Greetings, my fellow players!

Well.. So far i've played as a monk and no problem there, lots of fun :-)

But, i like to try and make a 2nd char and so, have decided it to be a fighter.

This fighter is a bit off the norm;
1st: he is surpossed to be geared towards the use of shield (for extra AC?!) and a blunt weapon (warhammer), because i dont want to be another TWF or THW and swords are everywere...
2nd: he uses a companion and x hirelings to pull through when its gets tough! (yes he's mainly a soloer and that is why, Augment Summoning have been chosen to add some muscle to the little helpers).
3rd: I'm not trying to make a tank or some hulk-smash bully... I'm looking for a character that is able to stand on his own two feet, while still having fun in his own way!



Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page

Human Fighter
Level 20 Lawful Good Human Male
(20 Fighter) 
Hit Points: 332
Spell Points: 0 
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 7
Will: 8

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(28 Point)       (Level 1)             (Level 20)
Strength             18                    27
Dexterity            10                    10
Constitution         14                    14
Intelligence         12                    12
Wisdom                8                     8
Charisma              8                     8

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                    11.5
Bluff                -1                     2
Concentration         2                     5
Diplomacy            -1                     2
Disable Device        n/a                   n/a
Haggle               -1                     5
Heal                 -0.5                   5
Hide                  0                     0
Intimidate            0                    17
Jump                  8                    28
Listen                0                     0
Move Silently         0                     0
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                1                     3
Search                1                     5
Spot                  0                     0
Swim                  4                     8
Tumble                1                     1
Use Magic Device     n/a                   n/a

Level 1 (Fighter)
Feat: (Selected) Self Sufficient
Feat: (Human Bonus) Toughness
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Iron Companion


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Item Defense I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I


Level 3 (Fighter)
Feat: (Selected) Cleave
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 5 (Fighter)
Enhancement: Human Adaptability Strength I
Enhancement: Steel Companion


Level 6 (Fighter)
Feat: (Selected) Augment Summoning
Feat: (Fighter Bonus) Great Cleave
Enhancement: Kensei Warhammer Mastery I
Enhancement: Fighter Kensei I


Level 7 (Fighter)
Enhancement: Racial Toughness II
Enhancement: Fighter Toughness II


Level 8 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Warhammer Specialization I
Enhancement: Mithral Companion


Level 9 (Fighter)
Feat: (Selected) Iron Will
Enhancement: Fighter Strength II


Level 10 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Human Improved Recovery II


Level 11 (Fighter)
Enhancement: Fighter Critical Accuracy III


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Feat: (Selected) Sap
Enhancement: Kensei Warhammer Mastery II
Enhancement: Fighter Kensei II
Enhancement: Adamantine Companion


Level 13 (Fighter)
Enhancement: Fighter Toughness III


Level 14 (Fighter)
Feat: (Fighter Bonus) Slicing Blow
Enhancement: Fighter Attack Boost III


Level 15 (Fighter)
Feat: (Selected) Improved Shield Mastery
Enhancement: Human Improved Recovery III


Level 16 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Warhammer Specialization II


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Luck of Heroes
Enhancement: Kensei Warhammer Mastery III
Enhancement: Fighter Kensei III
Enhancement: Fighter Strength III


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Power Critical

So... What is wrong with this build and why?!

I've mainly had problems with choosing the right skills / enhancements, something u can see, as there are fx still points left for choosing enhancements.



-
WeberCC