Quote Originally Posted by simo0208 View Post
Sure, but leveling your character to the point of being able to craft that GLOB weapon will take vastly more resources than running shroud to craft a Min II.
A Holy Burst of GLOB is also, as end-game gear progressions usually go, vastly more powerful than a MinII.

And that leveling is per account, not per item. The more items you make with it, the more it gets amortized out.

You can then make lots of GLOB weapons though, but the grind to get there is insane, unless of course, you live in your mom's basement and you're already level 100, then the point is moot.
Yeah, the crafting grind should be reduced. But that only makes sense if the per-Shard goes up. If the devs are only willing to adjust one thing at a time, to give them time to consider how their changes have affected the beta testing, they would logically increase shard costs first, then look at reducing leveling costs. I'm cautiously optimistic they'll address leveling in U11.

Quote Originally Posted by gloopygloop View Post
They aren't in the same neighborhood of utility, but they are in the same neighborhood of power against their targeted enemy.
But we don't spend crafting resources on a per targeted enemy basis. If we could, with no significant cost, redirect our Banes, your point would hold. But we can't.

We spend overall resources on a weapon. Overall utility is what matters.

If you're looking at relative utility, then why are Greater Dragon Bane shards so expensive?
Greater Dragon Bane is blatantly over-priced. I agree here.