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    Community Member OldAquarian's Avatar
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    Default Ironwood - Survivalist Staff Master

    Warforged: 12 Rogue(R): Thief Acrobat / 6 Monk(M): Ninja / 2 Paladin (P)

    The idea of this build is to take a staff build and sacrifice some dps for a lot of survivabiity
    In the process I added reasonable Trapsmith capabilities

    Rogue 12
    - required for Thief Acrobat II - staff bonuses
    - Immune to falling down
    - CON: Not taking the standard Rogue 13 for 1d6 more sneak attack and improved evasion feat

    Monk 6
    - stances
    - Most importantly adds Ninja Spy Shadow Fade

    Paladin 2
    - CHA bonus adds to saves - this the reason for NOT taking 13th Rogue level
    - Toughness
    - Mini Aura when no paladin is around
    - Mini Lay on Hands
    - Mini Smite

    Warforged
    - Immunities: Drowning, Life Drain, Fatigue, Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, Poison, Disease, and Paralyzed
    - CON/HP
    - Power Attack/Glancing

    Damage Mitigation
    Ninja Shadow Fade - Incorporeal
    - Cost: 15 Ki
    - You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% \
    - - miss chance due to incorporeality. Counts as a dark move.

    Plus one of the following Concealment (they don't stack):
    Blur Clicky (supposed to stack)
    - An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.
    Cloudkill Scroll
    - ... (attackers have 20% miss chance) ...
    Displacement Scroll
    50% Concealment
    Sleetstorm Scroll
    50% Blindness - 50 seconds and best part is you are immune to the falling down part
    Also: Radiance II Weapon/Radiance Guard/Smoke II item/Cloak of Night

    - Chance to be hit Blur/Clodkill= .75 * .8 = .6 or 40% Miss
    - Chance to be hit Blind/Displacement = .75 * .5 = .375 or 62.5% Miss


    - Note: Also try to get a Divine Power Clicky for full BAB

    Levels
    1 R - THF
    2 M(Toughness) .................... [for less dying]
    3 M(Power Attack) - Cleave .... [works now]
    4/5 M(Path of Darkness) ........ [Ninja required]
    6 M- Quick Draw ....................[faster boosts]
    7 M(Dodge) ...........................[Ninja Required]
    8/9 P - iTHF
    10/11 R
    12-14 R - IC:Blunt
    15-17 R - gTHF
    18 R(Opportunist) - gCleave....[Note that this is a separate timer from Cleave]
    19/20 R

    Stats - Only a +1 DEX Tome is needed for Adept of Wind - but using +2 tomes for comparison purposes
    STR 17 +5 Levelups +2 Tome = 24 + 6 Item = 30
    DEX 13 +2 Tome +3 Rogue (Required) = 18 + 6 Item = 24
    CON 16 +2 Tome = 18 + 6 Item = 24
    INT 10 +2 Tome = 12 +6 Item = 18
    WIS 6 +2 Tome = 8 +6 Item = 14 (dump stat - will saves will be high and mostly irrelevant on a WF, and AC won't be high enough to matter)
    CHA 12 +2 Tome = 14 +6 Item = 20

    Hit Points
    72 : (R) 6 * 12
    48 : (M) 8 * 6
    20 : (P) 10 * 2
    20 Heroic Durability
    ---
    160

    80 Base Con
    22 toughness feat
    20 toughness enhancements
    ---
    282 (Character Planner Number)

    10 GH Favor
    60 +6 CON item
    30 GFL
    45 Shroud HP item
    20 Minos Legens
    ---
    447 + Buffs/Pots - Very Acceptable for a Rogue

    UMD - Critical for self healing amd ignoral racial restricts
    23 Ranks
    +5 20 CHA
    +4 Greater Heroism
    +3 Bunny Hat - or other competence item
    +3 Epic Big Hat or other enhancement item
    +1 luck (ship buf)
    +1 (+2 CHA ship buff)
    ---
    40

    Sneak Attack Damage (1d6 = 3.5 Average)
    12 Sneak Attack training
    21 6d6 for level 12 Rogue
    3.5 1d6 for Monk Ninja
    7 Acrobat I
    ---
    43.5

    Attack Speed
    20 % Acrobat
    30 % Rogue haste Boost
    3 % Opportunist (doublestrike)
    5 % Adept of the Wind
    15 % Attack Speed from Haste Spell
    ---
    73% (adding them)

    Saves
    F/R/W
    4/8/4 12 Rogue
    5/5/5 6 Monk
    3/0/0 2 Paladin
    7/7/2 Stats 24 CON/24 DEX/14 WIS
    5/5/5 Divine Grace: 20 CHA
    4/4/4 GH
    0/1/0 Haste
    3/3/3 Nightshield
    2/2/2 Head of Good Fortune
    1/1/1 Self Aura of Good
    -----
    34/36/26

    3/3/3 Additional from full Paladin Aura of good
    2/2/2 Water Stance (if needed)
    ------
    39/41/31

    Skills:
    MAX: UMD/Bluff/Diplomacy/Search/Spot/Disable Device
    Jump 10 - around that
    Open Lock 10 - around that
    Concentration 5 - a few points - must be 15 for Shadow Fade
    Tumble must have 1 point - all thats needed
    Some Hide and Move Silently as well
    Balance 4 - take some at level 1 if you want to make leveling easier
    - but at the end it will be unneeded because of falling down immunity

    If you know where every trap is you can skip or reduce Spot - but even then it's nice to find the hidden monsters

    Enhancements
    Monk:
    - Porous Soul - PreReq
    - Adept of Wind/Rock/Flame
    - Ninja Spy I
    Paladin
    - Toughness
    Rogue
    - Haste IV
    - Skill Bosst III
    - Subtle Backstabbing III
    - Extra Action Boost I
    - Faster Sneaking I
    - Sneak Attack Training IV
    - DEX III - PreReq
    - Item Defense I
    - Thief Acrobat II
    Skills
    - Balance II - PreReq
    - Jump II - PreReq
    - Tumble II - PreReq
    Warforged
    - Racial Toughness I
    - Healers Friend I
    - Power Attack II
    - Great Weapon Aptitude I

    Feel free to comment
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Ironwood 
    Level 20 Lawful Good Warforged Male
    (2 Paladin \ 6 Monk \ 12 Rogue) 
    Hit Points: 282
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 20
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    24
    Dexterity            13                    18
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom                6                     8
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Dexterity used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Intelligence used at level 20
    +2 Tome of Wisdom used at level 20
    +2 Tome of Charisma used at level 20
    
    Level 1 (Rogue)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Quick Draw
    
    
    Level 7 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Rogue)
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Great Cleave
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Item Defense I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Porous Soul
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Adept of Rock
    Enhancement: Adept of Flame
    Enhancement: Racial Toughness I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Enhancement: Warforged Great Weapon Aptitude I
    Last edited by OldAquarian; 08-05-2011 at 06:51 PM. Reason: Minor text updates

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