A Holy Burst of GLOB is also, as end-game gear progressions usually go, vastly more powerful than a MinII.
And that leveling is per account, not per item. The more items you make with it, the more it gets amortized out.
Yeah, the crafting grind should be reduced. But that only makes sense if the per-Shard goes up. If the devs are only willing to adjust one thing at a time, to give them time to consider how their changes have affected the beta testing, they would logically increase shard costs first, then look at reducing leveling costs. I'm cautiously optimistic they'll address leveling in U11.You can then make lots of GLOB weapons though, but the grind to get there is insane, unless of course, you live in your mom's basement and you're already level 100, then the point is moot.
But we don't spend crafting resources on a per targeted enemy basis. If we could, with no significant cost, redirect our Banes, your point would hold. But we can't.
We spend overall resources on a weapon. Overall utility is what matters.
Greater Dragon Bane is blatantly over-priced. I agree here.If you're looking at relative utility, then why are Greater Dragon Bane shards so expensive?