Results 1 to 18 of 18
  1. #1
    Community Member
    Join Date
    Jul 2011
    Posts
    38

    Default where is my old cleric spells?

    Recitation...stone skin....Chaotic Commands ..champion's strength etc.

    Am i missing something?
    I opened the WIKI today to check if they added any new spells and to find them removed a whole lot of my favorite debuffs and CC skills and many buffs.

    Why? a cleric was a balanced class in many D&D games and had a unique taste.

    I'm talking about the difference between all D&D game and D&D online of course.

  2. #2
    Community Member
    Join Date
    Nov 2009
    Posts
    327

    Default

    Recitation ... in DDO

    Stomeskin ... in DDO (and btw. that is a wizard spell, also in p&p)

    Chaotic Commands, Champions Strength ... not in DDO, but not in 3.5 D&D Core either

    Don't know, what you are complaining about. Some 2nd edition stuff maybe ?

  3. #3
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Talking

    I want lv2 spell from BG/IWD: +1 stacking STR, DEX and CON/3lvls, 1 minute duration, dont remember name
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  4. #4
    Community Member Illiain's Avatar
    Join Date
    Nov 2009
    Posts
    567

    Default

    DDO is based on the 3.5 Eberron game.

    Here's a list of cleric spells that are or could potentially be in the game. Anything specific to the Eberron campaign could be found in the books or possibly a different website.

    And as someone who's played since 1st edition, I've never heard of those last couple spells. I think they might have been homebrewed by your DM.

  5. #5
    Community Member
    Join Date
    Jul 2011
    Posts
    38

    Default

    Quote Originally Posted by Illiain View Post
    DDO is based on the 3.5 Eberron game.

    Here's a list of cleric spells that are or could potentially be in the game. Anything specific to the Eberron campaign could be found in the books or possibly a different website.

    And as someone who's played since 1st edition, I've never heard of those last couple spells. I think they might have been homebrewed by your DM.
    Ohh thanks about that.

  6. #6
    Community Member
    Join Date
    Jul 2011
    Posts
    38

    Default

    Ohh **** i found Recitation.
    now i feel stupid....or not.
    skills changed alot from what i used also.

  7. #7
    Community Member jaegarnel's Avatar
    Join Date
    May 2011
    Posts
    455

    Default

    Chaotic Commands and Champion's Strength, like Draw Upon Holy Might (which is the spell Vellrad was talking about) are 2nd ed. spells, not 3.5 ones.
    Champion's Strength is still there though, it's just been slightly reworked and renamed Divine Power.

    Also, a cleric is not a balanced class in 3rd ed, it's the most powerful class in the game, only kept from being OP in P&P by its specific god's limitations.
    Since those have to go away for a computer game, giving clerics everything they have in P&P 3.5 (including domains, for instance) would very likely make them too powerful.

  8. #8
    Community Member MsEricka's Avatar
    Join Date
    Jul 2009
    Posts
    0

    Default

    Quote Originally Posted by jaegarnel
    Chaotic Commands and Champion's Strength, like Draw Upon Holy Might (which is the spell Vellrad was talking about) are 2nd ed. spells, not 3.5 ones.
    No they are not. Please do not spread misinformation.

    Draw Upon Holy Might = Third ediiton
    Chaotic Commands = Third ediiton
    Champion's Strength = Third ediiton

    These are all spells found and used in Icewind Dale 2 which uses 3rd edition rules and is probably where the OP is remembering them from.

  9. #9
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by MsEricka View Post
    No they are not. Please do not spread misinformation.

    Draw Upon Holy Might = Third ediiton
    Chaotic Commands = Third ediiton
    Champion's Strength = Third ediiton

    These are all spells found and used in Icewind Dale 2 which uses 3rd edition rules and is probably where the OP is remembering them from.
    Yeah, but Icewind 2 is quite far from 3rd rules, I'd say something between 2 and 3.
    There's a lot of things in rules, that is left from 2nd, because they didn't knew how to change their engine, or ignored it.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #10
    Community Member Dawnsfire's Avatar
    Join Date
    Sep 2009
    Posts
    630

    Default

    Quote Originally Posted by MsEricka View Post
    No they are not. Please do not spread misinformation.

    Draw Upon Holy Might = Third ediiton
    Chaotic Commands = Third ediiton
    Champion's Strength = Third ediiton

    These are all spells found and used in Icewind Dale 2 which uses 3rd edition rules and is probably where the OP is remembering them from.
    I do believe all 3 were available in the 2nd ed Tome of Magic supplement.

