Results 1 to 17 of 17
  1. #1
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default Pally AA [Outdated don't worry about it]

    OUTDATED

    Looked good in writing so I'm going to give it a try. If this is on the forums already please tell me so I don't look to stupid :P. I'm really new to this kind of stuff and probably missed a lot so bear with me .
    I hope I pasted this correctly ahaha
    [?]Taking Hunter of the Dead for the healing boost as the pally PrE. Any thoughts?
    [?]Level progressions ok or not?
    [?]TWF and iTWF are automatically given as a ranger (levels 2 and 6) so I had no need for the dex (unless I wanted to go all the way and go for gTWF, should I?)
    [?]Went with NO tomes. Will the build still work out fine?

    Edit: I want something with a high AC, but not so high where I need to get rid of anything else. Tank with some ease (not raid tanking). Self healing for solo play. TWF because I already have a barb who swings his large axe all over the place, and even in the Shroud that gets old. Dual longswords, but still centered because of the Whirling Steel Strike (weapon focus: slashing is required). Evasion and high saves so I can run through traps while soloing. HotD for healing amp. Can pull out a bow IF necessary, though I hate bows. So basically a medium paced soloer who can still party. Someone who isn't GREAT at anything, but is 'good' at everything.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Herobrough 
    Level 20 Lawful Good Elf Male
    (12 Paladin \ 6 Ranger \ 2 Monk ) 
    Hit Points: 306
    Spell Points: 286 
    BAB: 19\19\24\29\29
    Fortitude: 22
    Reflex: 20
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            17                    10
    Constitution         13                    14
    Intelligence          8                     8
    Wisdom               10                    12
    Charisma             13                    17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     0
    Bluff                 2                     3
    Concentration         2                    15
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     4
    Heal                  0                     1
    Hide                  0                     0
    Intimidate            2                    24
    Jump                  3                    11
    Listen                0                     3
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  0                     3
    Swim                  3                     6
    Tumble                n/a                   2
    Use Magic Device      n/a                   n/a
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Oversized Two-Weapon Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Monk Bonus) Whirling Steel Strike
    
    
    Level 10 (Ranger)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 13 (Ranger)
    
    
    Level 14 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elemental
    
    
    Level 15 (Ranger)
    Feat: (Selected) Shield Mastery
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Lightning Reflexes
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Paladin Attack Boost I
    Enhancement: Paladin Saves Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Aerenal Elf Melee Damage I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Way of the Clever Monkey I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Hunter of the Dead I
    Enhancement: Paladin Hunter of the Dead II
    Enhancement: Paladin Redemption I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Energy of the Templar III
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Charisma III
    Enhancement: Monk Wisdom I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II
    Enhancement: Paladin Improved Turning I
    Enhancement: Paladin Improved Turning II
    Anything is welcome, whether the build is great, sucks, or otherwise, so feel free. I don't take offence easily :P
    Last edited by Clemeit; 12-17-2011 at 04:28 PM.

  2. #2
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Zeal at pally 14 is a pretty big dps boost ... that's why most don't stop at 12 I think
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
    Community Member
    Join Date
    Oct 2009
    Posts
    51

    Default

    I was under the impression that the monster was obsolete as of a few updates ago; when Turbine changed how the Tempest PrE worked (previously, the first tier gave an attack speed boost).

    At any rate, I'm not sure what you're trying to do with this build, iTWF gets you 60% proc rate on the offhand weapon, which is basically pretty awful for something that is supposed to be primary DPS. You dumped DEX so you can't even get Tempest I if that was ever part of the plan.

    The 12 fighter levels that originally came with the build are for Kensai II so the build heaps on the damage. 12 Pally doesn't really do this very well... I'm actually not sure what you are trying to do at all. Please clarify, as the feats are all over the place (OTWF and Shield Mastery? I've also never seen stunning blow on a primary paladin...).

    Perhaps you should state what you want a build to do; if it's healing amp you want, the ranger levels do nothing for you, and should be disposed of.

  4. #4
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Kensai II
    Fighter Haste Boost IV
    Fighter Strength III
    Feats (e.g. Weapon Specialization, Greater Weapon Specialization)

    As above, I'm not sure what you're tying to achieve? An S&B intimi tank with healing amp using Divine Righteousness?

