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  1. #21
    Community Member GeoBob's Avatar
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    Quote Originally Posted by PadrePio View Post
    i'm not an expert, but i'd take off empower healing to make room for empower, and take extend earlier (no actual need of extended spells at lvl 18 when are already around 20 mins) an quicken later (quicken is actually useful for mass-heals, so it's useful around lvl 18-20). heighten spells will boost your implosion dc up, making it more friendly with epics in which u can do more then an healerbot and also spell pen and evocation focus can be handy


    -
    Vetafer
    Thanks Vet Been thinking about getting rid of empower heal...guess i only took it not thinking of it not being required for AoV. And if i swaped extend to lvl 12, quicken to 18, and took empower at lvl 1, and SF evok at 9 and heighten at 15 and quicken at 18. sound good?

  2. #22
    Community Member
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    Sounds like you are looking to be melee dps.

    Stats
    Str 18
    Dex 8
    Con 18
    Int 8
    Wis 8
    Cha 12 and 2 tome for 14 base 6 item for 20. 19 is needed to cast highest lvl spells.

    Feats
    Toughness
    Power attack
    Empower
    Maximize
    Quicken
    Thf
    Ithf
    Imp crit slash.

    Fvs melee is better as wf though.

    I am using a dwarf 18 fvs/2 fighter. He is better than the pure human I tried before due to great axe enhancements.

  3. #23
    Community Member GeoBob's Avatar
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    Quote Originally Posted by JohnnyDangerously View Post
    Sounds like you are looking to be melee dps.

    Stats
    Str 18
    Dex 8
    Con 18
    Int 8
    Wis 8
    Cha 12 and 2 tome for 14 base 6 item for 20. 19 is needed to cast highest lvl spells.

    Feats
    Toughness
    Power attack
    Empower
    Maximize
    Quicken
    Thf
    Ithf
    Imp crit slash.

    Fvs melee is better as wf though.

    I am using a dwarf 18 fvs/2 fighter. He is better than the pure human I tried before due to great axe enhancements.
    Im not aiming to be melee. Im aiming to be the person who can solo heal a normal shroud, and person who can be an offensive caster, and a person who can do moderate damage with a lonsword. Im not looking to be doing 50 damage per hit, im just looking to be useful, where i can make a difference.
    Thelanis Server
    Empazio~Srandril~Gimpazio
    Member of Eternal Infinity

  4. #24
    Community Member GeoBob's Avatar
    Join Date
    Dec 2009
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    48

    Default Revised Build

    Ok, i have modified my build to fit some of the advice. I have mental toughness still, but I am still looking things up. It will most likely be dumped out, or kept untill higher lvl where i will swap out for SF Evocation. Also a question on spells. The only mass heals im taking are Mass Serious, Mass Critical, and Mass Heal. I am not sure whether or not i should take moderate. Any sugestions?

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Empazio 36  Pt. build FvS 20
    Level 20 Lawful Good Human Male
    (20 Favored Soul) 
    Hit Points: 372
    Spell Points: 2116 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 11
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 17                   17
    Dexterity             8                  8                    8
    Constitution         16                 19                   20
    Intelligence          8                  8                    8
    Wisdom               18                 26                   28
    Charisma             12                 14                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 1                  4                    4
    Concentration         7                 26                   28
    Diplomacy             1                  5                    7
    Disable Device       n/a               n/a                   n/a
    Haggle                1                  4                    4
    Heal                  4                  9                   11
    Hide                 -1                 -1                   -1
    Intimidate            1                  4                    4
    Jump                  2                  3                    4
    Listen                4                  9                    9
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                  9                    9
    Swim                  2                  3                    3
    Tumble               n/a                 1                    1
    Use Magic Device      3                 14                   14
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Torc of Prince Raiyum-de II \par Xachosian Eardweller \par Litany of the Dead \par Pale Lavender Ioun Stone \par Banner Cloak \par Feather Falling Boots of Balance \par Armored Bracers \par Dragontouched Vestments \par Dragontouched Shroud \par Aegis of Flame \par Dalorent's Seal \par Light and Darkness (Upgraded) \par Rahl's Might (Force) \par Staff of the Petitioner \par  \par Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Divine Favor
    Spell (1): Nightshield
    Enhancement: Improved Jump I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nimbus of Light
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Concentration I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Arcane Initiate
    Feat: (Automatic) Child of the Sovereign Host
    Spell (1): Remove Fear
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Charisma I
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Tumble (+1)
    Spell (2): Cure Moderate Wounds
    Enhancement: Improved Concentration II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Tumble (+1)
    Feat: (Selected) Maximize Spell
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Smiting II
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Deific Vengance
    Spell (3): Mass Aid
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Human Adaptability Wisdom I
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Cure Critical Wounds
    Enhancement: Unyielding Sovereignty
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+2)
    Feat: (Selected) Mental Toughness
    Spell (2): Soundburst
    Spell (3): Searing Light
    Spell (4): Unholy Blight
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Raise Dead
    Enhancement: Favored Soul Smiting III
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Magic Circle Against Evil
    Spell (4): Divine Power
    Spell (5): Divine Punishment
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Beloved of the Sovereign Host
    Spell (6): Heal
    Enhancement: Favored Soul Angel of Vengeance II
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Freedom of Movement
    Spell (5): Stalwart Pact
    Spell (6): Blade Barrier
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Toughness III
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (6): Cometfall
    Spell (7): Resurrection
    Spell (5): True Seeing
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Life Magic III
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Charisma II
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Mass Protection From Elements
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Toughness IV
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (9): Mass Heal
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): True Resurrection
    Spell (8): Holy Aura
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Diety) Favored Soul Damage Reduction: Silver
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Favored Soul Longsword Specialization II
    Thelanis Server
    Empazio~Srandril~Gimpazio
    Member of Eternal Infinity