    Draw Upon Holy Might = 2nd Lvl
    Chaotic Commands = 5th Lvl
    Champion's Strength = 5th Lvl

    The online reference I use for 2nd ed is here. I am not sure what (if any) 3rd ed books may have them.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  11. #11
    Community Member jaegarnel's Avatar
    Join Date
    May 2011
    Posts
    455

    Default

    Quote Originally Posted by MsEricka View Post
    No they are not. Please do not spread misinformation.

    Draw Upon Holy Might = Third ediiton
    Chaotic Commands = Third ediiton
    Champion's Strength = Third ediiton

    These are all spells found and used in Icewind Dale 2 which uses 3rd edition rules and is probably where the OP is remembering them from.
    Misinformation? If you want to go off video games (not a good idea considering the rules were heavily modified), then the use of these spells in games:

    They're spells found in Baldur's Gate 1&2, which use modified 2nd ed rules.
    They're also spells found in Icewind Dale 1&2, which mostly use 3rd ed rules with a dash of 2nd ed, but they're not in Neverwinter Nights (and Champion's Strength is already replaced by Divine Power there) which is a 3.0 game.
    They're not in NWN 2 or TOEE, two games based off the 3.5 rules.

    I'm sorry but all three of those spells are from 2nd ed.
    Last edited by jaegarnel; 07-31-2011 at 11:37 AM.

  12. #12
    Community Member xtchizobr's Avatar
    Join Date
    Sep 2009
    Posts
    286

    Default

    Quote Originally Posted by Satinavian View Post
    Recitation ... in DDO

    Stomeskin ... in DDO (and btw. that is a wizard spell, also in p&p)

    Chaotic Commands, Champions Strength ... not in DDO, but not in 3.5 D&D Core either

    Don't know, what you are complaining about. Some 2nd edition stuff maybe ?
    Chaotic Commands was a 2E priest spell, featuring in Baldur's Gate most prominently, as was Champion's Strength.

    in 3.5 you might get Stoneskin as a domain spell, but Clerics don't get domains in DDO.

    more upsetting is the lack of easily-implemented spells like Fly, Scry and Silence. i must say, it is immensely disappointing that there are no light mechanics at all, either (rainbow in the dark is a single quest, and the light source is an item, not a spell).

    DDO needs to be remade, that's all there is to it. on the to-do list for DDO2, in no particular order:

    1. Forgotten Realms or Spelljammer setting (Eberron may have been around before WoW, but the similarities are just agonizing)
    2. Druids (and Mystic Theurges, and Psions [seriously], and Blackguards, and familiars, and...)
    3. Gnomes.
    4. Domains (and specialist wizards)
    5. actual variety in equipment (Wondrous Items and more exotic armor/weapon enchantments)
    6. randomly generated dungeons (they don't have to replace prefab dungeons, but seriously, the year is 2011, this is easily done now)
    7. expanded spell lists (goes along with a more general mechanics expansion. i'm sick of having only two worthwhile spells per spell level...)
    8. bigger world. (DDO does a great job hiding all the content, but in the end... it's a tiny world. random dungeons will help a LOT, but need more than one boring desert city.)

    #9 is in my dreams: expanding D&D beyond a mere 20 levels. sorry, WotC, 20 levels is just not enough for an MMO so your antiquated PnP-specific mechanics need to go just like Vancian spellcasting (the entire premise for which is completely non-applicable in a computer game).

    what this is really saying is what we all fear to be true: DDO2 needs to be run on GURPS...

    Xtchizobr begins to cast an epic spell: ****storm!
    Last edited by xtchizobr; 07-31-2011 at 09:41 PM.
    Quote Originally Posted by TheDjinnFor View Post
    Removing things always hurts people, unless it hurt putting it in to begin with.
    Quote Originally Posted by TheDjinnFor View Post
    There was one in his left hand but he's throwing it away. It's a crossbow after all.

  13. #13
    Community Member Doxmaster's Avatar
    Join Date
    Jun 2009
    Posts
    352

    Default

    Quote Originally Posted by xtchizobr View Post
    more upsetting is the lack of easily-implemented spells like Fly, Scry and Silence.
    Fly- none of the game's maps are designed to accommodate this. Enemies will basically get destroyed with no risk since their AI can barely handle difference in elevation, let alone someone dropping a firewall and floating just out of reach, directly above it. Yes, people would do that.

    Scry-Scry on whom, exactly? Jacoby drexelhand? Would you just be looking ahead, to see what's down the next hall? If you are, then invis/sneak+max draw distance does this for you.

    Silence- Other than the stealth benefit, this is either a griefing spell, or an AOE Feeblemind spell that lasts for minutes/level. Neither of those would be a good idea to include in the game.

