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  1. #1
    Community Member PCSwarrior's Avatar
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    Jun 2010
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    Default DC's for End-Game Divines?

    What DC's do divine offensive casters need to get spells like BB and Implosion to stick at end-game? I just reincarnated my FvS to offensive-casting spec, and I'm looing for some numbers to shoot for. I hear talk of arcanes need 40-45 for their Wails and what not, is it the same deal for Divines?

    Just some extra info for you guys... I'm currently level 18, Wisdom of 28 (16 base WF, +4 levels, +6 item, +2 ship bonus). My DC's, as they stand with Heighten on, are around around 29/30.

    Things I am missing:
    +2 Wisdom Tome
    2 Spell Focus feats (a mistake on my part, I'm working on fixing this)
    any Exceptional Wisdom bonus
    Spell Focus Item

    Is there anything else that Isn't incuded on this list, other than otehr stuff to buff up Wisdom?
    Proud leader of Shortbus Heroes, the greatest GIMP Guild in DDO!

  2. #2
    Community Member The_Brave2's Avatar
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    Dec 2009
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    699

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    BB iv seen anywhere from 38-42 is a good range, Implosion has to be in the same range as wail. Not sure WF was the best choice for an offensive caster, usually WF go for mele, but you can probably still get your BB useable.

    +7 Wis item, (Epic Helm of the Moranan)

    Not sure you can spare the feats for 2 spell foci if you are meleing at all on that build, but you didnt explain what the toon was doing other than evoker.

    On the Human Evoker FVS I rolled, These things helped:

    Litany of the Dead
    3-Piece abashi set for higher damage on Divine punishment
    +7 item
    +3 Exc from ToD rings
    +2 Evocation Focus, can be obtained though Black Dragonscale/Epic Robe of Fire/Unsuppressed Regalia of the Phoenix
    (2 Evocation feats)
    Zunez 40 WF Wiz ~Archmage~
    Alkirie 40 WF FVS ~Angel of Vengeance~
    Zoonez 40 Human FVS ~Evoker AoV~
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  3. #3
    Community Member moops's Avatar
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    Mar 2006
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    End game I find that Slay Living and Destruction are much more useful then bladebarrier--if mobs are webbed, danced and held blade barrier does nothing but waste xp--even if you can get the mobs with one tick.

    I actually find that Spell Pen is more of an issue than DC. My Cleric has a 40 DC on necro spells, and 32 spell pen. FVS 38 DC eveocation, 28 spell pen. When stuff fails, it is mostly due to spell pen for me.
    Last edited by moops; 07-29-2011 at 08:55 PM.
    Hexxa CLR 25 *TR* * ~Hexanna ~*TR* FVS 25 * Hexecuter CLR 20 *Flexanna RGR/R/M 18/1/1 *TR* * Flexa FTR/R 18/2 TR * Hextravaganz Bard *TR* 18/2 * Hexotic Sorc 13 * Hexquisite Wiz 23 * ~~Quantum Entropy * SARLONA~~ - * and various other scoundrels

  4. #4
    Community Member azrael4h's Avatar
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    Jan 2010
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    Quote Originally Posted by moops View Post
    End game I find that Slay Living and Destruction are much more useful then bladebarrier--if mobs are webbed, danced and held blade barrier does nothing but waste xp--even if you can get the mobs with one tick.

    I actually find that Spell Pen is more of an issue than DC. My Cleric has a 40 DC on necro spells, and 32 spell pen. FVS 38 DC eveocation, 28 spell pen. When stuff fails, it is mostly due to spell pen for me.
    I found the same thing on my Cleric, though I couldn't tell you what her DCs were now since I TRed.
    Anyone who disagrees is a Terrorist...

    Cthulhu 2020 Never settle for the lesser evil...

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