Should be all fixed, my "check for 0" logic in the JavaScript file just "stopped working" even though that file hasn't been modified in 5 months.
-JJ
Should be all fixed, my "check for 0" logic in the JavaScript file just "stopped working" even though that file hasn't been modified in 5 months.
-JJ
I was wondering if you could make it so that two or more augments cystals are able to be used? So that you can figure out what level it will be easier. I have several items that have two or more different color augments slots.
Craftable items have a maximum of two slots. (Yellow + Colorless.) If you go in to add that, lootgen can also now have greens. Greens are always by themselves.
Both Yellow + Colorless as well as Green add +3 enchantment level. (Colorless = 1, Yellow = 2, Green = 3.)
Updated the way it handles augments -- let me know if something doesn't seem right, please
-JJ
Thanks for the update, it has always been a great tool, DDoWiki and your crafting planner are the two pages I always have open while playing..
in your page proof against poison +10 and true seeing gloves is possible.
in game, when you try to add proof+10 it says the item already has a suffix.
That's one of those that requires being applied first, right?
I wrote a Python script that accepts a list of lootgen abilities and figures out the minimum set of gear to give you everything you need. Would you be interested in wrapping it in a nice web UI and hosting it?
My toon: Agthorr on Khyber
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