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Thread: Pure cleric?

  1. #1
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    Default Pure cleric?

    Ok so i'll start this game today and i'm familiar with D&D "played everything D&D related".
    But i'm new to this game.
    So i will not be able to play my favorite class the Monk because i will not be able to buy it this month it will have to wait but i want to familiarize myself with the game.

    I was thinking about making a 28 points pure battle cleric or even a cleric/rogue "to open chests and disable traps
    "
    Will this be viable in the game for now tell next month when i'm able to buy the a monk class and a half orc race for my barbarian?

    If no then can someone be kind enough to me and point me to a good build?

    Also what a good server to start on...i want a server with alot of people so it won't be solo gameplay all along.

    Thanx in advance for your help.

  2. #2
    Community Member The_Brave2's Avatar
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    Since you proably will be spending most of that time in lower level classes i think the multi class that makes the most sense would be 19clr/1barb

    since you will proably top off around,.. lv.5-8ish in that time this is my reasoning for that build:

    1lvl of Barb for:
    Sprint boost
    a To-Hit boost
    Profency with weaps

    and cleric levels obviously for:
    Self Heals

    Take the barb level first and then just keep taking cleric.

    This is the build I used for my 'favor farms' so i Know it is effective for doing stuff solo or with groups quickly and easily.

    Take the starter Greatsword at the beginning so you can bash stuff, and make sure your enhancments you get sprint boost, its fun!

    Dont really bother with raging since you cant heal while you are raged, but its useable at some points where you wont need self healing.

    Hope this helps

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    Community Member Helexax's Avatar
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    Quote Originally Posted by sataricon View Post

    Also what a good server to start on...i want a server with alot of people so it won't be solo gameplay all along.

    Thanx in advance for your help.
    As for this bit, im enjoying my time on argonnessen, i have not noticed a lack of pugs, or guilds leveling alts, if you want a "static" group

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    Community Member The_Brave2's Avatar
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    Quote Originally Posted by Helexax View Post
    As for this bit, im enjoying my time on argonnessen, i have not noticed a lack of pugs, or guilds leveling alts, if you want a "static" group


    Come to Khyber, we have more drama

    Not to mention im pretty sure its the most active server... prove me wrong

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    Community Member Grenada's Avatar
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    Quote Originally Posted by Helexax View Post
    As for this bit, im enjoying my time on argonnessen, i have not noticed a lack of pugs, or guilds leveling alts, if you want a "static" group
    argo has an interesting harbor sometimes, though. but it has improved recently. and there are always low level pugs around.

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    Community Member Tom_Hunters's Avatar
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    i think there's a good build around featuring cleric19/ftr1, as a human
    that will be good for healing/raid healing, and a melee ability depending on your focus/efforts/gear

    human for bonus feat, wisdom, healing amp
    ftr for another feat

    cleric is quite feat-tight, empower heal/quicken/toughness, maybe extend etc
    if you want to add melee ability, u might need to consider PA/ THF feat/ TWF feats

    THF is better if u can't invest in dex (as in most cases with clerics), and THF feats is not a must for THF
    TWF is generally better at higher levels with good weapons, but they will cost you 3-4 feats to be effective

    your key ability are STR/CON
    get some CHA for divine might/radiant servant
    get WIS as high as possible to open mass heal/ get more sp

    as a 28 pt build, you won't have enough DC to make your resisting spells work though, so forget about the offensive spells
    you may consider getting spell pen feats for quick debuff e.g. enervation/energy drain, but that might be costly


    you will be able to heal/raid heal
    melee with slightly less effectiveness than the more melee-centric builds
    survive well
    though you will lose cleric capstone (god-mode for 5 min), offensive caster, traps, sprint boost

    well in fact i don't really see many trapsmithing clerics around
    maybe rogues using heal scrolls?
    Last edited by Tom_Hunters; 07-29-2011 at 12:19 AM.

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    Community Member The_Brave2's Avatar
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    Quote Originally Posted by Tom_Hunters View Post
    i think there's a good build around featuring cleric19/ftr1, as a human
    that will be good for healing/raid healing, and a melee ability depending on your focus/efforts/gear

    human for bonus feat, wisdom
    ftr for another feat

    cleric is quite feat-tight, empower heal/quicken/toughness, maybe extend etc
    if you want to add melee ability, u might need to consider PA/ THF feat/ TWF feats

    THF is better if u can't invest in dex (as in most cases with clerics), and THF feats is not a must for THF
    TWF is generally better at higher levels with good weapons, but they will cost you 3-4 feats to be effective

    your key ability are STR/CON
    get some CHA for divine might/radiant servant
    get WIS as high as possible to open mass heal/ get more sp

    as a 28 pt build, you won't have enough DC to make your resisting spells work though, so forget about the offensive spells
    you may consider getting spell pen feats for quick debuff e.g. enervation/energy drain, but that might be costly

    While it is sound advice, from what i gather he is looking for something that will be effective low levels untill he can get horc/monk.

    Id still sugest barb for sprint boost, that... is... addictive.

