Quote Originally Posted by goodspeed View Post
I was thinking much the same thing but in the end it came down to, 3 choices. 4 if you wanted to go the human extra feat route.

If I was going to str based monk for dmg then Horc had it in spades (And oh yes he definitely does.) If I was going defensive and dex based then the halfling to was the way to go. If I wanted and all around rounded character with meat and the added resistance, then a dwarf was the answer. (Let me tell ya that acid thing those spider whip hurts. No idea how it lands but it does in that whisperdoom.)

I thought about the WF but it didn't bring anything to the table that the other 3 couldn't top. Pretty much alot of the things a WF has going are covered by the monk class itself. Theirs no overhaul vs gear (Well their are some nice threads in a couple of places ive seen cloth wise) and defense isn't a real problem either. Hell if you have a mage that gives a **** they can turn you into a god with 2 low cost spells. Their just was no real reason to choose a wf other then you wanted one.

The only thing that would completely seal it is if the horcs dmg enhancements could be used as 2 weapon, but ya can't always have everything.
They DO bring the looks

Did try a variant once with human dualwielding longswords.. Could work now they made earth +1 multiplier.

You're right about the dwarf.. My original plan was a dwarf as well.. I just can't stand them. Hence the second best HOrc.

Anyway.. Ended up making a WF again, I just love the leveldrain immunity too much and hotswapping tend to be annoying - I also pulled both the flesshaper docent and symbiont in one run through the series and will be adding +10 save on the trace of madness.. Or curse guard.
Honestly I found HOrc < WF < dwarf.. But the whole karate toddler doesn't work for me..

That said I'll probably make a HOrc/Dorf version too anyway sooner or later

Thanks for the input guys! And may the nerf be with you!