  5. #25
    Founder Matuse's Avatar
    Join Date
    Feb 2006
    Posts
    6,243

    Default

    Im not looking to be doing 50 damage per hit, im just looking to be useful, where i can make a difference.
    Without Improved Critical, Power Attack, starting str of 16+, TWF, ITWF, GTWF, the only person who will notice a difference whether you are attacking or not is you...when you're soloing.

    14 strength and a single longsword with essentially no feat support is basically low level attacking before you get blade barrier and divine punishment, or hitting evaders that blade barrier doesn't work on, and aren't worth the SP to use divine punishment on.

    I think it's a worthwhile thing to pursue...divine offensive options at low levels are impressively bad. But after about level 10, your melee damage is just not going to matter much at all. But that's ok, since at about the same time you start picking up offensive spells that are worth a ****.
    Kobold sentient jewel still hate you.

  6. #26
    Community Member
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    Dec 2010
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    Default

    Quote Originally Posted by GeoBob View Post
    Ok, i have modified my build to fit some of the advice. I have mental toughness still, but I am still looking things up. It will most likely be dumped out, or kept untill higher lvl where i will swap out for SF Evocation. Also a question on spells. The only mass heals im taking are Mass Serious, Mass Critical, and Mass Heal. I am not sure whether or not i should take moderate. Any sugestions?

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Empazio 36  Pt. build FvS 20
    Level 20 Lawful Good Human Male
    (20 Favored Soul) 
    Hit Points: 372
    Spell Points: 2116 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 11
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 17                   17
    Dexterity             8                  8                    8
    Constitution         16                 19                   20
    Intelligence          8                  8                    8
    Wisdom               18                 26                   28
    Charisma             12                 14                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Wisdom used at level 11
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance              -1                 -1                   -1
    Bluff                 1                  4                    4
    Concentration         7                 26                   28
    Diplomacy             1                  5                    7
    Disable Device       n/a               n/a                   n/a
    Haggle                1                  4                    4
    Heal                  4                  9                   11
    Hide                 -1                 -1                   -1
    Intimidate            1                  4                    4
    Jump                  2                  3                    4
    Listen                4                  9                    9
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                  9                    9
    Swim                  2                  3                    3
    Tumble               n/a                 1                    1
    Use Magic Device      3                 14                   14
    
    {\b {\ul Notable Equipment }} \par Minos Legens \par Torc of Prince Raiyum-de II \par Xachosian Eardweller \par Litany of the Dead \par Pale Lavender Ioun Stone \par Banner Cloak \par Feather Falling Boots of Balance \par Armored Bracers \par Dragontouched Vestments \par Dragontouched Shroud \par Aegis of Flame \par Dalorent's Seal \par Light and Darkness (Upgraded) \par Rahl's Might (Force) \par Staff of the Petitioner \par  \par Level 1 (Favored Soul)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Feat: (Diety) Favored by the Sovereign Host
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Spell (1): Divine Favor
    Spell (1): Nightshield
    Enhancement: Improved Jump I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Energy of the Scion I
    
