Could use some advice from any enchantment focused wizards out there...
I've done a few eDAs, and everytime I end up chugging a few pots...
I'm an Archmage enchantment focused wizard with 2350 SP.
Could use some advice from any enchantment focused wizards out there...
I've done a few eDAs, and everytime I end up chugging a few pots...
I'm an Archmage enchantment focused wizard with 2350 SP.
well, you have to try to only mass hold when there are a lot of mobs in the circle, and cut back on FoD (inefficient considering you prob have good melees). if they're already held, dont wail.
The first phase (before the 1st shrine) is tough.
Try to use a single dancing ball (on one side of the room) as crowd control and have all melee fight there. If people aren't getting beat up too bad--count on the melee to get them down without further CC. Only use additional CC when needed.
Its so dependent on the rest of the group (stunners in the group? two casters?). With the right group, it is very doable. Other groups--very, very difficult without using some resources.
INFERUS SUS Sorcs (Socky, Sockie, Socklin), Rogues (Sockpuppet, Sockum), Clerics (Sockington, Sockase), FVS (Sockle), Intim (Tubesocks), Bards (Sockdolenger, Sockish), Rangers (Sockin, Sockel), Wizzy (Sockut), Kensai (Sockt), Monk (Sockfist), Arty (Sockficer, Sockcraft)
Do you do a dancing ball in a corner, and let (most) mobs come to you?
Corner method seems more efficient than center method.
I think it's a team effort, too. The better the melees/other casters are, the more efficient it is for everyone else involved.
do you have a secondary focus in conjuration? 3SP web is the easy button in there. And your SP is plenty, I've cast on my PM with barely more than 2000 sp and not drunk pots on more than one occasion.
Things you can do to help with your SP is use Resistible dance SLA to snipe mobs that break from your disco. Displacing everybody is a good way to compensate for lack of DCs/Spell pen *provided you carry extend* Really getting to that first shrine is the tough part. Don't try to take the healer's job completely away. *every mob doesn't have to be CCed all the time.
Real life is a worse grind than any MMO.
Sarlona:
Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard
Thought I'd add - it helps if your FvS/Cleric tosses Holy Aura out like candy @ during Mabar... I mean Halloween. >.> Blinding the mobs is cheaper than giving everyone Displacement, and allows all the Melee to get 100% Sneak damage.
The PUGs I'm in use the center method.... Corner for dancing balls sounds like a great idea...
What's a good DC for web to stick?
I think the problem is I'm trying to CC too much... I just need to be more conservative before the first shrine.
I'd stick with only AOE spells, and avoid any direct attacks if you're the only arcane caster. Cloud Kill, Otto's Irrisistable Dance and Mass Hold Monster.
I find it's mostly about the dps. In a good dps group I usually end up with 200-300 mana to spare after the first
three waves. We use the disco in the middle method. I do not wail the bats/scorps and use PM sla's instead.
Also if you can grab the aggro of the archers their plinking you can get you a few sp back. I will fod the ellies
in the third wave just because their fireballs hurt a lot and they don't like to come to the middle other then that
if it looks like I have extra sp I will wail or hold on the orange named. Good dps usually doesn't really let me me
get holds off too much though.
When we do guild runs, one of guys (running a WF Necro/Conj AM) just webs up the center a bit, waits for the mobs to gather, then Wails them dead. This is of course excluding the first wave with the Orange Named devils. for that, he does a couple webs, a dance ball, then us melees take em down asap. Once the Oranges stop spawning, it becomes a casterfest.
Smrti on Khyber
Here's some decent advice:
-Keep a dancing ball up permanently, and abuse your hypnotize SLA whenever anything spawns to debuff their will save and disable them temporarily.
-A web (particularly, a web SLA) + solid fog combo is great; or just web if you don't need the debuff provided by solid fog. You might be able to avoid web altogether if your enchant DC is good enough.
-When symbol spells are off timer and you know there's a big wave coming, throw a symbol of death then follow it up with a mass wail(if insta-killable)/hold(if not) after they've all been neg leveled by the spell.
-Circle of death is also not bad as a debuffer, particularly when solid fog is up (because that at least guarantees the enemy won't make their reflex save).
One more thing to add to my original post is my dc's are 43 ench/45 necro which might be higher then usual and
I have a fair amount of sp regen gear.
The one thing I do like about eDA is it hardly ever forces you to drink pots. Essentially you figure out whether the
group is good enough very early on before you have invested too much into the run. In many places by the time
the hard bit comes you are already so far in that it would be painful to fail so you just go ahead and drink to
save the situation. In eDA this is not the case usually.
Also the healer isn't there just for show. if one of the 3 orange devils breaks don't necessarily feel you have to do
all in your power to cc him. Check his health and if he's below half just let the melees take care of it if he's hardly
been touched hit him with something that costs you little/no mana and kite him back through the ball.
Having
a cloud kill up so the mobs are aggroed on you helps with this as does the assumed approach of all melees
ganging up on a mob at a time. if each melee decides to go kill his own mob that will make it a lot harder unless
they all have stellar dps. Even with high dc's the mobs will break eventually so you want to make sure that when
that time comes there's only one left with full health instead of 3 with half health each.
Real life is a worse grind than any MMO.
Sarlona:
Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard
Enchantment AM really shines in eda, maybe you are overcasting or not using slas efficiently?
Hypnotism then resistible dance is 4 sp and will lock them down for 60 seconds. Long enough for melee to kill the elemental, save the sp don't fod if u can dance for 4 sp.
I find conjuration an awesome 2nd focus, just about every epic mob gets stuck in webs. Spamming 3sp web and 1sp hypno will work well and allow u time to decide if its worth casting mass hold or other expensive cc.
Babble and epic twisted talisman are great too.
If u have a cleric healinf, stick to slas for a spawn or 3 and make them work .