+The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!
I can count on 0 hands the number of times I've had melees group for haste and rage. I've stopped trying, and as I'm not going to caste aoe buffs for each individual, I just drop them once centered on me. Miss it, tough. Suck less, rock more. While this isn't necessarily directed at you, it is pointing out that while you may pull bad casters in your group, good casters have pulled far too many bad melees in theirs. It goes both ways.
Extend is not a factor in being a bad player, after all the very worst players I have ever seen have all been Barbarians. Both as playing skill goes and as someone who I'd group with based on their actions and personality in-game. Yet I don't deny Barbarians a spot in my LFMs, because while I may not have lived in my mother's basement for 5 years to play DDO, I do know that there is very few places that require a specific party makeup. I don't even care if clerics or fvs don't join, since I know a Bard can solo heal pretty much anything quite easily if he's built right, and the party doesn't suck.
Now, as for feats:
You left out toughness, which is pretty much a requirement on a d4 class in ddo. So that means a typical Sorc will have 2 (3 human) feats to play with. Not 3-4.
Now, depending on build, either two spell focuses in Enchantment or Necro will be better than taking Extend; having mass hold or wail succeed more often means less sp spent on recasting those spells. Alternately, a Wizard past life has the same effect, but much better, if you have access to it. That means only a human sorc actually has any spare feats. And even in that case, you might want a spell pen feat, particularly on a under-geared sorc. For the second-life+ Sorc with a Wizard PL, that may fit in there is addition to the focuses.
Finally, Quicken is a solid choice even for a Sorc; it means that those spells go off, preventing a bad concentration roll. For a WF Sorc, I'd say Quicken for Reconstruct is required. For others, particularly under-geared ones, making sure the spells go off is never a bad thing, though fitting it in is a pain. It's an option, which I'd take before Extend since Extend no longer works on anything but buffs.
That leaves only the pure nuker as having spare feats. In which case, you are right, Extend is probably the best option. For the Sorc who also intends to insta-kill or do crowd control, they have 0 spare feats for extend. And it's debatable whether or not that would have an effect on sp usage; I didn't have any issues with sp on my Cleric after dumping it. But then, Clerics have a sparse spell list that needs serious serious love, whereas a Sorc actually has an abundance of offensive options.
For my human Sorc, I have no room for it. I planned on two focuses in Necro, as well as the four mandatory ones (emp, Max, Heighten, SF: Evo or Conj) Toughness, and Spell pen. To be frank, I'm tempted to dump spell pen for Quicken, even though I but I certainly would want both. I've never had an issue getting a spell off, but I have occasionally seen a blue shield, so spell pen it is. I want my Wail and FoD to land, every time it can.
I do wish my Cleric past life (which gives +1 Conj DC) qualified me for Savant. I might fit in extend then.
Anyone who disagrees is a Terrorist...
Cthulhu 2020 Never settle for the lesser evil...
Very strong opinions in here, and many are good.
To me and the way I play, extend is a waste.
As a caster, I always try and save my party as much as possible. That includes 4 spells, typically.
1. Haste (Really, can't be beat. 11 people attacking and running faster? Yup.)
2. Rage (Hard to beat the +2 to con that stacks. more HP = better chance of living)
3. Blur. (20% misschance on that. Lasts for 20 minutes. Hard to beat this one as well.)
4. Whatever elemental protections they may need based on the quest we're running.
None of my characters have extend. None of these buffs really need extending, IMO.
I'm focusing on my character playing to the best of his ability. Keeping haste and rage on is great. Blowing away that boss with 1,000hp crits every tick? Even better.
I can see where people can argue that this is still a viable feat. For the very small percentage of spells that actually can use them, that is. That's where it falls short.
It's not the utility of the feat I'm debating, simply the number of applications that it is useful for as opposed to the number of applications of a feat such as toughness or quicken, or maximize, or spell focuses.
I see those feats as being more useful in every application, as opposed to a very narrow use spectrum.
<-Curelite Bottling Company->
Originally Posted by Chilldude
Next weeks topic: Enlarge, no enlarge? Do you really want your casters entering the dungeon, or is it better to have them throw an enlarged, extended, material eschewed haste from a nice, safe spot at the entrance?
LOL
What do people still carry extend for? Haste?
20 minute buffs are fine. Im more than happy to rebuff if we go more than 20 minutes between shrines, which is rare nowdays.
Waste of a feat now that it doesnt work on offensive spells. Quicken is much better, especially if youre a WF and want to heal in a pinch. You get to have more "fun" while playing, and not as a soulstone waiting for a res.
Funny, I didn't realize Ice Storm, Delayed Blast Fireball, and Chain Lightning had to make a roll to connect through displacement...
Also, I really do not find it challenging to carry haste pots on my non arcanes to fill the short gap in dropping the pillars...pots aren't exactly expensive bud.
