*/Dalek voice on.> We could really use some type of defrag tool in game.
Memory leaks
High levels unreachable Memory
Conservative garbage collection/C++
Lingering references to objects
Build up
Program termination/crash
<.Dalek voice off<>
All common problems with a game of this type but it seems to be on the high end of the scale.
Switching out multiple toons and running a few quests should not cause a crash or a drop the performance overhead.
I did hear something a while back about a possible defrag tool but haven't heard an update in this regard.