    Edit: Ops, read part of the OP wrong, thought it said weeks, not month... proably about lv..10? 12? ish for a person just starting? iunno, but still definatly not endgame.

  8. #8
    Community Member Tom_Hunters's Avatar
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    Quote Originally Posted by The_Brave2 View Post

    While it is sound advice, from what i gather he is looking for something that will be effective low levels untill he can get horc/monk.

    Id still sugest barb for sprint boost, that... is... addictive.

    Edit: Ops, read part of the OP wrong, thought it said weeks, not month... proably about lv..10? 12? ish for a person just starting? iunno, but still definatly not endgame.
    um for that purpose, i had a cleric x/ ftr 1 dwarf yielding the ember GA, arcane sp set
    I have put him aside for some time, but he's good at killing at low lvl as i rmb
    well but barb may still do the trick, just becareful with your rage

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    Thank you all for the advise.
    On another note What do you think about a monk?
    I loved them in NWN 1 and 2.
    can't i do like NWN and hire a thief to open chests for me?
    I mean it's really annoying to find a beautiful looking chest in front of you and you can't open it.

  10. #10
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by sataricon View Post
    Thank you all for the advise.
    On another note What do you think about a monk?
    I loved them in NWN 1 and 2.
    can't i do like NWN and hire a thief to open chests for me?
    I mean it's really annoying to find a beautiful looking chest in front of you and you can't open it.

    Monks.... are highly bugged at endgame atm, Wraps are broken... and need to be fixed now. other than that, they are a fun to play class at lower levels and definatly a welcome bonus to any class. I would go light monk if you are interested in using amazing party buffs, or dark monk if you are interested in doing more damage though touch of death.

    To the chest point: Rogues are under used in DDO, traps dont hit enough and almost nothing is locked. lol. So i wouldnt worry about it.

  11. #11
    Community Member LordKhaan's Avatar
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    Rogue hirelings at this moment I think can still only be bought from the store with real $$$. I might be wrong though, but I dont think the last update brought them to the Hireling vendors.
    However u can try and look for groups that have rogues in them.
    Allysiar TR 2 FVS ~ Jubelie TR KotC 18/2 Paladin/Monk ~ Leanedre 18/1/1 Tempest/Rogue/Fighter ~ Landrah 3rd life TR 18/2 Cleric/Monk ~ Morgaena 20 AA Ranger ~ Jaidzen 9/2 FVS/Monk ~ Sashani 20 Wizzie PM ~ Virrae 17 HotD Pally
    G-Land

  12. #12
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by The_Brave2 View Post

    Monks.... are highly bugged at endgame atm, Wraps are broken... and need to be fixed now. other than that, they are a fun to play class at lower levels and definatly a welcome bonus to any class. I would go light monk if you are interested in using amazing party buffs, or dark monk if you are interested in doing more damage though touch of death.

    To the chest point: Rogues are under used in DDO, traps dont hit enough and almost nothing is locked. lol. So i wouldnt worry about it.
    The handwraps bug that caused the enhancement bonus on wraps to be ineffective and change your to-hit when unequipping them? They fixed that. They work like they did before the bug, now, for about the past month.

    @Original poster

    But yes, if you're going to buy a race/class from the DDO store, Monk would be the first one. Many caster classes (like Wizard or Cleric) splash 2 levels of Monk to get the evasion feat. In-and-of-itself, the Monk class is very versatile, and there's a build that would suit anyone's taste, although I wouldn't call them a beginner class; they can be a bit complicated to build. But, if you know of D&D and played NWN, you shouldn't have much of a problem.

    I assume somebody told you how to go on each server and grind for 100 favor? With that, you can easily buy the monk class, and have some left over to start on your first adventure pack (probably gianthold or vale of twilight).

  13. #13
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    Quote Originally Posted by sataricon View Post
    Ok so i'll start this game today and i'm familiar with D&D "played everything D&D related".
    But i'm new to this game.
    So i will not be able to play my favorite class the Monk because i will not be able to buy it this month it will have to wait but i want to familiarize myself with the game.

    I was thinking about making a 28 points pure battle cleric or even a cleric/rogue "to open chests and disable traps
    "
    Will this be viable in the game for now tell next month when i'm able to buy the a monk class and a half orc race for my barbarian?

    If no then can someone be kind enough to me and point me to a good build?

    Also what a good server to start on...i want a server with alot of people so it won't be solo gameplay all along.

    Thanx in advance for your help.
    Welcome to DDO! Have you been by the DDO Wiki ? That and the Character Planner are perhaps the premier tools for building your character.

    Note that most forum builds are focused on endgame raids and epic quests, and might not be accessible in terms of gear/tomes/account options. I would highly recommend Tihocan's Revised Paths which take the concepts used for the pregenerated builds offered at character creation and optimises them for accessibility/viability.

    Perhaps the biggest distinctions in DDO from D&D/other D&D games:

    Spellpoints - rather than spells per day, spellcasting classes have mana pools.
    Enhancements - these can be reset every 3 days for a nominal fee
    Real-time rather than turn-based - you can dodge many spells/attacks/traps with quick enough keyboard reflexes.

