I decided to do my lives by numbering those I have left and rolling a dice to see what I get. Makes things interesting, but I have a little problem now. I've rolled the next one, it's going to be a rogue but the problem is, I've never really played a rogue and I'm out of ideas for a build. Well, I have actually played a rogue before, it was my 2nd character ever back in 2007 and it wasn't all that great

    Basically looking for something that meets these requirements:
    • Able to solo from 1 to 20. I spend a lot of time solo zerging when I get tired of PUGs
    • I don't want a build planned for level 20, I need a build that gets me through all the levels up to 20 efficiently
    • Warforged
    • Doesn't have to be full rogue, just need enough levels to get past life for completionist
    • UMD
    • I have access to 36pts build
    • I have access to the following past life feats: FVS(x2), Fighter(x1), Monk(x3), Barbarian(x1), Sorcerer(x1)
    • I can use any +1 and +2 tomes at their minimum level. I do not have +3s or +4s
    • I have access to very little raid gear, because I deleted everything I had some time ago
    • I will not spend time farming raid gear at 20 for it, I always TR right away so don't plan around raid items

  2. #2
    Community Member Bodic's Avatar
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    13/7 rog/monk Dark Thief Acrobat buid to str you go for Qstaff or TWF and stay center in SS or wraps. you should not complete dump cha as you can get quicker access to rcon scrolls/wands with.

    so WF say 18 15 16 10 6 10

    if you want wraps take the M:APL(die step) twf(x3) IC:B toughness PA SF:UMD stunning fist
    if you want SS take IC:P and barb or ftr APL
    the 2 rogue feats opportunist and Imp evade.

    you get the 7 standard feats 3 monk 2 rogue.

    I can see how light monk might be btter with healin ki for you its just ninja spy blends well with TA.

  3. #3
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Rog

    Take a look at the Big F'ing Stick or Hurtlocker for some great ideas. The Hurtlocker has a lot of versatality, but could be converted a tad more for DPS.
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  4. #4

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    Quote Originally Posted by Bodic View Post
    13/7 rog/monk Dark Thief Acrobat buid to str you go for Qstaff or TWF and stay center in SS or wraps. you should not complete dump cha as you can get quicker access to rcon scrolls/wands with.

    so WF say 18 15 16 10 6 10

    if you want wraps take the M:APL(die step) twf(x3) IC:B toughness PA SF:UMD stunning fist
    if you want SS take IC:P and barb or ftr APL
    the 2 rogue feats opportunist and Imp evade.

    you get the 7 standard feats 3 monk 2 rogue.

    I can see how light monk might be btter with healin ki for you its just ninja spy blends well with TA.
    First thing that came to mind was a 12rog/6mnk split with thief-acrobat II and ninja spy I using quarterstaff. Sounded pretty interesting but I didn't really go much further into the idea.

    Quote Originally Posted by Battlehawke View Post
    Take a look at the Big F'ing Stick or Hurtlocker for some great ideas. The Hurtlocker has a lot of versatality, but could be converted a tad more for DPS.
    Hurtlocker looks pretty nice, will have to check a few things cause there's a lot of raid gear involved. Might have to change levels too as I only ever get to 18 and then bank until 20 and then TR. Looking at the build it gets Pal 6 at 19, which I would never get to use.

  5. #5
    Community Member Deathdefy's Avatar
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    I find rogues hard to solo with due to the SA reliance, and I'm assuming you don't have any GS Radiance weapons.

    Given that, I'd minimize the rogue beyond getting traps, and aim for just 6 levels by 18. I'm also guessing you have a ton of wraps, so I'd go 6 monk and grab ninja spy for the incorporeality, speed increase and invisibility at will. Finally, I'd do the last 6 levels as Ranger for the fun and games of the free TWF line, bull's strength, sprint boost and bow option.

    For level order I'd probably go: 1 Rogue, 1 - 6 Ranger, 2 - 3 Rogue, 1 - 6 Monk, 4 - 6 Rogue (for 18, then hold till 20 when you finish it off with 2 Rogue levels).

    Stats:
    Str: 16 (10) (+ level ups)
    Con: 16 (6)
    Dex: 17 (13) (+2 at 7 for IPS)
    Wis: 6
    Int: 13 (5) (+1 at 3 for more skill points)
    Cha: 8 (2)

    Given Monk and Ranger get 4 and 6 points respectively, I think you can keep DD, Search and UMD maxed at almost all times (every level except level 2). Concentrate and Spot you should be able to pick up in the Ranger / Rogue levels. Jump, Open Locks and Balance won't be stellar.

