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Thread: My monster

  1. #1
    Community Member lvl20wizzyman's Avatar
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    Default My monster

    Sorry about first post here is 1-20 monster build i came up with basically same idea but different enchantments and i thought quickdraw and lightning reflex's were a waste of feats and i still could of made better feat selection for those two but o well here it is

    EDIT: this is my 4th and final edit this is the solid final build

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 366
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 16
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   26
    Dexterity            15                 17                   19
    Constitution         14                 14                   16
    Intelligence          8                  8                    8
    Wisdom               10                 10                   10
    Charisma              6                  6                    6
    
    Tomes Used
    +2 Tome of Dexterity used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 21                   21
    Bluff                -2                 -2                    0
    Concentration         2                  3                    5
    Diplomacy            -2                 -2                    0
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                  0                  0                    0
    Hide                  2                  4                    4
    Intimidate           -2                 -2                    0
    Jump                  8                 19                   19
    Listen                0                  0                    0
    Move Silently         2                  4                    4
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                 11                   11
    Swim                  4                  8                    8
    Tumble                n/a                7                    7
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Mobility
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    
    
    Level 9 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 11 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Oversized Two Weapon Fighting
    
    
    Level 13 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Power Critical
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 18 (Fighter)
    Skill: Balance (+0.5)
    Feat: (Selected) Stunning Blow
    Feat: (Fighter Bonus) Two Weapon Defense
    
    
    Level 19 (Fighter)
    Skill: Balance (+0.5)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Power Attack II
    Last edited by lvl20wizzyman; 07-24-2011 at 10:52 AM.

  2. #2
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    Missing 17 levels.
    White Fang (newbie-friendly build) - TWF melee dps with self-sufficiency and rogue skills.
    California King - the hagglebot craftbot alt build, pure Arty leveling with two-handed weapons.

  3. #3
    Community Member DragonTroy's Avatar
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    yeah, kind of interested as to what this toon will be when its capped. im assuming the classic monster build, but lot of ways you could go from level 3
    Quote Originally Posted by DragonTroy View Post

    at one point during the aggro issues i pulled horoth on my monk, which i admit i kind of enjoyed for about half a second. but then he hit me.

  4. #4
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    I'm a bit confused. Khopesh will cause monk to be unbalanced. So why are you taking monk?

  5. #5
    Community Member Hobgoblin's Avatar
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    in the traditional monster build monk gives you evasion and two feats, plus wis bonus to ac

    hob

  6. #6
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    Thought they changed it so that wis bonus only counted if you are centered.

  7. #7
    Community Member WruntJunior's Avatar
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    That is false, as long as you don't have on armor, a medium or heavier load, or a shield, you retain your wisdom bonus to ac.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  8. #8
    Community Member mahiro37's Avatar
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    Quote Originally Posted by WruntJunior View Post
    That is false, as long as you don't have on armor, a medium or heavier load, or a shield, you retain your wisdom bonus to ac.
    Wouldn't that be the definition of Centered?

  9. #9
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    Quote Originally Posted by mahiro37 View Post
    Wouldn't that be the definition of Centered?
    Nope, to be centred you also need to be wielding ki weapons

  10. #10
    Community Member Aaxeyu's Avatar
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    Quickdraw is not a wasted feat. Power Critical on the other hand is.

  11. #11
    Community Member mahiro37's Avatar
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    Oops, very true, my bad */bow*

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