    Also, there is a tendency towards min/maxing, although Constitution is highly revered and not a 'dump stat'.
    Toughness is *extremely* valuable in DDO, by offering additional Enhancements for more HP. Almost every character takes Toughness in DDO.

  14. #14
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    If you want to be able to get traps, you will slightly gimp your cleric but you will still be able to do 95% of the same things a pure cleric could do... unless your group simply demands you have the capstone. The question is then, would you rather build your character for yourself or for the occasional demanding group? Your choice there.

    Adding melee would require strength and/or dexterity, and making you dependent on four or five abilities for a 28 point build is not a very bright idea. The concept here is simple, divine spellcasting with rogue traps/evasion. The ability point spread is consolidated by taking Insightful Reflexes, allowing Int to do double duty as the source of skill points and reflex save (gain of about 4 reflex, as well as consolidation of gear, for the feat). Human is practically demanded by this build for the extra feat, skill points, and versatility enhancement.

    Here it is.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Healbot Trapmonkey
    Level 20 True Neutral Human Male
    (2 Rogue \ 18 Cleric) 
    Hit Points: 288
    Spell Points: 1354 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 12
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         15                    16
    Intelligence         16                    16
    Wisdom               16                    24
    Charisma              8                    10
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                -1                     0
    Concentration         2                     3
    Diplomacy             3                    23
    Disable Device        7                    26
    Haggle                3                     4
    Heal                  3                    10
    Hide                  3                     3
    Intimidate           -1                     0
    Jump                  3                     3
    Listen                3                     7
    Move Silently         3                     3
    Open Lock             3                     3
    Perform              n/a                    n/a
    Repair                3                     3
    Search                7                    26
    Spot                  7                    26.5
    Swim                 -1                    -1
    Tumble                3                     3
    Use Magic Device      3                     4
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Human Bonus) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    As you can see, just going 18 Cleric / 2 Rogue already stretches you thin for feats, AP, and ability points. I'd suggest making your clogue a caster who does traps and playing a separate battle cleric (cleric/fighter) if you like, unless and until you have the resources to overcome at least the ability point spread problem.
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  15. #15
    Community Member PNellesen's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    I would highly recommend Tihocan's Revised Paths which take the concepts used for the pregenerated builds offered at character creation and optimises them for accessibility/viability.
    QFT - I started with a build based on one of Tihocan's and never regretted it (and I'm still playing him on his first life in Epics with no problems.)
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  16. #16
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by JollySwagMan View Post

    Note that most forum builds are focused on endgame raids and epic quests, and might not be accessible in terms of gear/tomes/account options. I would highly recommend Tihocan's Revised Paths which take the concepts used for the pregenerated builds offered at character creation and optimises them for accessibility/viability.
    This is the ticket to victory. I would highly suggest following one of his builds over the ones mentioned in this thread. His Warpriest build (19 Cleric / 1 Fighter) is a very accomplished and flexible creation, and you can adapt it easily to your individual playstyle.

    Oh, and welcome.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
    'Polluting Sarlona with gimpy elves since 2009.'
    Endgame

  17. #17
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    i made a font of healing and now i can solo most hard quests
    Tried on elite though didn't work that will as i ran out of SP

  18. #18
    Community Member The_Brave2's Avatar
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    Quote Originally Posted by HastyPudding View Post
    The handwraps bug that caused the enhancement bonus on wraps to be ineffective and change your to-hit when unequipping them? They fixed that. They work like they did before the bug, now, for about the past month.

    There are still huge handwrap bug issues, and some of them can be found Here


  19. #19
    Community Member EpiKagEMO's Avatar
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    yeah just go pure cleric. it should be pretty easy to find a f2p party with a rogue to get traps. you can dps with a cleric if you use divine power. i've been able to out kill all 5 members in a tear of dhakaan run(such noobs :3) with a base of 12 str. took a regular +2 shock longsword, switch sovereign host LS proficiency on, and started swinging, tanking, and racking up silly kills.
    maybe go necro wizzy rogue if you really want to get traps and heal yourself.

    if you play straight for one month, you should get veterans(1k favor) and skip to level four for your monk.

  20. #20
    Community Member Mister_Peace's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    Welcome to DDO! Have you been by the DDO Wiki ? That and the Character Planner are perhaps the premier tools for building your character.

    Note that most forum builds are focused on endgame raids and epic quests, and might not be accessible in terms of gear/tomes/account options. I would highly recommend Tihocan's Revised Paths which take the concepts used for the pregenerated builds offered at character creation and optimises them for accessibility/viability.

    Perhaps the biggest distinctions in DDO from D&D/other D&D games:

    Spellpoints - rather than spells per day, spellcasting classes have mana pools.
    Enhancements - these can be reset every 3 days for a nominal fee
    Real-time rather than turn-based - you can dodge many spells/attacks/traps with quick enough keyboard reflexes.

    Also, there is a tendency towards min/maxing, although Constitution is highly revered and not a 'dump stat'.
    Toughness is *extremely* valuable in DDO, by offering additional Enhancements for more HP. Almost every character takes Toughness in DDO.
    I'm quoting this post for truth.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

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