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  1. #21
    Community Member Sarisa's Avatar
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    Turn off soft targeting and auto targeting. Make sure you clear out both sides of all mobs and open each gate back to the central area before you attempt the double levers.

    Then, make sure to right click the lever to hard target it. Your focus orb will clear, but as long as you don't target anything else along the way, the hireling should be able to activate it. Be sure you activate the hireling's lever before clicking on your own.

  2. #22
    Founder & Hero Vordax's Avatar
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    Quote Originally Posted by Diyon View Post
    I've solo'd the white dragon fight on my solar phoenix (my buddy was in the party, but he died a few times and I couldn't get back up again, and really nothing had been accomplished at that point). It was a tough fight but I did all my own self healing. Basically you have to run by attacks the whole time (this avoids the horrible icy prison attack speed slow thing) and whittle them both down. Running fast enough avoids the giants spammed comet falls. The key I used here was that I had to never stop running. Stopping meant getting frozen/super slowed or knocked down.
    The white dragon fight was a joke on my cleric12/monk3 (with spiked boots). Just ran the dragon through blade barriers and kept divine punishment up on the giant. Went real smooth. Probably similar on any caster type with self healing.

    The lever doesn't need to be targeted. If you click the "use" icon for a hireling they tend to use the nearest thing that can be used.

    And I can verify that a hirelings soul stone does work as well as a live hireling. It looks like update 9 or 10 has the giant skeletons roaming around, whereas before that they just stood still (at least in my experience) so they found my invisible hireling.

    Vordax

    Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan

  3. #23
    Community Member Infant's Avatar
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    Quote Originally Posted by B.Ogre View Post
    I'll have to try it again, but it was just last night, was duo w/hires, plan was to have the hire pull the lever on one side, other 3 of us (2+hire) other side. Hire was parked about a foot from the lever, tried it a few ways, no worky. When I tried to do it with the orb cleared but the lever WAS definately hard-selected, got a msg saying that _I_ was out of range of the lever (not that the hire was o.o.r.). I'll try again duo tonite, and then solo as well, since y'all say it works. I probly f'd up somehow.
    As for Grundaussir and Jorgundal (white), I had the brainstorm of putting on my skates to help with mobility on the ice in there, and GUESS WHAT? It totally.... drum roll...... didn't work bummer. i couldn't imagine soloing that fight maybe in a couple levels and if i had a good bane for Grundy. Other 2 fights are pretty easy.
    Even if you lose the targeting, it can still work. If you then press "activate" on a hirelings hotbar, he will MAYBE try to get the lever next to him. Or any other object in his vicinity. Or he might ignore you at all. It can take a while and/or several clicks before he does anything. I found it out the hard way when I locked myself in in the Crucible-maze and the hireling refused to pull the "I" valve again. I didn't want to restart, so just clicked on the "activate" hotbar every few seconds. Eventually, he responded at some time and let me back out.

    Infant

  4. #24
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Infant View Post
    Even if you lose the targeting, it can still work. If you then press "activate" on a hirelings hotbar, he will MAYBE try to get the lever next to him. Or any other object in his vicinity. Or he might ignore you at all. It can take a while and/or several clicks before he does anything. I found it out the hard way when I locked myself in in the Crucible-maze and the hireling refused to pull the "I" valve again. I didn't want to restart, so just clicked on the "activate" hotbar every few seconds. Eventually, he responded at some time and let me back out.

    Infant
    Yes, for me hirelings used to be reliable in the maze. If you clicked on the 'use' icon with nothing in the
    targeting orb then the hireling would interact with the closest object (e.g. a valve). Now they seem to
    just run about like headless chickens...

  5. #25
    Pirate Cursed
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    Quote Originally Posted by Deathdefy View Post
    Pulling the lever even though the orb was clear definitely worked for me. If you made sure it initially was hard-selected with a right-click, and the hireling was close enough to pull it, that something has changed is possible I guess.
    I managed to solo this before I was told it couldn't be soloed :P One trick with the levers is not to park your hireling next to the lever. What I did was had him follow me until just before the lever blinks out of the focus orb (i want to say almost halfway down the hallway) then I clicked use. He ran back, and I ate a haste pot and pulled the other one. This was before U9, so YMMV

  6. #26
    Community Member Mercureal's Avatar
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    I was going to jump in with comments on hirelings and the lever, but they've already been covered. Hirelings will generally use whatever is nearby when you click the Interact button, but they've been a bit wonky lately so it may require a few tries.

    When trying GHT solo, I've also found that the higher level cleric hirelings often hold their own against the giant skeletons. And as a last point, it's even possible to get the levers yourself with the right speed boosts - I was able to do it once with haste and Ranger Sprint, and I imagine other combinations could work too. Although on pure solo you'd eventually be stuck once you reached the gatekeeper.

  7. #27

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    Quote Originally Posted by Infant View Post
    Ummm,

    There are quite a few pessimistic posts here. I think you can do a lot with a hireling there.

    About the levers: You have to clear out both sides, then position the hireling near his lever, target the lever, run to your lever, order the hireling to pull his lever and then pull yours. Could take a while.

    About the both buttons with the spawns: IIRC, if you can cast a long-lasting invisibility on your hireling, you can just leave him invisible (in passive mode) on one of the buttons -- he doesn't have to kill the spawning skellies. At least I think so, but not sure.

    This is for the completion. So you can do it with one hireling, I think.

    The dragons are tougher: Acid and Electricity might work, or even be easy on a evasion melee (cleric hirelings have a LOT of SP). The Ice Dragon, however, is tough: He is a beast in melee and casts some sort of icy prison. The giant is constantly dispelling. I think, its very hard (if not impossible) on melee only. If you have a ranged character or even better a caster, you can do the dragons with DOTs and kiting I think.

    I hope I didn't mess things up. I also hope this helps.

    Infant
    Incorrect, you have to kill both sides of the spawns. I know this for a fact due to doing this with another person and he DC'd.
    +The Goddess of Tempest's Spine+Merc's Only, THELANIS: List is here: http://forums.ddo.com/showthread.php...94#post2798094 LEGIONNAIRE /Salute to Rameses, He has RETURNED!

  8. #28
    Community Member Diyon's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    Incorrect, you have to kill both sides of the spawns. I know this for a fact due to doing this with another person and he DC'd.
    That means you had no one in the box, not even a soulstone, that's why. You most definitely do not need to kill all the spawns.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  9. #29
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    Incorrect, you have to kill both sides of the spawns. I know this for a fact due to doing this with another person and he DC'd.
    The gatekeeper spawn is on a timer. The timer runs as long as the 'rooms' are activated. The rooms are activated by having someone (or their stone) within the square. Disconnecting takes you out of the quest completely, so that would deactivate the room and reset the timer

  10. #30
    Community Member Diyon's Avatar
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    Quote Originally Posted by Qzipoun View Post
    The gatekeeper spawn is on a timer. The timer runs as long as the 'rooms' are activated. The rooms are activated by having someone (or their stone) within the square. Disconnecting takes you out of the quest completely, so that would deactivate the room and reset the timer
    A note: DC'ing doesn't take your soul stone away if you've already died. But ya, it was most likely deactivated.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  11. #31
    Community Member Infant's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    Incorrect, you have to kill both sides of the spawns. I know this for a fact due to doing this with another person and he DC'd.
    I think not... as a couple of people pointed out, you only need to have someone or the soulstone on the button all the time. This is probably why it didn't work after the other person DC'd.

    Infant

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