  14. #14
    Community Member Vellrad's Avatar
    Join Date
    Sep 2009
    Posts
    4,421

    Default

    Quote Originally Posted by xtchizobr View Post
    1. Forgotten Realms
    This is where most people will leave replaced with... well, no comments.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  15. #15
    Community Member Truga's Avatar
    Join Date
    Jul 2009
    Posts
    1,366

    Default

    Quote Originally Posted by xtchizobr View Post
    Eberron may have been around before WoW, but the similarities are just agonizing
    Explain please! I haven't really played WoW, so I have no idea about this. How are they similar?

  16. #16
    Community Member Dendrix's Avatar
    Join Date
    Nov 2009
    Posts
    1,047

    Default

    Where is my Rightous Might???????

  17. #17

    Default

    Quote Originally Posted by MsEricka View Post
    No they are not. Please do not spread misinformation.

    Draw Upon Holy Might = Third ediiton
    Chaotic Commands = Third ediiton
    Champion's Strength = Third ediiton

    These are all spells found and used in Icewind Dale 2 which uses 3rd edition rules and is probably where the OP is remembering them from.
    If they are ONLY in ID2 (because I can't find them anywhere and I don't have them in 3.0 core books, or splat) Then they are NOT part of 3rd ed officially.

    Quote Originally Posted by Dendrix View Post
    Where is my Rightous Might???????
    The closest I can think of off the top of my head is a Paladin enhancement. Divine Righteousness. There is also the Paladin/Cleric enhancement of Divine Might.
    Last edited by Missing_Minds; 08-01-2011 at 07:18 AM.

  18. #18
    Community Member xtchizobr's Avatar
    Join Date
    Sep 2009
    Posts
    286

    Default

    Quote Originally Posted by Doxmaster View Post
    Fly- none of the game's maps are designed to accommodate this. Enemies will basically get destroyed with no risk since their AI can barely handle difference in elevation, let alone someone dropping a firewall and floating just out of reach, directly above it. Yes, people would do that.

    Scry-Scry on whom, exactly? Jacoby drexelhand? Would you just be looking ahead, to see what's down the next hall? If you are, then invis/sneak+max draw distance does this for you.

    Silence- Other than the stealth benefit, this is either a griefing spell, or an AOE Feeblemind spell that lasts for minutes/level. Neither of those would be a good idea to include in the game.
    the AI is a pitiful reason to not include a very important spell (i thought Turbine had spared little effort to make DDO very similar to PnP games?). for starters, why can't you give the Fly spell to enemies as well? why can't you expand the AI? don't use the straw-man that new things in the game would be in a perfect vacuum.

    as for Scrying, randomly generated dungeons would make Scrying incredibly useful -- and it would be useful and fun to have for those people who haven't already run every dungeon in the current game a billion times each. the lack of Scrying illustrates a flaw in the overarching game design, not vice versa.

    i really have no idea why you're off on a tangent about griefing with Silence. as if you can't already destroy friendly Webs with your Fireballs, or troll noobs with Greater Teleport spam... it is not a Feeblemind spell, it bears no resemblance to a stat drain at all, so why that's in there i just don't even...

    Quote Originally Posted by Truga View Post
    Explain please! I haven't really played WoW, so I have no idea about this. How are they similar?
    the "anything goes" aspect. you want aliens and spaceships? sure. you want magic to take the place of technology except with glowing lights and sparkling particles? sure. you want to run rampant with absolutely no consistent cosmology, design, or lore? sure. Eberron is a lazy-ass's campaign setting. i mean, i know we're nerding out about ****in' fantasy settings and whatnot, but ... come on. robots and spaceships with my bows and arrows and elves...? where's the conceptual reason for why we have to use bows and arrows (and SWORDS?!) when the entire world of Eberron is practically ray-gun-style space opera?! strap a wand of Scorching Ray to a handle, and you've got yourself a goddamn Buck Rogers deathray if i ever did see one!

    it certainly does allow you to do things for arbitrary (game development... lol) reasons, but it really does show a complete lack of concern for establishing a respectable, self consistent, serious universe. i'll play your Eberron setting if i must, but it gets only the respect that it earns from me: none.
    Last edited by xtchizobr; 08-01-2011 at 07:13 PM.
    Quote Originally Posted by TheDjinnFor View Post
    Removing things always hurts people, unless it hurt putting it in to begin with.
    Quote Originally Posted by TheDjinnFor View Post
    There was one in his left hand but he's throwing it away. It's a crossbow after all.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload