Looks like about the only way to make DM truly viable for a cleric is to splash 2 lvls of fighter or monk, taking TWF chain, and sacrifice some offensive casting but sticking to offensive spells that can still work on a failed save or don't require one.
It was mentioned earlier that drow in fact optimizes stat spread more than other races, and so I went that route.
Problem I had with going monk is a lack of feats and monk limitations on weapons. But you gain better saves, evasion, and the AC benefits. But if the whole goal was going this route to increase melee ability it seems like your cutting yourself short.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(2 Monk \ 18 Cleric)
Hit Points: 267
Spell Points: 1141
BAB: 14\14\19\24
Fortitude: 16
Reflex: 13
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 21
Dexterity 16 18
Constitution 12 14
Intelligence 10 12
Wisdom 12 16
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 15
Bluff 3 4
Concentration 5 26
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 1 5
Hide 3 4
Intimidate 3 4
Jump 5 10
Listen 1 5
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 1 5
Swim 2 5
Tumble 4 5
Use Magic Device 5 15.5
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Level 10 (Cleric)
Level 11 (Monk)
Feat: (Monk Bonus) Power Attack
Level 12 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
By going figher instead of monk allows you to use the drows favored weapons and should increase your melee ability over the monk variant, I think this is the route I would go.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Drow Male
(2 Fighter \ 18 Cleric)
Hit Points: 276
Spell Points: 1114
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 10
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 16 18
Constitution 12 14
Intelligence 10 12
Wisdom 12 14
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 3 4
Concentration 2 24.5
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 1 4
Hide 3 4
Intimidate 3 4
Jump 2 6
Listen 1 4
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 3
Spot 1 4
Swim 2 6
Tumble 4 5
Use Magic Device 5 15.5
Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Vulkoor's Avatar
Enhancement: Follower of Vulkoor
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Cleric Improved Empower Healing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Might II
Enhancement: Cleric Divine Might III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Of course both these builds can/should be adjusted for personal preference. I think its kind of neat though, brings a cleric pretty close to the melee ability of a TWF Paladin but with the spells selection of the cleric. Also doesn't sacrific much of anything in the healing department.