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  1. #21
    Community Member HatsuharuZ's Avatar
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    I'd rather teleport into Malicia's apartment so I can loot her dresser and jewelry box. I'd go away with more than just a nice hat this time! BWAHAHAHAHAHA!!!!

  2. #22
    Community Member Ravoc-DDO's Avatar
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    Teleporting into the Abbot's ascension chamber would be fun.

  3. #23
    Community Member Aliss7's Avatar
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    The current teleport fail location to only the marketplace is way too safe. While there does need to be more locations to fail to, we need locations that cause instant death or possible death scenarios... like teleporting into the the side of the mountain in the vale, or into the deep lava in the twelve.

  4. #24
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by Aliss7 View Post
    The current teleport fail location to only the marketplace is way too safe. While there does need to be more locations to fail to, we need locations that cause instant death or possible death scenarios... like teleporting into the the side of the mountain in the vale, or into the deep lava in the twelve.
    And how is that a good thing if there are 11 people waiting for me to get a raid started?

  5. #25
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    Shavarath doesn't work because you cant go there in a raid party.

    The Subterrane and house C wilderness areas are fair game. Randomly dropping into garamol's room would be really funny.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  6. #26
    Community Member Aliss7's Avatar
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    Quote Originally Posted by Qzipoun View Post
    And how is that a good thing if there are 11 people waiting for me to get a raid started?
    A good thing??? Hello, when you play with fire you're gonna get burned some time... use greater teleport if you're not man enough.

  7. #27
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    can we have greater teleport have a chance of failing ~its if one is affected all who take the tellie are affected~
    (i can just see wizard cast greater tellie, somone takes it and instantly dies and wizard says, "Maybe I shouldn't take that teleport, let's recast!")
    I am Falontani, Zeblazing, Zeholysoul, Zeshadowfist, Zesoulhuntah, Zedrunk, Singingblade, and many alts
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  8. #28
    The Hatchery Drekisen's Avatar
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    I vote for the Enter the Kobold end fight...fully raged and going on with the fire eles and living spells....


    That'll wake you UP!

  9. #29
    Community Member WruntJunior's Avatar
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    I would like to see teleport like that...but I'd also like to see greater teleport be able to use normal teleport locations and work in public instances. After all, greater teleport's biggest advantage in PnP is not being able to go to the wrong place (and possibly the whole take other people thing...if they're useful enough to take with me :P).
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  10. #30
    Community Member easyaction's Avatar
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    Quote Originally Posted by Bodic View Post
    my FvS has been wanting a fail just to wing around over the marketplace, but going to a random loc would be a good diversion.
    you can wing around over the marketplace whenever you want, just jump off the back of your airship with FF gear on and make sure youre in the air when you hit the area border, marketplace every time.

  11. #31
    Hero nibel's Avatar
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    I think instanced locations are a problem to made, because they need to create an instance just for it. But general areas are fair game. What I would suggest:

    -Top of lighthouse in Harbor
    -Deep into lava pool in Twelve
    -Falling into the laundry zone in Deneith
    -Next to Fred, in Jorasco
    -Very high into the guild vendor in Kundarak
    -Livewood Theater, in the middle of the act.
    -Your airship... but outside. Just enough to see it passing by and you falling.
    -House Cannith patron's floating platform
    -Underwater near the fishing bob in Inspired Quarter (maybe with the fisherman saying "I caught something!")
    -Any tavern (F2P or not, you can't get from Threnal tavern into Threnal quest and such, but you can take the path back), except the one in Amrath.
    -Any closed-instance shop (Feather Fall Apothecary and such).
    -Old classic high-air in marketplace brige.

    Randomizing the failure location also avoid the thing "oh, I failed while I'm trying to teleport to the market". And the random location also made you curious to where you landed instead of "let me just teleport again before I hit the ground"
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
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  12. #32
    The Hatchery Syllph's Avatar
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    Keep in mind with the teleport to Devil's Battlefield idea,

    The Devs can just make a map that looks like DB but populate it with all manner of nasties. It doesn't need to break or exploit anything

  13. #33
    The Hatchery RabidKoala's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    maybe teleport you onto a random airship

    but i personally think it should allow you to teleport into ANY active instance of something if you had the pack for it (so a F2P toon wouldn't teleport into the sands and commence slaughter for the slayer they should not be able to do) and be aloud to accidentally teleport into an active dungeon ~the character would only be able to cast teleport~


    (could just imagine noob doing WW trying to solo on casual, lvl 20 accidentally teleports in, mutters a curse then see's the young adventurer does a /laugh and teleports away)

    (no subtracting from the xp, as you are not actually able to truly do anything)
    that is full of win.


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