    Feats are something like:

    You get:
    (1) Stunning Blow
    (3) Precise Shot
    (6) PL: Monk
    (9) IC: Ranged
    (12) GTWF
    (15) Improved Precise Shot
    (18) IC: Bludgeoning
    Monk(1) Toughness
    Monk(2) Power Attack
    Monk(6) Dodge (NS Prestige)
    Ranger: TWF, ITWF, Bow Strength, Rapid Shot, Manyshot, Diehard

    Then again, it's a lot of effort for a bow option.

    For PREs, get Ninja Spy at 15, and Assassin at 18; not that it matters immensely at that point. Ranger PREs are out of reach.

    Oh, and Carnifex it up until your first Monk level at 10. (Also, initially take Toughness instead of Precise Shot, and swap them out with the free feat just before you level to 10 when you grab toughness with the first Monk bonus)
    Last edited by Deathdefy; 07-31-2011 at 01:44 AM.
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  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Bodic View Post
    13/7 rog/monk Dark Thief Acrobat buid to str you go for Qstaff or TWF and stay center in SS or wraps. you should not complete dump cha as you can get quicker access to rcon scrolls/wands with.

    so WF say 18 15 16 10 6 10

    if you want wraps take the M:APL(die step) twf(x3) IC:B toughness PA SF:UMD stunning fist
    if you want SS take IC:P and barb or ftr APL
    the 2 rogue feats opportunist and Imp evade.

    you get the 7 standard feats 3 monk 2 rogue.

    I can see how light monk might be btter with healin ki for you its just ninja spy blends well with TA.
    I'd do something like this too. However, I'd try for minimum rogue levels as they don't help much for what you are trying to do.

    Perhaps 8 rogue / 6 monk / 6 ranger. You can frontload the ranger levels (say at level 8 be 1/1/6) to get fast access to ITWF, rams might and manyshot. This also gets you easy access to cure wands.

    At level 18 you should be 6/6/6 and then the last 2 rogue levels don't matter as you can level from 18 to 20 in 1 go.

    I'd pump considerable points into wisdom as stunning fist makes soloing so much easier. Perhaps 16 str, 16 dex, 16 con, 8 int, 14 wis, 6 cha. Lower charisma isn't a big deal as you can use cure wands. Simply get a blood docent (craftable) and put points into making healers like you. Obviously recon scrolls are better but I think this idea will work well.

    6 ranger could be swapped with 6 paladin depending on your playstyle but that would be more MAD wanting to have some points into charisma.

    Bonus ranger feats: TWF, ITWF, Strength Shot, Manyshot, Rapid Shot, Diehard.
    Bonus monk feats: Stunning Fist, Dodge (for ninja-spy I and shadowfade), Toughness
    Normal feats: Stunning blow, GTWF, IC:B and 4 more (perhaps SF:UMD to make up for lower charisma).

    Overall, unarmed with stunning fist/blow combo and a decent wisdom score will see you having an easy trip up to 20. All the way up to vale it will be possible to have untouchable or at least useful AC if you invest some time into it giving some serious versatility and soloability.

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Deathdefy View Post
    I find rogues hard to solo with due to the SA reliance, and I'm assuming you don't have any GS Radiance weapons.

    Given that, I'd minimize the rogue beyond getting traps, and aim for just 6 levels by 18. I'm also guessing you have a ton of wraps, so I'd go 6 monk and grab ninja spy for the incorporeality, speed increase and invisibility at will. Finally, I'd do the last 6 levels as Ranger for the fun and games of the free TWF line, bull's strength, sprint boost and bow option.

    For level order I'd probably go: 1 Rogue, 1 - 6 Ranger, 2 - 3 Rogue, 1 - 6 Monk, 4 - 6 Rogue (for 18, then hold till 20 when you finish it off with 2 Rogue levels).

    Stats:
    Str: 16 (10) (+ level ups)
    Con: 16 (6)
    Dex: 17 (13) (+2 at 7 for IPS)
    Wis: 6
    Int: 13 (5) (+1 at 3 for more skill points)
    Cha: 8 (2)

    Given Monk and Ranger get 4 and 6 points respectively, I think you can keep DD, Search and UMD maxed at almost all times (every level except level 2). Concentrate and Spot you should be able to pick up in the Ranger / Rogue levels. Jump, Open Locks and Balance won't be stellar.