    
    Level 2 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Nimbus of Light
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Human Improved Recovery I
    Enhancement: Improved Concentration I
    
    
    Level 3 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Arcane Initiate
    Feat: (Automatic) Child of the Sovereign Host
    Spell (1): Remove Fear
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Charisma I
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Tumble (+1)
    Spell (2): Cure Moderate Wounds
    Enhancement: Improved Concentration II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wand and Scroll Mastery I
    
    
    Level 5 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Energy of the Scion II
    
    
    Level 6 (Favored Soul)
    Skill: Tumble (+1)
    Feat: (Selected) Maximize Spell
    Spell (3): Cure Serious Wounds
    Enhancement: Favored Soul Smiting II
    
    
    Level 7 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Deific Vengance
    Spell (3): Mass Aid
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Human Adaptability Wisdom I
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Cure Critical Wounds
    Enhancement: Unyielding Sovereignty
    
    
    Level 9 (Favored Soul)
    Skill: Concentration (+2)
    Feat: (Selected) Mental Toughness
    Spell (2): Soundburst
    Spell (3): Searing Light
    Spell (4): Unholy Blight
    Enhancement: Racial Toughness I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    
    
    Level 10 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    Spell (5): Raise Dead
    Enhancement: Favored Soul Smiting III
    
    
    Level 11 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Magic Circle Against Evil
    Spell (4): Divine Power
    Spell (5): Divine Punishment
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Energy of the Scion III
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Beloved of the Sovereign Host
    Spell (6): Heal
    Enhancement: Favored Soul Angel of Vengeance II
    
    
    Level 13 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Freedom of Movement
    Spell (5): Stalwart Pact
    Spell (6): Blade Barrier
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Mass Cure Serious Wounds
    Enhancement: Racial Toughness III
    Enhancement: Favored Soul Toughness III
    
    
    Level 15 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    Spell (6): Cometfall
    Spell (7): Resurrection
    Spell (5): True Seeing
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Life Magic III
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Mass Cure Critical Wounds
    Enhancement: Favored Soul Charisma II
    
    
    Level 17 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Leap Of Faith
    Spell (7): Mass Protection From Elements
    Spell (8): Mass Death Ward
    Enhancement: Favored Soul Toughness IV
    
    
    Level 18 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (9): Mass Heal
    Enhancement: Favored Soul Life Magic IV
    
    
    Level 19 (Favored Soul)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): True Resurrection
    Spell (8): Holy Aura
    Enhancement: Favored Soul Energy of the Scion IV
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Diety) Favored Soul Damage Reduction: Silver
    Spell (9): Implosion
    Enhancement: Favored Soul Ascendency: Sovereign Host
    Enhancement: Favored Soul Longsword Specialization II
    Looks good. Try it out.
    I choose cure serious, cure moderate. But it should work with cure serious and cure critical.

    Also, There is always reset enhancements and exchange spell thingy to tweak a bit and improve upon.

    Hope You will have lots of fun with this build

  7. #27
    Community Member PadrePio's Avatar
    Join Date
    Aug 2010
    Posts
    164

    Default

    Quote Originally Posted by GeoBob View Post
    Thanks Vet Been thinking about getting rid of empower heal...guess i only took it not thinking of it not being required for AoV. And if i swaped extend to lvl 12, quicken to 18, and took empower at lvl 1, and SF evok at 9 and heighten at 15 and quicken at 18. sound good?
    yeah that's good .. probably mental toughness is not that needed at high levels, but maybe it's useful in the long way to 20 to have some more sp, especially if you want to solo around
    Maybe you will change it at 20 in house J to get spell penetration or greater spell focus evocation.

  8. #28
    Community Member GeoBob's Avatar
    Join Date
    Dec 2009
    Posts
    48

    Default

    Quote Originally Posted by wootvenu View Post
    Looks good. Try it out.
    I choose cure serious, cure moderate. But it should work with cure serious and cure critical.

    Also, There is always reset enhancements and exchange spell thingy to tweak a bit and improve upon.

    Hope You will have lots of fun with this build
    I would do Moderate and Serious, but That would mean dumping heal, cometfall, or blade barrier..which i want. So i will most likely end up taking critical and serious i suppose.
    Thelanis Server
    Empazio~Srandril~Gimpazio
    Member of Eternal Infinity

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