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  1. #1
    Community Member elemeir's Avatar
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    Wink How many Spell points is a record?.

    I wanna get record spell points for a halfling, my plan is to have Archmagi to start... Do Elemental Spell points stack if they're different amounts like Exceptional Char+1 and Char +2 = over all +3?

  2. #2
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by elemeir View Post
    I wanna get record spell points for a halfling, my plan is to have Archmagi to start... Do Elemental Spell points stack if they're different amounts like Exceptional Char+1 and Char +2 = over all +3?
    Different amounts stack for both elemental and exceptional. You will need to TR three times as a sorc too for the extra SP, and take the sorc past life feat. Plus all the mental toughnesses.

    Some would include the Bauble and the epic spell storing ring as potential SP plus abbott gear, the torc, concordant opposition gear, and a +4 cha tome.

    Will be a lot of work, good luck!

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  3. #3
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    The problem with 'most spell points' is that its not usually worth it to have the max.

    So you say you want max spell points on a halfling and will go archmage... well I assume you mean max spell points for a wizard then, because a sorc is going to have more.

    Class issues aside, its still not worth it in either wiz or sorc to have maximum spell points for practical reasons. To even begin to achieve max SP you need to have 3 Past Life sorc and 3 PL fvs. So assuming you have the PL issue taken care of you have the SP feats: mental toughness, imp mental toughness and PL sorc. Now is it worth it to take all 3 on a wizard or sorc? Sure you could take all three but what other feats would you sacrifice for that? Personally on a wiz I would not take imp mental toughness and would take say insightful reflexes or extend.

    In any case once you get your PL and feats set up you then can deal with the gear issue. You will want +1 and +2 exception int items for a wizard, as well as a +7 intelligence item like the epic staff of inner sight. Dont forget your GS SP item (+150), archmagi item (+200) and a +4 intelligence tome. Something like the littany trinket might give an additional profane bonus too, cant say I know for sure though.

    Also you will want to account for buffs, specifically ship buffs and yugo pots.

    So once you get all this gear, buffs and past lives that I have mentioned you will be pretty close to max SP. Of course getting completionist for +2 to all stats will grant additional sp too but thats an awful lot of grind after everything else we have gone over.


    So I dont have an actual answer for you on what that number is but I hope you see that with the effort to achieve "max SP" that there may not be anyone on the forums to give you an answer.

  4. #4
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    If you want to hit the *absolute* maximum, you'd also need to use a Large Guild Augment slot with the SP guild augment. That means you'd need to be in a level 70+ guild.

  5. #5
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    each sorc past life grants 20 additional sp. each fvs past life also adds 20 additional sp. was wondering if you had three past lives as a sorc and three past lives as a fvs, would these stack for a total of 120 additional sp?
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    2015 DDO Players Council Ironforge_Clan's Avatar
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    Quote Originally Posted by Pape_27 View Post
    each sorc past life grants 20 additional sp. each fvs past life also adds 20 additional sp. was wondering if you had three past lives as a sorc and three past lives as a fvs, would these stack for a total of 120 additional sp?
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  7. #7
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    thanks for the confirmation.

    so theoretical static max sp for a tr'ed sorc would be something like this then?

    20 base: 1650 (number from wiki)
    magical training: 80
    max cha: 435 (40 cha) (number from wiki)
    mental toughness: 105
    Imp Ment toughness: 105
    energy/dragonblood iv: 150
    arch magi: 400
    gs elemental: 300
    large augment: 160
    3 sorc/3 fvs past lives: 120

    total sp pool: 3,505

    am I missing anything?
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  8. #8
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    40 cha seems way too low to be max.
    20 base +5 levels +7 item +3 exceptional +3 enhancements +2 yugo +1 litany +3 tome +2 completionist=46
    (+4 cookies)=50
    That's off the top of my head I'm guessing I missed something. If you go human +4 tome +1 enh gets you same
    if you don't go human drop 2 off.

  9. #9
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    Maximum charisma is way higher, at least for a Drow:

    20 - starting
    05 - levels
    03 - enhancements
    07 - item
    03 - exceptional
    04 - tome
    02 - yugo pot
    02 - ship buff
    01 - Litany of the Dead
    02 - DDO store pot
    02 - completionist
    03 - house D pot
    03 - abishai cookies set (really +4, but it's profane and doesn't stack with litany)
    =
    57

    Human can hit 56 with the extra +1 from Human Versatility. That's a +23 modifier either way, for 667 total sp.

    You can also get another 105 sp from the active Sorcerer past life feat.

  10. #10
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    was looking at more of a static number, not one based on pot useage. Figured 40 would be a good, solid number to work from.

    and thanks for the tip about the active past life feat, i missed that.
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  11. #11
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    Default crystal cove trinket

    Will give 100stacking sp to a sorc/fvs

  12. #12
    The Hatchery Habreno's Avatar
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    Well, if you want to figure out the absolute maximum SP, you need to tell me if that's to enter the quest with or if that's what you can reach with SP-restoring items mid-quest.

