Hello community This is the character I am planning to roll, Helven 12/7/1 godhand variant.
Designed as DPS tactic fighter, mostly focusing on stunning blow/fist.
My question is
1. With lower damage dice of fist, can this toon maintain decent DPS?
2. Does my tactic DC will be enough? Also, does kensai/Ftr Stun enhancement influence on Stunning "Fist"? I know stunning weapon does, but not sure on enhancement.
3. I know Feat/Enhancement could use improvement, especially on placeholder feats. Suggestions are more than welcome.
Very long blahblahblah of proposed build detail, so be warned!
Lawful Neutral Half-Elf Male
(12 Fighter / 7 Monk / 1 Rogue)
Status
16 STR 15 DEX 14 CON 10 INT 14 WIS 8 CHA all level up goes into STR.
+2 tomes are used on lv7
Leveling progress
Lv1 Rogue Lv2-3 Fighter Lv4 Monk Lv5-8 Fighter Lv9 Monk
Lv10-15 Fighter Lv16-20 Monk
Skills
Some jump, balance, OL, max UMD and Concentration.
Feat
Code:
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 3 (Fighter)
Feat: (Selected) Stunning Blow
Feat: (Fighter Bonus) Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 6 (Fighter)
Feat: (Selected) Quick Draw
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 9 (Monk)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Sap : Placeholder
Level 11 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Level 12 (Fighter)
Feat: (Selected) Hamstring : Placeholder
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Feat: (Selected) Slicing Blow : Placeholder
Level 16 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 18 (Monk)
Feat: (Selected) Improved Sunder : Placeholder
Level 19 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement
Code:
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Void Strike I
Enhancement: Void Strike II
Enhancement: Adept of Wind
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Estimated attainable tactic DC
Stunning Blow
10 base DC + 19 STR(16base +5 lv +2 tome +2 ship +3 enh +7 item(epic brawling) +1 exep(DT or glove slot) +2 rage +8 Power surge +2 Stance) +10 Item +4 Kensai/Tactic = 43
Stunning Fist
10 base + 5 WIS(16 base +6 item - 2 stance) +10 1/2char lv +10 item +4 kensai/tactic(If they affect on fist) = 39
Trip/Sunder
10 base +19 STR +10 Item(I know I have to swap gear) +2 Kensai = 41
Any opinion/advice/suggestions are welcome, thanks in advance