    I still use my monster a lot - it's still lots of fun.

  5. #5
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default What I want to do...

    Well to be honest I don't know exactly what I want to do I want something with a high AC, but not so high where I need to get rid of anything else. Tank with some ease (not raid tanking). Self healing for solo play. TWF because I already have a barb who swings his large axe all over the place, and even in the Shroud that gets old. Dual longswords, but still centered because of the Whirling Steel Strike (weapon focus: slashing is required). Evasion and high saves so I can run through traps while soloing. HotD for healing amp. Can pull out a bow IF necessary, though I hate bows. So basically a medium paced soloer who can still party. Someone who isn't GREAT at anything, but is 'ok' at everything.
    Last edited by Clemeit; 07-28-2011 at 11:58 PM.

  6. #6
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default

    Quote Originally Posted by voodoogroves View Post
    Zeal at pally 14 is a pretty big dps boost ... that's why most don't stop at 12 I think
    I shall definitely take that into consideration. I wasn't aware of it before. (I've never played a pally)

  7. #7
    Founder Balkas's Avatar
    Join Date
    Feb 2006
    Posts
    1,367

    Default

    I don't think Tempest I is worth splashing 3 feats for anymore.

    If you want to use Longswords, check out some of the builds in this thread: Quest for the Best Whirling Steel Strike Build.

  8. #8
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default

    Quote Originally Posted by Alyiakal View Post
    I was under the impression that the monster was obsolete as of a few updates ago; when Turbine changed how the Tempest PrE worked (previously, the first tier gave an attack speed boost).

    At any rate, I'm not sure what you're trying to do with this build, iTWF gets you 60% proc rate on the offhand weapon, which is basically pretty awful for something that is supposed to be primary DPS. You dumped DEX so you can't even get Tempest I if that was ever part of the plan.

    The 12 fighter levels that originally came with the build are for Kensai II so the build heaps on the damage. 12 Pally doesn't really do this very well... I'm actually not sure what you are trying to do at all. Please clarify, as the feats are all over the place (OTWF and Shield Mastery? I've also never seen stunning blow on a primary paladin...).

    Perhaps you should state what you want a build to do; if it's healing amp you want, the ranger levels do nothing for you, and should be disposed of.
    TWF and iTWF were given automatically as a ranger so I didn't use up feats on those. Don't want to go for Tempest, last I checked it needed quite a lot of feats I wasn't willing to take.
    [?]Is oTWF required to use dual longswords? If so, that's why I took it, if not then I'll drop it.
    Planning on dual longswords while staying centered (Whirling Steel Strike) and Weapon Focus: Slashing Weapons is need to get that.

  9. #9
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default

    Quote Originally Posted by Balkas View Post
    I don't think Tempest I is worth splashing 3 feats for anymore.

    If you want to use Longswords, check out some of the builds in this thread: Quest for the Best Whirling Steel Strike Build.
    Cool thanks for the link. I will consider rerolling and replacing the pally levels with fighter. Though I'm quite fond of paladins for their healing amps, LoH, immunities, and saves (all of which go well with monk, I love my evasion pally). But as for the healing, that's nothing a few silver flame pots can't fix I guess. And I think fighter might be better suited for what I'm looking for.

  10. #10
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Alyiakal View Post
    I was under the impression that the monster was obsolete as of a few updates ago; when Turbine changed how the Tempest PrE worked (previously, the first tier gave an attack speed boost).
    Heh, obsolete is funny word... If you mean, the Monster went from near-top DPS to "only" 90% max DPS while maintaining all it's flexibility and survivability, then yeah I guess it's obsolete.

    I'll take the favored enemies, ranged ability, sneak ability, and ton of free feats over the extra DPS you get from raging with a 6 barbarian splash instead.



    At any rate, I'm not sure what you're trying to do with this build, iTWF gets you 60% proc rate on the offhand weapon, which is basically pretty awful for something that is supposed to be primary DPS. You dumped DEX so you can't even get Tempest I if that was ever part of the plan.

    The 12 fighter levels that originally came with the build are for Kensai II so the build heaps on the damage. 12 Pally doesn't really do this very well... I'm actually not sure what you are trying to do at all. Please clarify, as the feats are all over the place (OTWF and Shield Mastery? I've also never seen stunning blow on a primary paladin...).

