Results 1 to 5 of 5
  1. #1
    Community Member SpellSinger's Avatar
    Join Date
    Feb 2006
    Posts
    50

    Exclamation Is this even possible?

    Ok I was wanting a pally/rogue split, while I know some have done this simply for evasion and backstab...I'm wanting to disable and unlock as well and fight. I also was thinking of going wf simply to be immune to everything and I know rogue's get the ability to repair at some point(still not completely sure of reqs or what level you are able to do this) Can this be done?

  2. #2
    Community Member elg582's Avatar
    Join Date
    Aug 2010
    Posts
    544

    Default

    Maybe if you go deep splash (6 levels of rogue); paladins don't get a lot of skill points, so you would have to put a lot into INT, otherwise, and you are already needing 4 stats, 5 if you go WF because you will need some into WIS to cast spells.

  3. #3
    Community Member Meetch1972's Avatar
    Join Date
    Aug 2009
    Posts
    713

    Default

    The build of my third life main is close to the suggested - 13 rogue, 6 pally, 1 monk. With WF immunities, acrobat 2 and DoS by L20 it cannot be tripped, poisoned, infected, scared, drowned ... has the potential for wonderful saves and AC if you really want, and can DPS to boot. Plus it can trapmonkey, intim reasonably well... all this is why I took that ball and ran with it!

    Check out the Hurtlocker thread here at http://forums.ddo.com/showthread.php...ght=hurtlocker ... My 36 point build is currently at the end of it, but it's easily tweaked for 32 (maybe with an extra tome or 2 or with a little less int just accepting that there are some skills you cannot max out). There are other variations for other races/less points (remembering it doesn't take much gear to get the immunities granted to a warforged).

    Edit: Whoops, I got 14/6 confused with 6/14 and turned it into 6/13/1, but still you might like this build.
    Last edited by Meetch1972; 07-26-2011 at 12:16 AM.
    Goe ahed... korekt mah spelin'.

  4. #4
    Community Member thegreatneil's Avatar
    Join Date
    Oct 2009
    Posts
    354

    Default

    Using a 18/2 pali rogue warforged:
    18 int is needed to keep max skills in UMD, DD, and search.
    You'll bend to my will - With or without your precious sanity.

    Neilus Soul of the Phoenix - Completionist - Orien

    Quote Originally Posted by blerkington View Post
    Everyone who is more effective than me is OP, and should be nerfed.
    Everyone who has more stuff than me cheated to get it, and should be punished.
    Everyone who plays differently to me is a bad person, and should be mistreated.

  5. #5
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    The rogue ability you're thinking of is associated with the Mechanic I prestige enhancement. I don't know if you can use it on yourself, but even if you can it's only 2d3 hit points every 2 seconds for 30 seconds, which is worth a grand total of 60 HP on average.

    Here's something I just whipped up:

    Human Paladin 14 / Rogue 6
    Str 14
    Dex 15
    Con 14
    Int 14
    Wis 8
    Cha 14

    You have enough skill points to keep Search and Disable Device maxed on your paladin levels (after going rogue on 1st level as usual), +1 to keep whatever else you want from falling too far behind between rogue levels. You don't need very much Open Lock. You could do UMD, or Spot. Up to you really. The build needs a +2 tome to Dex, but could really use a +2 to every stat if possible.

    Feats
    TWF & OTWF
    Toughness
    Power Attack
    ITWF
    IC: Slash (for scims, or you could go with Pierce for rapiers, either way)
    GTWF
    Open - I'd go with another Toughness, but once you get here you can decide.

    Because you have your skills maxed, you're actually better off than most pure rogues as far as traps are concerned because you need a higher starting Int. For that reason, I'd go with Assassin over Mechanic. You can fit in everything you need for Assassin I and KotC II without too much trouble, which should work out to pretty respectable DPS. I think your biggest issues would be with to-hit and HP (and maybe getting into PuGs), but nothing insurmountable.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload