
Originally Posted by
blerkington
But Jortann, you really haven't made a very good argument to support your case. The fact that you still see all sort of class/race combinations in the game in no way proves what you are saying. Here are some of the reasons why:
1. There is still some dispute in the community about what the 'most powerful' character is. There is a good case for arcanes, but the FvS is also a strong contender.
You mentioning that there is 'dispute' about the issue just backs up my claims. If something was truly overpowered it would be obvious. And just to clarify, I am talking about 'overpowered' not 'marginally better'.
2. Not everyone wants to play the most powerful character anyway. Some people want to have fun, others may want to excel in a role which does not necessarily lead to the highest kill count.
Again, this only seems to reinforce the point. If something was greatly overpowered everyone would want to play it because it would be no fun to play the gimped underpowered toon, but as 'nothing' is overpowered we can play a variety of characters and all be somewhat competitive with an enjoyable gaming experience. This comes from game balance. Which in my opinion Turbine has done a fairly good job of.
I never mentioned kill count as a qualifier, but it is good that you bring it up, because there are things that contribute to the success of a mission which will not get you a line in the xp report... heals come to mind.
3. It takes time for players to respond to changes in the relative power of classes. Arcanes have always been powerful, but in my opinion are becoming more so. Part of this is due to changes to the game, but another part is because now there are now more multi-TR'd, geared-to-the-gills arcanes around than ever before.
Time? It takes little time for the power gamers to respond. Did you see the duo that TR'd in 2 days? Ok, so for some of us it is slow, but we would see it in two places. First, in lower levels, because everyone would be rolling up the new thing and secondly, in the upper levels with the power gamers who got there first. But as we take a look at the current game, there is still a lot of variety at all levels, because nothing is still overpowered.
4. Not everyone playing the game is aware of the potential of the classes. This certainly wasn't clear to me when I started playing DDO, even though I'd played PnP on and off since first edition. Not everyone reads the forums, understands enough about the game's workings, or has been able to see top tier players in action to make this judgement.
This is very true. And it takes a long time to learn this game or even to just get a grasp of how it works. There is plenty of opportunities to gimp your toon. Even so, we would still see overpowered stuff with top tier players and again it is not there. There is still a lot of variety.
I think if you want to make a serious point about this issue, what you need to be looking at is how well different classes perform against the game environment, solo and in groups. And after that, it is another step again to say whether or not any class/race are overpowered, and then another to decide whether or not this is a bad thing.
This would be a good approach except for one thing you would need an unbiased constant behind the keyboard to do this test and that doesn't exist. Which brings me back to my point... anyway I think this is my point... The player behind the toon has a much larger impact on the character than having twink gear or the perfect build or something that is overpowered. I am certain that there are people that could step in a play my toons way better than I could.... and that, my firend, is overpowered.
Thanks.