    Perhaps you should state what you want a build to do; if it's healing amp you want, the ranger levels do nothing for you, and should be disposed of.
    Good breakdown of this particular build though... I'm not sure what he's trying to do either... No GTWF? Shield mastery?? What's is the point of the paladin levels? 12 fighter levels offers some pretty solid DPS or AC (Kensai or Stalwart Defender) and a ton of feats.

    What are you getting from the Paladin levels?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  11. #11
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Clemeit View Post
    Well to be honest I don't know exactly what I want to do I want something with a high AC, but not so high where I need to get rid of anything else. Tank with some ease (not raid tanking). Self healing for solo play. TWF because I already have a barb who swings his large axe all over the place, and even in the Shroud that gets old. Dual longswords, but still centered because of the Whirling Steel Strike (weapon focus: slashing is required). Evasion and high saves so I can run through traps while soloing. HotD for healing amp. Can pull out a bow IF necessary, though I hate bows. So basically a medium paced soloer who can still party. Someone who isn't GREAT at anything, but is 'good' at everything.
    The old standard monster is EXACTLY what you want...

    High AC easy to get, TWF with Haste Boost and Kensai is solid DPS. Tons of feats so you can get Whirling Steel Strike without gimping yourself. Don't dump Dex and evasion is solid. Forget Healing amp, but you have so many feats on a standard Monster build, you could go halfling and afford the 3 Dragonmark healing feats plus Maximize.

    A halfling 12/6/2 fighter/ranger/monk with the healing dragonmarks is the ultimate "Jack of all Trades"...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  12. #12
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Another option for you might be a 12/6/2 fighter/paladin/monk or just 12/8 fighter/monk...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  13. #13
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Take the "classic" monster build and go half-elf with the rogue dilly. You've just become a very high DPS build.

  14. #14
    Community Member Mister_Peace's Avatar
    Join Date
    Oct 2009
    Posts
    567

    Default

    Quote Originally Posted by Clemeit View Post
    Well to be honest I don't know exactly what I want to do
    then please don't post a build
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  15. #15
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default

    Quote Originally Posted by Mister_Peace View Post
    then please don't post a build
    Please don't make posts that are out of context. I go on to say what I want to do.

  16. #16
    Community Member Clemeit's Avatar
    Join Date
    Dec 2009
    Posts
    657

    Default

    Quote Originally Posted by Thrudh View Post
    The old standard monster is EXACTLY what you want...

    High AC easy to get, TWF with Haste Boost and Kensai is solid DPS. Tons of feats so you can get Whirling Steel Strike without gimping yourself. Don't dump Dex and evasion is solid. Forget Healing amp, but you have so many feats on a standard Monster build, you could go halfling and afford the 3 Dragonmark healing feats plus Maximize.

    A halfling 12/6/2 fighter/ranger/monk with the healing dragonmarks is the ultimate "Jack of all Trades"...
    Well I checked out the Monster a bit more thoroughly and I guess your right That is what I want. Much thanks to you and everyone else that commented. All suggestions were taken into account. And I'm looking forward to the monster build, as well as my build with some tweaks. +1 all

  17. #17
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by Thrudh View Post
    Heh, obsolete is funny word... If you mean, the Monster went from near-top DPS to "only" 90% max DPS while maintaining all it's flexibility and survivability, then yeah I guess it's obsolete.

    I'll take the favored enemies, ranged ability, sneak ability, and ton of free feats over the extra DPS you get from raging with a 6 barbarian splash instead.
    This. The utility you get from 6 Ranger levels is huge IMO. Tempest I may now be debatable (I still keep it) but
    there's a lot of other good stuff in addition to what Thrudh has listed; notably Rams Might - equivalent to + 3
    damage and Manyshot.

    Anecdotally, I have a TWF Arcane Warrior and Monster (with Rogue rather than Monk splash; don't care about
    AC and wanted UMD). The Monster rips the Arcane Warrior a new one (similarly geared btw) in terms of weapon
    DPS - 10 charges of Fighter Haste Boost IV beats virtually anything IMO . Of course he can't haste/displace/reconstruct/Niac's etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload