Hi Dark-Star, promoting your build name cause this is modeled similar to your Angel. http://forums.ddo.com/showthread.php?t=289591
Usual disclaimer, haven't read through the massive volume of posts so my apologies and acknowledgements if this has been done before (most likely has). Had some interest in this build so I thought I'd share it. I like versatility in my characters so I present to you a high damage melee character that can range and heal.
The following is a TR build using Monk as the original class instead of paladin. Only need one +2 tome to make this build work.
Starting stats (34 points)
Str: 16
Dex:17 (need a +2 tome by lvl 19 for IPS)
Con:14
Int: 8
Wis:13
Cha: 8
12 Monk (Dark), 6 Ranger, 2 Fighter
Race Half Elf (Cleric Dil)
Past Life Monk
Feats/Lvl
1. Ranger
Point Blank Shot (Ranger: Bow str)
2. Ranger
(Ranger: Rapid Shot, Two Weapon Focus)
3. Monk
Weapon Focus Range (Monk: Toughness)
4. Ranger
5. Ranger
6. Ranger
Past Life Feat: Monk
7. Ranger
(Ranger: Multishot, Imp. Two Weapon Focus)
8. Monk
(Monk: Power Attack)
9. Monk
Mental Toughness (Monk: Dark Path)
10. Monk
11. Monk
12. Monk
Improved Critical - Blunt (Monk: Dodge)
13. Monk
14. Monk
15. Monk
Greater Two Weapon Focus
16. Monk
17. Monk
18 Monk
Precise Shot
19. Fighter
(fighter: Improved Precise Shot)
20. Fighter
(Fighter: Improved Critical: Ranged)
Hit Points
20 base
96 Monk
48 Ranger
20 fighter
22 Toughness
10 Fighter Toughness Enh
30 Helf Toughness enh
120 CON (14 base +2 +6 item)
20 Rage - spell
20 Minos
30 GFL
45 Shroud
10 Draconic
511 Total Not including Exceptional Con, +3/+4 tomes, Earth Stance 3, Way of the tortoise 3 (+15hp) or Helf Adaptability.
What this means.
Monk.
At lvl 12, a monk with past life monk feat and the Jidz-Tet'ka bracers can have 2d10 fist damage (normally only get this as a lvl 20 Monk) and a base +1 damage increase. Ninja Spy for 3d6 sneak attack and Touch of Death adds to the dps. Lvl 12 qualifies for Earth 3 which not only bumps your hit points but the crit magnitude of your wraps to x3 for natural rolls of 19 and 20. Combine this with the attack speed for handwraps, Oremi's TOD set and TOD rings for extra dps goodness melee style.
Also by level 12, you'll have...
Abundant Step
Immunity to Poison and Disease
Improved Evasion
+40 move speed
Bonuses to ac
Tier 3 strike attacks
Shadow Fade, Walk on Water, Short Sword improved stats
And other monk goodness
H-Elf.
Full Arcane Archer
Cleric Dil for Heal and raise dead scrolls.
Human Versatility
Improved Recovery (expensive though)
Ranger.
Adds 2 fav enemies (+2 dam),
Spells: Rams Might (+3 dam) and Jump (+20).
Variations.
Zen Archery: Minor PITA having to re-engage your stances when moving from archery to melee and you will lose the Tier 3 stats without it. Doesn't bother me but some may like it.
Stunning Fist: Could drop Strength down one or two points and increase wisdom as it is already relatively high and can be improved further with Helf and monk enhancements. I didn't build this with crowd control in mind however but it is achievable.
Rogue Dil. Not into healing? Drop Wisdom back to 8 and put the 5 points into anywhere and gain another 3d6 sneak attack damage (yes stacks with Dark Monk). May be the preferable option for 28-32 point builds.
So, comparable DPS output to Dark's original Angel build but with the monk flare attached. Hope you like it.
EDIT: Can also achieve DC40 Stunning Fist. This is a beast of a toon to play. Strongly recommend it.