I wanna get record spell points for a halfling, my plan is to have Archmagi to start... Do Elemental Spell points stack if they're different amounts like Exceptional Char+1 and Char +2 = over all +3?
I wanna get record spell points for a halfling, my plan is to have Archmagi to start... Do Elemental Spell points stack if they're different amounts like Exceptional Char+1 and Char +2 = over all +3?
Different amounts stack for both elemental and exceptional. You will need to TR three times as a sorc too for the extra SP, and take the sorc past life feat. Plus all the mental toughnesses.
Some would include the Bauble and the epic spell storing ring as potential SP plus abbott gear, the torc, concordant opposition gear, and a +4 cha tome.
Will be a lot of work, good luck!
Vordax
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The problem with 'most spell points' is that its not usually worth it to have the max.
So you say you want max spell points on a halfling and will go archmage... well I assume you mean max spell points for a wizard then, because a sorc is going to have more.
Class issues aside, its still not worth it in either wiz or sorc to have maximum spell points for practical reasons. To even begin to achieve max SP you need to have 3 Past Life sorc and 3 PL fvs. So assuming you have the PL issue taken care of you have the SP feats: mental toughness, imp mental toughness and PL sorc. Now is it worth it to take all 3 on a wizard or sorc? Sure you could take all three but what other feats would you sacrifice for that? Personally on a wiz I would not take imp mental toughness and would take say insightful reflexes or extend.
In any case once you get your PL and feats set up you then can deal with the gear issue. You will want +1 and +2 exception int items for a wizard, as well as a +7 intelligence item like the epic staff of inner sight. Dont forget your GS SP item (+150), archmagi item (+200) and a +4 intelligence tome. Something like the littany trinket might give an additional profane bonus too, cant say I know for sure though.
Also you will want to account for buffs, specifically ship buffs and yugo pots.
So once you get all this gear, buffs and past lives that I have mentioned you will be pretty close to max SP. Of course getting completionist for +2 to all stats will grant additional sp too but thats an awful lot of grind after everything else we have gone over.
So I dont have an actual answer for you on what that number is but I hope you see that with the effort to achieve "max SP" that there may not be anyone on the forums to give you an answer.
If you want to hit the *absolute* maximum, you'd also need to use a Large Guild Augment slot with the SP guild augment. That means you'd need to be in a level 70+ guild.
each sorc past life grants 20 additional sp. each fvs past life also adds 20 additional sp. was wondering if you had three past lives as a sorc and three past lives as a fvs, would these stack for a total of 120 additional sp?
thanks for the confirmation.
so theoretical static max sp for a tr'ed sorc would be something like this then?
20 base: 1650 (number from wiki)
magical training: 80
max cha: 435 (40 cha) (number from wiki)
mental toughness: 105
Imp Ment toughness: 105
energy/dragonblood iv: 150
arch magi: 400
gs elemental: 300
large augment: 160
3 sorc/3 fvs past lives: 120
total sp pool: 3,505
am I missing anything?
Try this if one of the other posts didn't already cover it....
http://forums.ddo.com/showthread.php?t=241400
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
40 cha seems way too low to be max.
20 base +5 levels +7 item +3 exceptional +3 enhancements +2 yugo +1 litany +3 tome +2 completionist=46
(+4 cookies)=50
That's off the top of my head I'm guessing I missed something. If you go human +4 tome +1 enh gets you same
if you don't go human drop 2 off.
Maximum charisma is way higher, at least for a Drow:
20 - starting
05 - levels
03 - enhancements
07 - item
03 - exceptional
04 - tome
02 - yugo pot
02 - ship buff
01 - Litany of the Dead
02 - DDO store pot
02 - completionist
03 - house D pot
03 - abishai cookies set (really +4, but it's profane and doesn't stack with litany)
=
57
Human can hit 56 with the extra +1 from Human Versatility. That's a +23 modifier either way, for 667 total sp.
You can also get another 105 sp from the active Sorcerer past life feat.
was looking at more of a static number, not one based on pot useage. Figured 40 would be a good, solid number to work from.
and thanks for the tip about the active past life feat, i missed that.
Will give 100stacking sp to a sorc/fvs
Will look at that in a planner quick.
It is true. Hmmmm.....
27+10+10=47.
The above is if pure is what is wanted. OP simply wanted maximum CHA.
Same CHA score: 49 entering/56mid-quest.
1755 base
893 CHA
Totally off the mark.
Already calculated-and this is max without splashes (which are worth it, as the 2 spell levels lost are more than made up for by the 300-400 SP you GAIN (18Sorc/1Favored Soul/1Bard gives totals of 4,198 entering quest and 4,386 attainable mid-quest) by splashing) but splashing can go HIGHER.
How?, i splashed cleric once on a sorcerer and i couldn't get my Sorce line of SP enhancments, nor could i get the cleric char and my sorcerer char at the same time :/... Or is it made up by the SP Pool getting bigger via the fact i get the same SP as a bard/fvs would at level one with my char?
Both use CHA for their spellpoint stat- with a 40-50+ CHA, that's 27 times CHA from Sorcerer, 10 times CHA from Favored Soul, and 10 times CHA from Bard. You gain 100 spellpoints from 1 FvS and 50 from 1 Bard. Total, you're gaining more SP from CHA- a total of 47 times your CHA modifier, which is 23. Whole bunch more SP than 29 times 23, what you get from Sorcerer 20, and 2 Sorc levels is not enough SP to make it matter.
Are 300-400 sp you're almost never going to actually use worth the loss of the +20% dmg from the capstone too? Splashing is a VERY BAD idea on a nuking sorc.
Personally, I'd say killing mobs 20% faster with 20% less spells would probably actually save you more than 300 sp. But that's just me, I actually prefer being more effective than breaking meaningless records.
If any of you guys have seen, i've capped my sorcerer over the time of this thread, so multiclassing is out of the question for max SP... Max SP for pure is what i want
P.S
the 20% more damage capstone is pretty cool, i got a crit for 2,257 on my friend who was wearing a ring of the dinjiin... I don't wanna loose the high crits for SP.
Well, if you want to figure out the absolute maximum SP, you need to tell me if that's to enter the quest with or if that's what you can reach with SP-restoring items mid-quest.
Assuming you mean starting off with the quest:
CHA Score:
20 Drow Base
5 Level
3 Enhancement
4 tome
2 Feat (Completionist)
7 item
3 Exceptional
1 Profane
2 Guild Ship
2 Yugo
49 Total- 19 modifier Step-In
3 Profane
2 House D Pot. <- if this is 3 it doesn't matter, as it gives 57, which is odd.
2 Store Pot
56 Total- 23 Modifier buffed
1650 base SP
551 CHA Score
80 Magical Training
220 Mental Toughness/Improved " " " "
120 Past Lives
105 Sorcerer Past Life Feat
150 Enhancements
400 Archmagi
300 SP Greensteel Item
100 Cove Trinket
20 Korthos Set Bonus
160 Large Guild Crystal Augment
3,856 Maximum Starting Spellpoints
145 Buffed CHA score
3,972 MAXIMUM SP CAP