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  1. #1
    Community Member
    Join Date
    Sep 2010
    Posts
    30

    Default Looking for a build, not like everyones elses!

    Greetings, my fellow players!

    Well.. So far i've played as a monk and no problem there, lots of fun :-)

    But, i like to try and make a 2nd char and so, have decided it to be a fighter.

    This fighter is a bit off the norm;
    1st: he is surpossed to be geared towards the use of shield (for extra AC?!) and a blunt weapon (warhammer), because i dont want to be another TWF or THW and swords are everywere...
    2nd: he uses a companion and x hirelings to pull through when its gets tough! (yes he's mainly a soloer and that is why, Augment Summoning have been chosen to add some muscle to the little helpers).
    3rd: I'm not trying to make a tank or some hulk-smash bully... I'm looking for a character that is able to stand on his own two feet, while still having fun in his own way!



    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Human Fighter
    Level 20 Lawful Good Human Male
    (20 Fighter) 
    Hit Points: 332
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 15
    Reflex: 7
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            10                    10
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    11.5
    Bluff                -1                     2
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device        n/a                   n/a
    Haggle               -1                     5
    Heal                 -0.5                   5
    Hide                  0                     0
    Intimidate            0                    17
    Jump                  8                    28
    Listen                0                     0
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                1                     3
    Search                1                     5
    Spot                  0                     0
    Swim                  4                     8
    Tumble                1                     1
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Self Sufficient
    Feat: (Human Bonus) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Iron Companion
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Item Defense I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    Enhancement: Human Improved Recovery I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 5 (Fighter)
    Enhancement: Human Adaptability Strength I
    Enhancement: Steel Companion
    
    
    Level 6 (Fighter)
    Feat: (Selected) Augment Summoning
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Kensei Warhammer Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness II
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Warhammer Specialization I
    Enhancement: Mithral Companion
    
    
    Level 9 (Fighter)
    Feat: (Selected) Iron Will
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Enhancement: Human Improved Recovery II
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Feat: (Selected) Sap
    Enhancement: Kensei Warhammer Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Adamantine Companion
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Toughness III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Slicing Blow
    Enhancement: Fighter Attack Boost III
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Shield Mastery
    Enhancement: Human Improved Recovery III
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
    Enhancement: Fighter Warhammer Specialization II
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Luck of Heroes
    Enhancement: Kensei Warhammer Mastery III
    Enhancement: Fighter Kensei III
    Enhancement: Fighter Strength III
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Power Critical

    So... What is wrong with this build and why?!

    I've mainly had problems with choosing the right skills / enhancements, something u can see, as there are fx still points left for choosing enhancements.



    -
    WeberCC

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    242

    Default

    OMG! This is overpowered! Nerf, nerf, nerf!


    First thing, being different doesn't necessarily mean you have to be weak. Some of the feats don't make any sense to me: Iron will, Self sufficient, Power critical. They don't really give anything to the build and should be replaced. Stunning blow would fit the theme

    I would also suggest taking 2 or 3 levels of paladin- you are already LG, you could get a boost to saves with Divine grace and Fear Immunity while you are at it.

    Everything else looks fine as far as I can tell.

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