Toastee McRoastybuns - Shinigamii - Theifing Slum - Bakabaka - Salsasnack - Tssst The Dog Whisperer
MrBlonde - Omakase Omnomnom - Austrian Deathmachine - Consonar Crazy IvanAscent
3 spells
Haste
Rage
Displacement
Sure you could use extend for the buff spells that are 1 min/lvl but honestly 40 minute buffs aren't needed 99.99% of the time. So basically we are talking about haste, rage and displacement. Just not worth the feat slot.
Mothergoose - Kardinal - Bunks
Of course take those, only the most leet mages do. Forget about empower max or heighten. Only teh noob casters fire anything but constant stone skin.
I'm guessing the remaining 1% of mages Got themselves some healers and then did 10 instances to the other 99%'s 2.
lol tor runs must be epic feats on hard.
$^%& extend.
Synergia Merlocke (Wiz, Heroic/Epic/Iconic Completionist x3) Merloc (Cleric Tank) Merlocked (Barb) Merlocc (Rog)
You missed the point. He only cares about his fun playing not yours. As he has stated in many a run "your blue bar is for me and to keep me buffed and alive". Yet he uses the team player card in his first post in this thread. The bottom line is it doesn't benefit him so you should not do it that way.
If the toon is named after a beer 17 of them are mine & 1 more not named after a beer (the black sheep of the family). Beware there are a few beer imposters out there. Unless the toon has been "Banned From All Guilds" it's a fake Beer_Dude. Fake Beer in your group leaves a nasty taste.
For me dont take extend go with quicken.
If you have to choose between the two
Which i did.
I am talking from A Clerics Perspective.
20 minute Buffs are all you need. Tell me a run where it takes 40 mins to get from shrine to shrine. So apart from a few short duration buffs it makes no difference.
Missing a Mass Heal because you dont have Quicken is far more serious for the party
Put it this way..Far easier having a living Shade moaning at ya cos ur buffs are useless
Rather than Shades Shade never letting you live it down for letting him die
Last edited by krackythehoodedone; 07-28-2011 at 02:22 PM.
If the toon is named after a beer 17 of them are mine & 1 more not named after a beer (the black sheep of the family). Beware there are a few beer imposters out there. Unless the toon has been "Banned From All Guilds" it's a fake Beer_Dude. Fake Beer in your group leaves a nasty taste.
I know right? I'm practically a walking apothecary on my monk and barb. I've got stacks of haste, bark, hero, cures, removals. It's not even that much just buying from a vender. 75pp unhaggled for the top stuff.
Don't get me wrong a mages buffs can make things far easier. If I can get a stoneskin and a blur im more then happy. But literally needing mage buffs so that your class can be good makes you worthless. *** would you do without a mage? Oh that's right blame the healer lol.
You created a character, don't expect someone to hold your hand through the game. The means are more then enough there to be great even for a full on free player.
i've seen a lot of posts in this thread that say drop extend and take quicken.. why the **** would you not already have quicken? you're a sorc. if you want to drop anything drop spell pen. while not a useless feat instakill spells are not very thematic with a nuking sorc.
i'm on my 3rd sorc life on my sorc who will have 3/3/3 past lives of sorc/wiz/fvs. even with 1 less dc then final there are very few "evade's" when i blast. and thats on a warforge. you want spell pen get past life wiz or fvs... or both! there's more spell pen there then feats will ever give.
i like having haste/rage/displace on at all times. 1 feat to cast them half as often is not at all a waste to me. my dc's are high due to past lives. my spell pen is high due to past lives. that leaves meta's and i take em.
As others have covered, extend is a waste on such a feat starved class.
However, I think what really needs to be made clear is that forcing players to take extend is reinforcing lazy playing and reducing their opportunity to learn there class to its fullest extent. If you have a problem with bad players then teach them how to be good players, don't teach them how to be lazy bad players.
Regarding the ops question, I have PL:initiate of the faith (cleric PL) on my Sorc which has been great leveling up. It's quite possible to heal for 2/3 of life with it with max/empower/superior ardor 5/day which covers the in combat healing, scroll/wand healing covers the slightly less intense healing requirements. I have the option of getting rid of it at 20 but will probably keep it until I TR again.
I don't have quicken (already cover non-interruptible healing, I'd only take quicken on a WF sorc for recons).
I don't have toughness (I'm well geared and will have comfortable HP).
I do have (greater) spell pen, I didn't want to take these but there are numerous excellent no save, SR spells which make the feats worthwhile. There are also a few save/sr spells which are useful in certain circumstances.
Edit: fixed a typo and wanted to mention that as far as SP savings go for the 3 primary uses (rage/haste/displace) you're only looking at a 25 SP/cast extended vs 15*2/cast non extended for 25 SP saved per spell every 20 minutes or 75 for all 3. It really isn't a big deal.
Last edited by wax_on_wax_off; 07-30-2011 at 03:37 AM.