    Assuming you mean starting off with the quest:

    CHA Score:

    20 Drow Base
    5 Level
    3 Enhancement
    4 tome
    2 Feat (Completionist)
    7 item
    3 Exceptional
    1 Profane
    2 Guild Ship
    2 Yugo
    49 Total- 19 modifier Step-In

    3 Profane
    2 House D Pot. <- if this is 3 it doesn't matter, as it gives 57, which is odd.
    2 Store Pot

    56 Total- 23 Modifier buffed

    1650 base SP
    551 CHA Score
    80 Magical Training
    220 Mental Toughness/Improved " " " "
    120 Past Lives
    105 Sorcerer Past Life Feat
    150 Enhancements
    400 Archmagi
    300 SP Greensteel Item
    100 Cove Trinket
    20 Korthos Set Bonus
    160 Large Guild Crystal Augment
    3,856 Maximum Starting Spellpoints

    145 Buffed CHA score
    3,972 MAXIMUM SP CAP
    Last edited by Habreno; 07-25-2011 at 05:29 PM.
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  13. #13
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    Yugo pot doesn't disappear between quests I believe. And quite definitely lasts through shrines,

  14. #14
    The Hatchery Habreno's Avatar
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    Thank you. Fixed in numbers.
    Quote Originally Posted by TheLegendOfAra View Post
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  15. #15
    Community Member dragons1ayer74's Avatar
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    If all you care about is SP and not sorcerer cap stone by splashing 1 level of Bard and 1 level of Favored Soul you will end up with more SP based on an having an extremely high charisma. Any charisma even number past CHA 26 gives more SP to this splash.

  16. #16
    The Hatchery Habreno's Avatar
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    Will look at that in a planner quick.

    It is true. Hmmmm.....

    27+10+10=47.

    The above is if pure is what is wanted. OP simply wanted maximum CHA.


    Same CHA score: 49 entering/56mid-quest.

    1755 base
    893 CHA
    Last edited by Habreno; 07-25-2011 at 06:05 PM.
    Quote Originally Posted by TheLegendOfAra View Post
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  17. #17
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    Changing those levels gives the following:

    Sorc base sp drops to 1405 (from 1650)
    Sorc bonus sp from Cha drops to 621 (from 667*)
    Sorc item sp drops to 360 (from 400)

    FvS base sp raises to 100 (from 0)
    FvS bonus sp from Cha raises to 230 (from 0)
    FvS item sp raises to 20 (from 0)

    Bard base sp raises to 50 (from 0)
    Bard bonus sp from Cha raises to 230 (from 0)
    Bard item sp remains at 0

    That's a total of 3016, compared to 2717 for just Sorc 20, a gain of 299 sp.

    edit: 4121 when you add in items, enhancements, feats, etc. Is that the true maximum?

    * Not sure why I have a different number than Habreno here, the formula is (CL+9)(stat mod) or (29)x(23) for our Max Cha Sorc 20.

  18. #18
    The Hatchery Habreno's Avatar
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    MAXIMUM TOTAL SP

    CHA Score:

    20 Drow Base
    5 Level
    3 Enhancement
    4 tome
    2 Feat (Completionist)
    7 item
    3 Exceptional
    1 Profane
    2 Guild Ship
    2 Yugo
    49 Total- 19 modifier Step-In

    3 Profane
    2 House D Pot. <- if this is 3 it doesn't matter, as it gives 57, which is odd.
    2 Store Pot

    56 Total- 23 Modifier buffed

    1755 base SP (INCLUDES MAGICAL TRAINING)
    893 CHA Score
    220 Mental Toughness/Improved " " " "
    120 Past Lives
    105 Sorcerer Past Life Feat
    150 Enhancements
    390 Archmagi
    292 SP Greensteel Item (.5- not sure if this is rounded up or down)
    97 Cove Trinket (.5-see above)
    20 Korthos Set Bonus
    156 Large Guild Crystal Augment
    4,198 Maximum Starting Spellpoints

    188 Buffed CHA score
    4,386 MAXIMUM SP CAP

    EDITED to show splashes: Build is 18 Sorc/1 FvS/1 Bard (Credit goes to dragons1ayer74 for the splash idea)

    Fixed the bonus SP issues with 18 Sorc/1 Favored Soul and not getting the bonus from 1 bard.
    Last edited by Habreno; 07-25-2011 at 06:22 PM.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  19. #19
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    Changing those levels gives the following:

    Sorc base sp drops to 1405 (from 1650)
    Sorc bonus sp from Cha drops to 621 (from 667*)
    Sorc item sp drops to 360 (from 400)

    FvS base sp raises to 100 (from 0)
    FvS bonus sp from Cha raises to 230 (from 0)
    FvS item sp raises to 20 (from 0)

    Bard base sp raises to 50 (from 0)
    Bard bonus sp from Cha raises to 230 (from 0)
    Bard item sp remains at 0

    That's a total of 3016, compared to 2717 for just Sorc 20, a gain of 299 sp.

    edit: 4121 when you add in items, enhancements, feats, etc. Is that the true maximum?

    * Not sure why I have a different number than Habreno here, the formula is (CL+9)(stat mod) or (29)x(23) for our Max Cha Sorc 20.
    The 1755 number includes Magical Training, however many times it is acquired, as I did not see how many in the planner.

    Also, the 23 stat modifier was mid-quest, you are probably looking at the entering-quest number.



    See the above post for the edited numbers.
    Last edited by Habreno; 07-25-2011 at 06:21 PM.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  20. #20
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    How many spell points does it take to change a light bulb?
    **********KNIGHTSOFSHADOW ***********
    CUDGOCleric 16/ Fighter 2 TR2 AXEFISTBarbarian 20
    CELESTERAFvS 20 FEYNASorc 17 CUDGERogue 17

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