    Feats are something like:

    You get:
    (1) Stunning Blow
    (3) Precise Shot
    (6) PL: Monk
    (9) IC: Ranged
    (12) GTWF
    (15) Improved Precise Shot
    (18) IC: Bludgeoning
    Monk(1) Toughness
    Monk(2) Power Attack
    Monk(6) Dodge (NS Prestige)
    Ranger: TWF, ITWF, Bow Strength, Rapid Shot, Manyshot, Diehard

    Then again, it's a lot of effort for a bow option.

    For PREs, get Ninja Spy at 15, and Assassin at 18; not that it matters immensely at that point. Ranger PREs are out of reach.

    Oh, and Carnifex it up until your first Monk level at 10. (Also, initially take Toughness instead of Precise Shot, and swap them out with the free feat just before you level to 10 when you grab toughness with the first Monk bonus)
    Oops, sort of what he said, just mixed around a little bit particularly having decent wisdom for AC and stunning fist DC. Glad to see that the idea has enough merit for multiple people to think of it

  8. #8
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    Some good advice in here. Ranger levels frontloaded then some monk and backloaded rogue for the past life. 8/6/6 unarmed seems like a good idea, you'll have a lot more survivability and do better against aggro/fort than a standard rogue.

  9. #9
    Community Member TheDearLeader's Avatar
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    Let me know when you get to level 4 so I can pike another toon through

  10. #10
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    Since you have the figher past life (+1 to DC on tactical feats) I would be looking for incorporate Trip and Stunning Blow into the character to allow sneak attacks. One level of fighter would give you the extra feat for Stunning Blow and allow access to the first tier of tactical enhancements. Going Dwarf or WF would also allow more tactical enhancments. As for healing I would probably got for a light-monk splash. You could then take a second fighter level to give you the feat slot for whirling steel strike and also allow the +1 str enhancement.

    Obiously, you could cut out the monk by going warforged and taking the mechanic heal. But that wont be nearly as much healing as light monk. And the monk would allow Stunning Fist to give you another way to activate sneak attacks.

    So, my suggestion would be some variation of dwarf 3 monk / 2 fighter / rogue.

  11. #11
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    Edit - I just realised that Stunning Fist cant be used with longswords, wich really goes aganist the point of the below build

    Just to show a build of what I mean:

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    TRRogueIdea 
    Level 18 Lawful Good Dwarf Male
    (2 Fighter \ 3 Monk \ 13 Rogue) 
    Hit Points: 299
    Spell Points: 60 
    BAB: 13\13\18\23
    Fortitude: 14
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 18)
    Strength             16                    20
    Dexterity            16                    18
    Constitution         16                    18
    Intelligence         10                    10
    Wisdom               15                    16
    Charisma              6                     6
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Selected) Stunning Blow
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Monk)
    Skill: Concentration (+4)
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Dwarven Tactics I
    
    
    Level 3 (Fighter)
    Skill: Jump (+2)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Selected) Whirling Steel Strike
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Trip) I
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Toughness
    Enhancement: Dwarven Constitution I
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Spot (+3)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Fighter)
    Skill: Jump (+2)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Dwarven Tactics II
    Enhancement: Racial Toughness II
    Enhancement: Fighter Strength I
    
    
    Level 7 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+4)
    Enhancement: Rogue Dexterity I
    
    
    Level 8 (Rogue)
    Ability Raise: DEX
    Skill: Disable Device (+3)
    Skill: Open Lock (+2)
    Skill: Search (+3)
    Enhancement: Dwarven Constitution II
    
    
    Level 9 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+5)
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost II
    Enhancement: Dwarven Tactics III
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+4)
    Enhancement: Rogue Damage Boost III
    
    
    Level 14 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Rogue Bonus) Slippery Mind
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Racial Toughness III
    
    
    Level 17 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Racial Toughness IV
    
    
    Level 18 (Rogue)
    Skill: Balance (+3)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Feat: (Selected) Quick Draw
    Enhancement: Rogue Damage Boost IV
    Enhancement: Monk Improved Recovery I
    The real problem with it is low Int. That can be solved with tomes if needed. But even with 10 Int it just about gets by. If it had more you might add more concentration I guess, or you could drop UMD for it if preferred.

    It should probably use a quaterstaff for the first 3 levels, but I guess handwraps would also work. It can use a longsword from level 3 and can dual wield them at level 6. It gets heals at level 5, which in my opinion is early enough. It would probably want both a vertigo weapon and a stunning weapon. A devotion item would be nice ofcourse. But apart from that it is very basic/standard.

    As far as utilising steak attacks while solo goes, I doubt it gets better than two reliable stuns and a relaible trip.
    Last edited by Flankhz; 07-31-2011 at 06:48 PM.

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