I've got no real plan for this, but it seems like either a really terrible idea or a really fun terrible idea. I'm going to make a FvS THF, that much I know. My plans are to go 18 str, 14 con, 14 cha. I Plan to do 0 offensive casting. I plan to be able to fully heal (through feats, maximize, empower, quicken, extend, etc...). I also plan to do some melee zerging, thus the 18 str. 14 con seems a necessity. 14 cha may be over-kill, i'm not sure. I need to hit up to mass cure critical with quicken, which will be easy with 14 cha and since i'm a FvS mana will be no problem regardless. Since the other two stats are where they need to be, I plan to put level ups into str. Int becomes only related to skillpoints, and since wisdom is the basis of offensive casting which i plan to do none of, it also does not matter. Dex becomes nice for tumble, but that is up in the air....
So here is my question: WF, HORC, or human? For all three I am able to achieve the three stats that matter. Humans get extra skill points which is nice for tumble / jump / UMD (can someone explain to me why everyone loves UMD on fvs?). WF gets the awesome immunities plus great sword usage. HORC gets other THF bonuses.
This is another issue I have with WF that seems to be able to be addressed by the other races: AC. Unless I grab ADM body, which I am not opposed to doing, it seems like WF AC is going to suffer a lot. I plan to be front line melee often, which means my AC cannot be *terrible*. I'm not expecting tank-class AC or even ACs high enough to be semi-tank class. I am, however, expecting it to be high enough to make a difference.
TL;DR, because that's always necessary: Which race for a melee FVS with healing capabilities? HORC, WF, or human? Why do people love UMD on FvS? How do I address the AC issue?