Stats:Code:Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release) Knight of the Chalice 1 Shintao 2 DDO Character Planner Home Page Level 20 Lawful Good Human Male (1 Fighter \ 7 Paladin \ 12 Monk) Hit Points: 395 Spell Points: 108 BAB: 17\17\22\27\27 Fortitude: 20 Reflex: 14 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 15 17 Constitution 16 19 Intelligence 8 8 Wisdom 14 16 Charisma 8 8 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 7 Bluff -1 -1 Concentration 7 13 Diplomacy -1 -1 Disable Device n/a n/a Haggle -1 -1 Heal 2 3 Hide 2 3 Intimidate -1 -1 Jump 7 11 Listen 2 3 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot 2 3 Swim 3 7 Tumble 6 7 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Past Life) Past Life: Monk Feat: (Monk Bonus) Stunning Fist Feat: (Selected) Toughness Feat: (Human Bonus) Two Weapon Fighting Level 2 (Monk) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Level 4 (Monk) Level 5 (Monk) Level 6 (Monk) Feat: (Selected) Cleave Feat: (Monk Bonus) Toughness Level 7 (Monk) Level 8 (Monk) Level 9 (Monk) Feat: (Selected) Great Cleave Level 10 (Monk) Level 11 (Monk) Level 12 (Monk) Feat: (Selected) Improved Two Weapon Fighting Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 19 (Paladin) Level 20 (Fighter) Feat: (Fighter Bonus) Quick Draw Enhancement: Fighter Haste Boost I Enhancement: Follower of the Sovereign Host Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Way of the Patient Tortoise III Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Improved Recovery III Enhancement: Shintao Monk I Enhancement: Shintao Monk II Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Adept of Flame Enhancement: Master of Bonfires Enhancement: Paladin Courage of Good I Enhancement: Paladin Divine Righteousness I Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Knight of the Chalice I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Toughness III
str-16 [+5 lvls +2 tome]
dex-15 [+2 tome]
con-16 [+2 tome]
int-8
wis-14 [+2 tome] (14 for stunning fist DC)
cha-8
Feats:
in no particular order,
Imp crit: blundgeon
cleave
great cleave
toughness 2x
TWF
ITWF
GTWF
Stunning Fist
Power attack
Monk PL
Light Monk
Quick Draw
Skills:
i would do balance, tumble, jump
Goals - a hate tank, with super high heal amp. (note i did go Knight of the chalice over HoTD)
Ench:
Enhancement: Fighter Haste Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptaability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Heal Amp:
1.00 (base human)* 1.3 (monk) * 1.3 (human) * 1.1 (DT) * 1.2 (DT) * 1.25 (fire stance) = 278.85% heal amp
Threat:
100% (divine rightousness) +10% +15% + 20% (DT) = 145% hate
Hp:
395 (base + ench + base con)
+20 rage
+40 madstone rage
+20 (exceptional +1 con is odd)
+20 (exceptional +2)
+20 (+2 ship shrine)
+60 (+6 con item)
+20 (toughness)
~~~~~~~~~~~~~~~~~Norm/standing
595
+40 (double madstone)
~~~~~~~~~~During Tanking
635 Standing During tank
Will be using handwraps.
Just looking for feedback as to how to better it, or achieve one of my goal better (more threat/amp/hp etc).